Character Descriptions: What Makes a Good One, Good?

Started by Kronibas, February 18, 2023, 05:37:08 AM

A couple of my first memories of writing character descriptions involve a friend straight up pasting the main description of a /highly/ visible NPC after I'd ask for help, which I still think is hilarious, I mean, I was like 14 and no idea for the LONGEST time.

And I remember the trouble I had, as like a freshman in high school, coming up with eight — EIGHT — whole sentences to fill the unofficially-official minimum length requirement for a Muarki main description.

Now, I see a game will with amazing, in-depth main descriptions, when such wasn't always the case. In fact, once upon a time, it was a minority of players who cared about how "detailed" their main description was, and those sentiments are still echoed, especially by coder types who claim they won't even read a description of it's over X lines, hmm.

Lately, I've alternated between both ultra-detailed and ultra-minimalistic main descriptions and character biographies. I think both can be pulled off quite well.

What I think makes a good short description, especially, is something that *sticks with me,* somehow. Because you have to think: dude, there are only so many adjectives that can be shared between thousands of characters and NPCs. So, you're going to experience redundancy, which isn't necessarily BAD, like, I am not saying "tall, dark-somethinged" men are wrong, or bad, or lame, or anything like that:

What I'm saying is I'm genuinely delighted to see new and interesting descriptions — short descriptions, in particular — but what limits or constraints should there be, especially given the fact that we have an ample amount of ESL speakers, when it comes to producing authentically original and/or memorable short descriptions and main descriptions?

In terms of grammar, how strictly should we adhere to a university style guidebook like the one issued by the Modern Language Association? Should we be tagging people for errors relating to joining clauses, sentence fragments, comma errors, etc? My answer is this: unless it's a glaring mistake like improper subject/verb agreement, there should be a LOT of leeway, like, a WHOLE BUTTLOAD, as long as it is the realm of remote understandability. Or if it's a hairy dwarf, or a dude with a leopard print bathrobe in his main description.

Anyway, I'm rambling here, but really, what I'm asking, is what do YOU think makes a good short description and main description, as well as why.  And sorry for the ending digression, but is the template of "the blank, blankety-blank dude" something that has just become so ingrained to some of us over the years that anything else almost feels unnatural?



I'm fairly anti synonym for sdescs, and also using trumped up words that mean something basic.. 'Atramentous' is a popular one. I also don't like using eye colour in sdescs, noticeable stuff only please.

In terms of ldesc? mdesc? The thing that people see when they look at you, I personally go for a top down plan, but I try to stick to notable stuff only. But I need to mix it up a bit so I don't get player sniffed.

Also, I don't tend to 'look' at other people unless I'm talking to them or need to be vigilant for something 'I'm looking for a dude with an ivory hook on their stump'.

February 18, 2023, 06:17:15 AM #2 Last Edit: February 18, 2023, 06:32:21 AM by Night Queen
I am always disappointed when I see a mover and shaker social character, or high karma powerful character, with a five line look description (Mdesc in more normal language - it's bad to use terms like that with no explanation because there's no help file with that term in, it's just needlessly confusing for new people)... It seems sort of like trying to deliberately attract less attention when you know for a fact they aren't really a newbie, just seems so lame.

- I think maybe we need the length minimum to be higher once you have that 1 karma, maybe 7 lines or something instead of 4?

And there are some things that should be compulsory to put in like eye colors and stuff like that, because it's unreasonable for that to not be there for RP reasons of talking about a character when trying to not be one of those people that do the whole cheapness of referring to exact keywords/Sdescs in reporting crime etc.


I saw a high karma dwarf character that had a desc implying they had a size comparable to a mul, which should ABSOLUTELY not be allowed, and I don't get how that was approved. It should not have been approved by any kind of sense of realism or fairness to other players. If common sense is not enough, maybe something needs to be added clearly to have a warning that you can't write things in the description that suggest your dwarf character is bigger than they are, or giant is small etc. So there's absolutely no gray area on this. The ASSESS command will prove that description is blatantly wrong, but not everyone uses that - it's not right to have a description that is deliberately misleading. I think sometimes people want the broken stats of dwarves (and magic) but don't really want the appearance.


