New Special App Option - Advanced Start for Byn/Soldier

Started by Halaster, February 12, 2023, 11:32:37 AM

February 12, 2023, 11:32:37 AM Last Edit: February 13, 2023, 08:49:20 AM by Halaster
Overview:

We are happy to announce that starting now you can use a Special Application to create a character who starts with some advanced combat skills within certain organizations.  You can play a T'Zai Byn Trooper, or an Arm of the Dragon Private, or a Tuluki Sun Legions Private.

Requirements:

- Must have 1 karma
- Character cannot be a mul, a half-giant, nor any kind of mage or psionicist.  This is for pure mundanes only.  Normal racial restrictions apply based on the organization.
- Character must remain an active member of the organization for at minimum of 2 Real Life months, actively played.  If the organization has a longer commitment, such as lifesworn, that still applies.
- Must have a Special Application slot available.  See https://www.armageddon.org/help/view/Special%20Applications

What Skills You Get Boosted:

For Heavy Combat (Raider, Fighter, Enforcer):
- Offense, Defense raised a medium amount
- Two weapon skills of your choice raised to high journeyman.
- Parry raised to high journeyman
- One fighting style (two-handed, dual wield, or shield use) raised to advanced
- Kick, bash, disarm, rescue, guarding, riposte and hack all raised to journeyman/advanced (depends on skill) if your guild/subguild combo starts with the skill.
- One ranged weapon style (archery, blowgun, crossbow, slings, throw) raised to journeyman/advanced
- Ride set at high journeyman, or boosted to low advanced if you start with it
- Minor boost to two "other" skills.  Examples would be hunting, direction sense, skinning, clothworking, etc.  Again, a skill you start with only.


For Light Combat (Scout, Soldier, Infiltrator):
- Offense, Defense raised a low amount
- Two weapon skills of your choice raised to low journeyman.
- Parry raised to low journeyman
- One fighting style (two-handed, dual wield, or shield use) raised to journeyman
- Kick, bash, disarm, rescue, guarding, riposte and hack all raised to low journeyman (depends on skill) if your guild/subguild combo starts with the skill.
- One ranged weapon style (archery, blowgun, crossbow, slings, throw) raised to low journeyman
- Ride set at low advanced, or boosted to high advanced if you start with it
- Moderate boost to two "other" skills.  Examples would be hunting, direction sense, skinning, clothworking, etc.  Again, a skill you start with only.


We are going to trial this for a while, and if we're happy with it we may add some additional roles in the future.

There are no exceptions to the above criteria/skill list.


EDIT:  Changed "advanced journeyman" to "high journeyman" to be less confusing.
"I agree with Halaster"  -- Riev