Possible solution for Ride and Elves

Started by shadeoux, June 20, 2021, 01:18:28 PM

The hitch command, could it be turned into a dependent and pass/fail check for the ride skill, meaning, the higher the ride skill is, the
more mounts you can safely control and hitch. In addition by raising the ride skill for Elves they can in turn, utilize the same ride skill
others use to tame pack beasts without having to mount them ever.
Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

Love it!
ARMAGEDDON SKILL PICKER THING: https://tristearmageddon.github.io/arma-guild-picker/
message me if something there needs an update.

Becomes problematic with low ride skill people being potentially killed by their own mounts.

I.e. Novice ride artisan, buys a mount in the Bazaar. Attempt to hitch the mount, it attacks you, the Templar joins in, soldiers fly in from above... chaos ensues.

A possible solution would be that "branded" mounts, since they are already tamed, have 100% chance of success on hitch and only "wild" mounts have this ride-hitch change.

Quote from: Fernandezj on June 20, 2021, 01:27:46 PM
Becomes problematic with low ride skill people being potentially killed by their own mounts.

I.e. Novice ride artisan, buys a mount in the Bazaar. Attempt to hitch the mount, it attacks you, the Templar joins in, soldiers fly in from above... chaos ensues.

A possible solution would be that "branded" mounts, since they are already tamed, have 100% chance of success on hitch and only "wild" mounts have this ride-hitch change.

The way I see it, is it doesn't attack you unless you fail taming it. What it would affect is if you attempt to lead two mounts at the same time and are only say journeyman, it may fail and you drop the reigns or if you are running, you can't control the hitched mount and it goes the wrong direction than you are guiding. But that fail, skills up and eventually you become good enough to lead two, maybe three mounts at the same time.
Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

I don't normally play elves, besides a desert elf here and there.  But does this really come up a bunch?

How many times does an elf need to control more than one mount?  Plus with the addition of carts, shouldn't the elf just get a mount and cart?
"This is a game that has elves and magick, stop trying to make it realistic, you can't have them both in the same place."

"We have over 100 Unique Logins a week!" Checks who at 8pm EST, finds 20 other players but himself.  "Thanks Unique Logins!"

June 20, 2021, 02:27:10 PM #5 Last Edit: June 20, 2021, 02:31:28 PM by Jihelu
Quote from: Pariah on June 20, 2021, 01:48:15 PM
I don't normally play elves, besides a desert elf here and there.  But does this really come up a bunch?

How many times does an elf need to control more than one mount?  Plus with the addition of carts, shouldn't the elf just get a mount and cart?

It would be pretty convenient to be able to tame animals as an elf.

You can't get a mount and cart, you have to be sitting on the cart to use it. Sitting on a cart and directing a mount = 'Riding' it, therefor you are a shamed elf.

I've theorized and talked to friends about a possible 'Animal pack' item that you could give elven tribes, or possibly sell, that is codedly 1 animal or actually coded like a 'cart' but is mechanically like...4-5 Beetles or Inix loaded up with goods. So you sitting on it isn't really 'sitting' but more leading the pack of animals so you can use them for wagon trains like a good elf and still hold more goods than if you brought 1-2 beetles. Would make it use pilot.

And with elves having dog shit strength, compared to humans, being able to lead as much animal as you can would be useful for trading long distances.


On: 'People dying due to hitching their mounts'.
OP suggested it work like Ride. Failing ride on your beetle doesn't make the beetle attack you, it makes it do something akin to the following
1: It moves a bit slower
2: You fall off
3: You don't move.
That could easily be put on a hitch thing.
"Your mount is stubborn and requires you to tug on the reigns'
"Your mount stubbornly headbutts you, causing you to fall "(Knocks you over, maybe a small amount of damage cause its funny)
"Your mount stomps the ground and refuses to move"
There, now hitch has fail states.
There meaning like, conceptually not 'Ah yes, the code is that simple do it staff right now'.

June 20, 2021, 02:37:36 PM #6 Last Edit: June 20, 2021, 03:00:35 PM by Fernandezj
At the point of modifying hitch to be a separate pass/fail linked to ride skill you may as well just make a tame skill.

I don't think that being able to become a competent rider by hitching is a good thing.

So the question is: is this for elves to tame wild mounts? That should be something separate.
If its for elves to have pack animals, they can deal with this in their clan compounds, blackwing, etc.
Or via suggestions like posted above with some sort of carts-mount-wagon solution.