It's also silly when people use purple prose and are obviously digging through a thesaurus to use needlessly inappropriate words for simple things, definitely. Sometimes it seems just a bit too fanfic style. But at the same time I prefer reading those to the boring simple ones...


And YES I see descs all the time with spelling or grammar mistakes, I remember reading before that this might be a problem with the approval system where staff can currently only reject or approve and not make edits themselves or something like that? It makes sense not to turn someone down for a few typos. That could be something to look at with the new website stuff, making it easier to edit, and having a website option to submit a new character since stuff like Firefox has built in spellcheck

In defense of shorter mdescs - I prefer them on the shorter end with 8-10 lines or so, not because I hate reading but because the overall picture tends to get lost in too much detail. I have creating a mental image if I have to put detailed descriptions of bodyparts together. NPCs tend to have shorter mdescs and I find it much easier to picture those. Descriptions of my recent PCs have ranged between 6 and 12 lines. It's not 'I don't want to make the effort', it's a conscious decision. If there is nothing out of the ordinary about my feet or legs, maybe they don't have to me mentioned in the mdesc.

You rarely find super-detailed descriptions of people in books, and I think there's a reason for that. And yes, I may not read your 25-line mdesc because the scene around me goes on while I'm reading and chances are I still can't picture your PC in the end.

Please, please, please put your race (or man/woman) in your mdesc. I should still be able to tell if you're a mul, a bald human, or a bald elf, even if you have your hood up. This is a rule for mutants and should be one for everyone else, too.

Kronibas, you know how I feel about obscure words. If they can be gleaned from context - fine. If it's every other word in your mdesc, there's no context left to derive the meaning. If I have to spend 20 minutes googling words because they're not even listed in my regular, go-to dictionary and you've stuffed as many as you can into the mdesc - I won't be happy with you. The purpose of the description is to communicate what your PC looks like, and if it takes me too long to decipher that, the communication has failed.
A rusty brown kank explodes into little bits.

Someone says, out of character:
     "I had to fix something in this zone.. YOU WEREN'T HERE 2 minutes ago :)"

February 18, 2023, 08:22:53 AM #4 Last Edit: February 18, 2023, 08:24:51 AM by Kavrick
Quote from: Nao on February 18, 2023, 07:18:38 AM
In defense of shorter mdescs - I prefer them on the shorter end with 8-10 lines or so, not because I hate reading but because the overall picture tends to get lost in too much detail. I have creating a mental image if I have to put detailed descriptions of bodyparts together. NPCs tend to have shorter mdescs and I find it much easier to picture those. Descriptions of my recent PCs have ranged between 6 and 12 lines. It's not 'I don't want to make the effort', it's a conscious decision. If there is nothing out of the ordinary about my feet or legs, maybe they don't have to me mentioned in the mdesc.

You rarely find super-detailed descriptions of people in books, and I think there's a reason for that. And yes, I may not read your 25-line mdesc because the scene around me goes on while I'm reading and chances are I still can't picture your PC in the end.

Please, please, please put your race (or man/woman) in your mdesc. I should still be able to tell if you're a mul, a bald human, or a bald elf, even if you have your hood up. This is a rule for mutants and should be one for everyone else, too.

Kronibas, you know how I feel about obscure words. If they can be gleaned from context - fine. If it's every other word in your mdesc, there's no context left to derive the meaning. If I have to spend 20 minutes googling words because they're not even listed in my regular, go-to dictionary and you've stuffed as many as you can into the mdesc - I won't be happy with you. The purpose of the description is to communicate what your PC looks like, and if it takes me too long to decipher that, the communication has failed.

I agree with all off this except the species in m-desc part. Using people's m-desc to see what they look like when their hood is up or they're wearing a mask feels like poor form for me. There's also plenty of room for certain races to have similar figures to other races. Half elves are a very good example of this, Muls, from what i've seen could be similar in shape to a short, brawny human and there are other similar overlaps for the tallest/shortest of certain races (the shortest you can have a full elf is something like 6'3 I think and I'm pretty sure you can have humans that height).

