Subguild Overhaul

Started by Halaster, June 17, 2023, 11:26:24 AM

June 17, 2023, 11:26:24 AM Last Edit: June 17, 2023, 11:32:29 AM by Halaster
With today's release we have overhauled our subguilds (aka subclasses).  We removed the extended subguilds that require 1 karma and made all non-magickal subguilds require 0 karma.  The subguilds that overlapped were consolidated into one and all of them were brought up to be on par with what were the extended subguilds.

- 14 subguilds were eliminated due to redundancy
- 3 new subguilds were added:  Bandit, Mountaineer, Poisoner
- this brings us to 39 mundane subguilds plus the option of picking None at startup

Additionally, all mundane subguilds now give a stat bonus, and the main guild stat bonuses have been adjusted.

The main Guilds the bonuses are:



   
   
   
Raider
Enforcer
Fighter
Scout
Infiltrator
Soldier
Stalker
Miscreant
Laborer
Adventurer
Pilferer
Craftsperson
Dune Trader
Fence
Artisan
Full Guild Elementalists
1 str
1 str
1 str
1 str
1 str
1 str
1 end
1 end
1 end
1 wis
1 wis
1 wis
1 wis
1 wis
1 wis
1 wis
1 end
1 agil
1 agil
1 end
1 agil
1 wis
1 agil
1 agil
1 str
1 end
1 agil
1 str
1 end
1 agil
1 str


Each Subguild gives a +1 bonus to one stat, as follows:



   
   
Strength
Pit-fighter
Bounty Hunter
Thug
Swordsman
Reaver
Berserker
Bruiser
Lancer
Stone_Touched
Agility
Archer
Bard
Thief
Hunter
House Servant
Con Artist
Bandit
Outlaw
Slipknife
Rogue
Marksman
Wind_Touched
Elkros_Touched
Wisdom
Armormaker
Crafter
Physcian
Tailor
Weaponscrafter
Jeweler
Master Chef
Custom Crafter
Master Trader
Linguist
Fire_Touched
Drov_Touched
Endurance
Forester
Guard
Caravan Guide
Mercenary
Nomad
Wastelander
Mountaineer
Poisoner
Grebber
Outdoorsman
Water_Touched

These stat bonuses stack so a Raider/Thug would get +2 strength, +1 endurance.

Note that magickal full aspect subguilds give no stat bonuses, but touched do (another incentive for mundane subguilds).

Helpfiles for all guilds and subguilds have been updated, and there will be a follow-up post to show the final subguild changes in detail.
"I agree with Halaster"  -- Riev


I apologize for the quality of this, we'll improve it later, but I wanted to get the details out here.





"I agree with Halaster"  -- Riev

If you have one of the following "old" subguild that have been retired, you can wish up or put in a request to have it converted to a new one.  The conversion will add any missing skills, bring your skill up to the starting level of the new subguild if it's below, while retaining all progress in all other skills.

The specific conversions are:

Roughrider -> Bandit
Master Armorsmith -> Armormaker
Minstrel -> Bard
Master Potter -> Crafter
Master Crafter -> Crafter
Apothecary -> Physician
Master Tailor -> Tailor
Cutpurse -> Thief
Master Weaponsmith -> Weaponscrafter
Master Jeweler -> Jeweler
Master Woodworker -> Forester
Aggressor -> Pit-Fighter
Protector -> Guard
Majordomo -> House Servant

If your subguild isn't one on the left, then it means you have a subguild that was kept and updated and you're all set.
"I agree with Halaster"  -- Riev