Edit: Thought it would be a good idea to actually describe what parts I agree with. I don't personally have a preference for short/long m-descs. But Sometimes m-descs can get convoluted and messy with no particular gain to the reader. I myself prefer a 'concise but descriptive' style of m-desc but I do also think the reason why books do it the way they do it is that you can usually slowly garner what a character looks like in a book through descriptive actions. You can do the same in something like Arm but sometimes you only really have the chance to look at someone once and you shouldn't have to spend a bunch of time rping with someone to find out what they look like.
I make up for the tiny in-game character limit by writing walls of text here.

I usually just feel like they might as well be a NPC when there's barely a description, not only letting down others but letting down yourself etc :)

And yeah, that's another one of those stupid unwritten rule things that Armageddon really needs to get in writing so people know where they stand, I think a few people have found that staff frown on identifying people that your character wouldn't have any idea, but there needs to be something that makes it clear to newer people what this is and why, so it doesn't just seem like it's being mean or whatever. If someone has their face covered, don't say to the Templar they have custom tattoos across their face in the main description. It's common sense, but if it's not explicitly against the rules then people will inevitably push things until they get shouted at, it's better to not need that shout in the first place. It's a similar thing to the people that got caught supplying verbatim Sdescs/keywords to Templars, or abusing the way the code works for the Way etc (when there's thousands of virtual characters) etc. Yeah it's great when staff can get on the top of it, it really is, but it'd be better to just not have those situations happen so much, have some clear guidelines on things that are not good RP. And sometimes there's situations where the code and text doesn't really make it clear what the actual truth of the situation is, for example cloaks without a mask, can I reasonably know who that is? Maybe if got time to look under it? Etc.

First word I have to google, I stop reading.  If I look and it takes up most of my client, I stop reading. Just not enough time to sit there and decipher what you look like when all I am ever going to use is your sdesc.   It's great to be descriptive, unique, but too much is just a waste.

February 18, 2023, 09:07:32 AM #7 Last Edit: February 18, 2023, 09:09:06 AM by Hestia
We have a 4-line minimum because many players come from games that have canned sdescs and no mdesc options at all.

>You see Joe, the pale-skinned human man.
>You see Mary, the green-eyed dwarven woman.

And so on.  They're not used to lots of writing, but they're also not opposed to writing. So we give them a 4-line minimum. Four lines is enough to fill in with the basics: general build, a mention of hair/color, eye/color, skin/color, distinguishing marks.

For me personally, I don't bother reading anything more than 10 lines. I don't care which part of the red desert the exact hue of your skin resembles, so I don't read it. I see the word "red" and "skin" and I have the information I need.

What information do I need:

I need to know what to tell the templar when he asks me to describe guy who mugged me, after I tell the templar I got a close look at the mugger and the mugger's hood was down.

That's it. I don't need anything more than that.

I need it spelled correctly, I need it no more than 10 lines long, and I need it using whatever grammar, punctuation, and sentence structure will make it "sound right" when I say the sentences out loud at my keyboard. I don't use some fancy college stylebook.

When I'm checking applications, I use Strunk & White's Elements of Style as my -guide- but not as my bible. I use my 40 years of actual writing experience to judge what seems right and what doesn't. And of course if I'm unsure of a word I'll look it up in the dictionary.
Halaster — Today at 10:29 AM
I hate to say this
[10:29 AM]
I'll be quoted
[10:29 AM]
but Hestia is right

Quote from: Hestia on February 18, 2023, 09:07:32 AMI don't bother reading anything more than 10 lines.
Maybe a description under 9 lines is a good reason to not bother to pay as much attention to messages from that character, too, since their character probably isn't as fleshed out as others? It's definitely a helpful way to know who to prioritize...

Quote from: Hestia on February 18, 2023, 09:07:32 AMWhen I'm checking applications, I use Strunk & White's Elements of Style as my -guide- but not as my bible.
https://www.chronicle.com/article/50-years-of-stupid-grammar-advice/
QuoteThe book's toxic mix of purism, atavism, and personal eccentricity is not underpinned by a proper grounding in English grammar. It is often so misguided that the authors appear not to notice their own egregious flouting of its own rules. They can't help it, because they don't know how to identify what they condemn.

..
English syntax is a deep and interesting subject. It is much too important to be reduced to a bunch of trivial don't-do-this prescriptions by a pair of idiosyncratic bumblers who can't even tell when they've broken their own misbegotten rules.

I think the important thing from all that is that being dismissive of character descriptions can cut both ways - are people more likely to care about a character with a short description, or leave alive the person spamhuntgrebbing? Probably not. Stuff like this builds a them and us divide bigger than anything else, especially when it's a post by staff endorsing one side or the other, even if it's a personal opinion.

So why don't you explain what makes long, verbose descriptions inherently 'better' than a short, concise one, instead of just dismissing the players as letting themselves down, drawing conclusions about the character and how fleshed out they can possibly be and so on?
A rusty brown kank explodes into little bits.

Someone says, out of character:
     "I had to fix something in this zone.. YOU WEREN'T HERE 2 minutes ago :)"

More detail in RP means more detail in RP, the point Kavrick said about how books tend to introduce descriptiveness over time instead of in one chunk is a really good point, you usually don't have that in these kind of settings because it's very random on what level of stuff is seen or experienced, so you can't really get a complete picture relying on emotes over time, and so most just don't do that. Everything is in the look description, entirely, that's all that's relied on. So if there isn't much in there, it's like having half a character kinda. The person with half their body/face missing, AI art style. It's really useful to have that descriptiveness if if say someone wants to later put a character in a mural or make a statue or something, sure you can just make it up, but that ruins the magic a bit. :)

Quote from: Night Queen on February 18, 2023, 09:42:29 AM
I think the important thing from all that is that being dismissive of character descriptions can cut both ways - are people more likely to care about a character with a short description, or leave alive the person spamhuntgrebbing? Probably not. Stuff like this builds a them and us divide bigger than anything else, especially when it's a post by staff endorsing one side or the other, even if it's a personal opinion.

As far as preference of length...

I read it as an LOL preference...so I think it goes both ways. A quick description can be bland for Amos, the tall, muscular man...but on the other hand I've seen some incredibly well written main descriptions recently and I really don't have the time to read and absorb their description and be able to respond to them in a time matter.

emote takes five minutes to read their description
ooc Yeah hey, hold on, I am looking at your
emote continues to look at ~figure, never blinking

There there's me who lets a typo or two slip by and perhaps my writing skills is not that good or english is my fifth language but I am deeply in character. ...side tangent, I do struggle between going back to correct a typo, vs getting an emote/say out quickly/responsively.

Veteran Newbie

Yeah I can understand all those kind of good reasons, and you don't always know the reasons - I just don't like the whole thing of implying that long character descriptions are bad or won't be read and so putting social pressure on people to conform to a lower standard, it's better to have something nice to aim for, than not bother, really.

Armageddon has this weird thing where people sometimes seem sort of bizarrely proud of how little effort they put into writing RP, it makes it harder to win back players that left to MUSHes and stuff like that. Especially when someone's new it's more understandable too, but when high powered responsibility roles just don't bother putting that in, it gives a bad impression of the game to people.

Quote from: Night Queen on February 18, 2023, 10:40:46 AM
Yeah I can understand all those kind of good reasons, and you don't always know the reasons - I just don't like the whole thing of implying that long character descriptions are bad or won't be read and so putting social pressure on people to conform to a lower standard, it's better to have something nice to aim for, than not bother, really.

Armageddon has this weird thing where people sometimes seem sort of bizarrely proud of how little effort they put into writing RP, it makes it harder to win back players that left to MUSHes and stuff like that. Especially when someone's new it's more understandable too, but when high powered responsibility roles just don't bother putting that in, it gives a bad impression of the game to people.

And yet you're dead-set on the point that long descriptions are inherently better. You don't like them? Fine. But you're talking about social pressure to write descriptions in one way (shorter), while you keep putting down players with shorter descriptions all over this thread. Even in the same sentence, when you claim that there's a 'lower standard'. Me and other players have stated reasons as to why they don't write 20 liners, but you still default to 'they put in so little effort' or 'didn't bother' as the reason these descriptions are written the way they are.

I can write a 20 line description in 5 - 10 minutes. Would it be a good one or would I be happy with it? No, because verbosity does not automatically translate to quality. I usually revise descriptions several times before I'm happy with them. If I decide that my eyebrows aren't important or just don't fit anywhere into the text, this does not mean that 'I couldn't be bothered'.

Quote from: Night Queen on February 18, 2023, 10:13:18 AM
More detail in RP means more detail in RP, the point Kavrick said about how books tend to introduce descriptiveness over time instead of in one chunk is a really good point, you usually don't have that in these kind of settings because it's very random on what level of stuff is seen or experienced, so you can't really get a complete picture relying on emotes over time, and so most just don't do that. Everything is in the look description, entirely, that's all that's relied on. So if there isn't much in there, it's like having half a character kinda. The person with half their body/face missing, AI art style. It's really useful to have that descriptiveness if if say someone wants to later put a character in a mural or make a statue or something, sure you can just make it up, but that ruins the magic a bit. :)

I'd argue that what we know about the physical appearance of central characters in most books (or even across several books, if it's a series) would not add up to more than 4-6 lines, if that much. If they don't stand out, details of someone's physical appearance are the least important parts of a story. Too much detail tends to 'drown out' the more important parts that do stand out, so you end up with a murky mental image.
A rusty brown kank explodes into little bits.

Someone says, out of character:
     "I had to fix something in this zone.. YOU WEREN'T HERE 2 minutes ago :)"

Quote from: Nao on February 18, 2023, 11:13:42 AM
Quote from: Night Queen on February 18, 2023, 10:40:46 AM
Yeah I can understand all those kind of good reasons, and you don't always know the reasons - I just don't like the whole thing of implying that long character descriptions are bad or won't be read and so putting social pressure on people to conform to a lower standard, it's better to have something nice to aim for, than not bother, really.

Armageddon has this weird thing where people sometimes seem sort of bizarrely proud of how little effort they put into writing RP, it makes it harder to win back players that left to MUSHes and stuff like that. Especially when someone's new it's more understandable too, but when high powered responsibility roles just don't bother putting that in, it gives a bad impression of the game to people.

And yet you're dead-set on the point that long descriptions are inherently better. You don't like them? Fine. But you're talking about social pressure to write descriptions in one way (shorter), while you keep putting down players with shorter descriptions all over this thread. Even in the same sentence, when you claim that there's a 'lower standard'. Me and other players have stated reasons as to why they don't write 20 liners, but you still default to 'they put in so little effort' or 'didn't bother' as the reason these descriptions are written the way they are.

I can write a 20 line description in 5 - 10 minutes. Would it be a good one or would I be happy with it? No, because verbosity does not automatically translate to quality. I usually revise descriptions several times before I'm happy with them. If I decide that my eyebrows aren't important or just don't fit anywhere into the text, this does not mean that 'I couldn't be bothered'.

Quote from: Night Queen on February 18, 2023, 10:13:18 AM
More detail in RP means more detail in RP, the point Kavrick said about how books tend to introduce descriptiveness over time instead of in one chunk is a really good point, you usually don't have that in these kind of settings because it's very random on what level of stuff is seen or experienced, so you can't really get a complete picture relying on emotes over time, and so most just don't do that. Everything is in the look description, entirely, that's all that's relied on. So if there isn't much in there, it's like having half a character kinda. The person with half their body/face missing, AI art style. It's really useful to have that descriptiveness if if say someone wants to later put a character in a mural or make a statue or something, sure you can just make it up, but that ruins the magic a bit. :)

I'd argue that what we know about the physical appearance of central characters in most books (or even across several books, if it's a series) would not add up to more than 4-6 lines, if that much. If they don't stand out, details of someone's physical appearance are the least important parts of a story. Too much detail tends to 'drown out' the more important parts that do stand out, so you end up with a murky mental image.

It is a lower standard, absolutely. If there isn't that detail, it doesn't exist, it's not there in some other way, if detail isn't there, it isn't there, and it's just a shame really, especially if you know that person should know better. You've given one example, but sometimes it really is just a case of missing basic things like eye color because it's just a minimum description. And it turns out that character is a sorcerer or whatever, it gives the impression it might have been left low on detail on purpose to try trick people OOCly, which is just cheesy. There isn't many reasons to have SO much missing detail that is what you get when it's the bare minimum - this isn't a case of eyebrows, it's a case of important details, or a lack of them which are important for so many things in RP with reports etc. So there should be a higher minimum lines needed for more experienced players because I don't think the "newbie impersonation" meta of magickers atm brings people down. At this point I've learned that if someone isn't a newbie, but has a super short description they're probably a secret gick - and I hope saying this gets more caught, because it's like a bad joke at this point. You can only change such things by better rules, really.

I like a main description to include at least some mention of build, skin tone, hair color and characteristics, and facial structure. I can take or leave eye color for anything beyond 'light' or 'dark' because I could not tell you the eye color of any single person I work with. One thing that I keep in mind is that real writers writing character descriptions generally limit themselves to three defining or unique traits, because that's what the brain easily remembers, and people are going to fill in the rest of the details in their own mind's eye anyway. I like to make sure that each of my sdesc words gets at least one sentence devoted to why you would notice that first when looking at my character.

I'll read a long msdesc at least once, because I like to know what that person thinks of their character, but I'm not going to refer to that to make sure that I'm getting the details of a person's look exactly right any time that I'm talking about them.

The idea that people with short main descriptions are impersonating newbies strikes me as both amusing and patronizing. The way that I've written my mdescs hasn't changed at all in the 15+ years I've played off and on, with the exception of incorporating a suggestions by Lizzy many moons ago that sdesc words should be clearly incorporated into main descriptions and it would be nice if people devoted at least some attention to build instead of just facial features. I thought those were nice tips.

I have a Excel spreadsheet of the 1082 unique sdesc words that I've personally seen along with the number of instances I've seen them, for a total of 3767 sdesc words for characters that I've seen often enough for me to write the sdesc down in my notes. It's pretty difficult to come up with an sdesc word nobody has seen before. I would recommend sticking with whatever sdesc words you feel personally puts across the general sense of your character. If that's 'the tall, muscular man' because your character is tall and muscular and pretty mundane otherwise, then 'the tall, muscular man' is fine.

There was one character I've read who started each left-hand line with a new sentence where the starting letters combined to form a word, and another character I've read who had each and every line the exact same length. I found those distracting.

Please don't flag people for grammar stuff unless it's completely jarring. I'm an editor in my RL profession, and you won't believe how often people who edit things for a living argue about what is and isn't an independent clause that needs to be set off by commas, or whether 'each' refers to a series of singular events or can encompass plural events. There are different manuals of style that disagree about grammar basics. (We work from The Gregg Reference Manual and the Chicago Manual of Style, for anyone who wants some light reading.) We currently have an entire committee devoted to whether we're going to switch from two spaces after a period to one space after a period. There is not one grammar truth, no matter what your high school English teacher led you to believe.

The main thing about language is to communicate things in a way that other people understand. Almost nobody speaks in a dialect that exactly matches formal written grammar.

Ultimately, people should do what makes them happy as long as it passes the rules helpfile
Former player as of 2/27/23, sending love.

February 18, 2023, 11:48:57 AM #17 Last Edit: February 18, 2023, 12:14:13 PM by Windstorm
.

February 18, 2023, 12:18:19 PM #18 Last Edit: February 18, 2023, 12:56:49 PM by Night Queen
If there's missing details, a lot of the time no one is going to get a chance to see those special emotes planned to add detail later or whatever. A lot of situations do not lend themselves well to such things, and it leaves what appears like mostly an empty character, like an AI generated figure. Sure, the idea of just building in the mind's eye can be nice, but take that too far and you might as well not have the description at all. Details are good, for a LOT of different reasons. Good and bad things, IC. Not having those details means your character is more forgettable. But less interesting.

Quote from: valeria on February 18, 2023, 11:45:12 AMPlease don't flag people for grammar stuff unless it's completely jarring. I'm an editor in my RL profession, and you won't believe how often people who edit things for a living argue about what is and isn't an independent clause that needs to be set off by commas, or whether 'each' refers to a series of singular events or can encompass plural events. There are different manuals of style that disagree about grammar basics. (We work from The Gregg Reference Manual and the Chicago Manual of Style, for anyone who wants some light reading.) We currently have an entire committee devoted to whether we're going to switch from two spaces after a period to one space after a period. There is not one grammar truth, no matter what your high school English teacher led you to believe.
Better...
I'd argue that much of what you just said is irrelevant due to using bad sources, and one would be better off instead with those teachers so patronizingly denigrated in such a classist way. What's interesting in this situation is as you say, there is no agreement, so none of what is said matters. :) But there is general agreement on a lot of things, like most spelling, it just seems weird to ignore really glaring basic mistakes in descriptions when they are so easy to fix, even automatically. Just ignoring it all can make it a bit less atmospheric when that Templar has a mention of a tattoo on their solder or whatever. Or descriptions that say they are taller than they are or look like a different species, etc.

Quote from: valeria on February 18, 2023, 11:45:12 AMboth amusing and patronizing.

We should be allowed to have a tl;dr line at the end of the main desc for other characters to refer to quickly: He is a tall human with blue-eyes, long black hair and a star-shaped scar across his left cheek.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."


  • Concise:  Done well, respects the reader's intelligence and time.
  • Verbose:  Often more confusing and ineffective than the author thinks it is.
  • Mine:  None of the above.

What did this discussion turn into? Night Queen argues against the world?


A good character description gives you enough to describe a character. A bad one does not describe the physical attributes of the character.
You can do this in 4 lines. You can do this in 12 lines. You can use synonyms, or simple words. Whatever it takes.

Saying things like "you know that person knows better" and assuming its "because they are a sorceror and trying to trick you" is just bad faith. Frankly speaking, you people "know better".
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I love a well written character description as well as the next guy.

My only issue is that people are torn against using it.

So if you make your character have gorgeous silvery locks that flow down to her buttocks and she does something and I mention it, I'll get folks who go, "she had a face wrap on! You couldn't see it."

So while I do enjoy a well written description, the fact that hooded or face hidden items are supposed to make me not see it has always been sorta jarring to me.

Don't want me to see your description when you're hidden by a cloak? Code it that way, don't just expect me to make arbitrary decisions on whether I can ID you or not.
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

February 18, 2023, 01:54:54 PM #23 Last Edit: February 18, 2023, 01:58:57 PM by Night Queen
Quote from: Riev on February 18, 2023, 01:41:19 PMA good character description gives you enough to describe a character. A bad one does not describe the physical attributes of the character.
You can do this in 4 lines.
Not in a way that is interesting, no, it's like the difference between a stick figure or a picture.


Quote from: Riev on February 18, 2023, 01:41:19 PMjust bad faith
Using "bad faith" is "bad faith" itself, it's always used as a term to bludgeon people who call attention to bad behavior. Sometimes by the actual people engaging in it, as a way of trying to make it more dangerous for people to call stuff out. And also cruel to suggest to people that trusting blindly in people who would take advantage of them is somehow a noble thing. Sure, it's not always the reason, but some people do bad things, looking the other way and saying that people are bad to mention it hurts everyone.

I spend more time considering sdescs (24hrs or more sometimes) than any other part of the character generation process, its generally what the world sees of you. At a distance in the wastes, while casting, while beginning a tense scene, when combat starts, when you walk into the bar your first impression is your sdesc so I think on it long and hard, often I want to present a particular image with a character concept so my sdescs usually lean towards that image. Savage, wasted, starveling (I loved this one), mutilated, refined, spartan, clean-cut etc. I've used some rather non-standard sdesc words to present the image I felt fit the character.

I'm not a great writer, my vocabulary/grammar is not impressive and the large majority of playerbase's talent with wordcraft and imagery blows me away. I've had the pleasure of experiencing a wide variety of styles from a wide variety of players over the years and its helped me grow in my writing and definitely in my roleplay. I've written long and verbose descriptions? Yes but it's not comfortable for me, I'm often self-conscious about my writing and settle on something either short and concise or something a little more around ~10 lines or so.

Short, long, simple, verbose, poetic, so long as the character is described fairly then I'm happy with how players choose to portray their creation.