Make up an interesting lie

Started by Lotion, April 09, 2021, 08:36:43 AM

Post an entertaining but completely fabricated falsehood about the game.


The T'zai Byn was founded by a sorcerer dragon with purple scales, this is the reason for their logo.

The only reason the gates to Tuluk are closed, is that they shut them briefly for renovation and the decorators accidentally painted them shut.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

The bugs are completely normal-sized, it's the humanoids that are tiny.

The sea of silt is the crater left behind by some advanced weapon of mass destruction.

Tektolnes buried Luir's Dragonthrall in an obsidian mine.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Halflings never went extinct.  They bioengineered exoskeletons and now conduct armored patrols.



Tekletones is actually Muk Utep.
<Maso> I thought you were like...a real sweet lady.

Kryll were not changed, that's just a staff lie to keep us on our toes

Quote from: Brytta Léofa on April 10, 2021, 12:04:26 AM
Tekletones is actually Muk Utep.

Muk-utep is working with the true dragon

The Sandlord is really a woman.
Fredd-
i love being a nobles health points


There is a way to escape the Known through the Grey Forest

If you type "shalooonshisapoopoohead" three times, you get instantly teleported to a Denny's Diner.

Quote from: Cabooze on April 11, 2021, 12:15:31 AM
There is a way to escape the Known through the Grey Forest

Death?

South of the Silt Sea, only really easily accessed via skimmer is actually a fully coded city called 'She'sa'ril', The Kingdom on the Sea, where the residents actually use a large swathe of carefully constructed shallows within the Silt Sea to do their farming, the fertile silt allowing bountiful growth of many different types of vegetables and fruits. However, it does come with a tradeoff; The entirety of the population of She'sa'ril is addicted to spice due to the high content of spice in all of their food, as well as the contamination of their drinking water with more spice. Their bodies, however, have adapted to it after many many years of living there, to the point where spice is a moreso constant state of being. This does mean, however, that leaving She'sa'ril is nearly impossible due to the fact that anyone who would go out and explore would need a near-constant supply of spice, essentially some with every meal, or otherwise they will begin suffering withdrawal, which, for a She'sa'rillian, is almost absolutely fatal.
This also means anyone who visits the Kingdom on the Sea would need to pack their own rations for the entire journey there, the stay, and back, or be exposed to large quantities of spice present, and if they become addicted, are unfortunately unable to return home or risk a massive withdrawal.
The Kingdom on the Sea is ruled not by a sorcerer-lord, but actually by a figurehead 'king' who is merely present to provide the community with relief and hope. The actual leaders are the 'Council', a group of extraordinarily old men, possibly sorcerers, who are either immune to the effects of spice entirely, or have found a way to purify their foodstuffs to remain entirely unaddled, and as such are the clearest thinkers amongst them. They reside in what is potentially one of the most secure places in the known; The 'Dome', a steel fortification that keeps even the harshest silt-storms at bay, built on a foundation of granite that has buried steel spikes within to ensure even the most robust Rukkian couldn't rumble it.
The Council of Elders makes most of the choices for the Kingdom on the Sea, and for the few sailors who have made it there with intention on heading home, are granted an audience. What happens after they enter is not completely certain, as nobody has known anyone who has returned from the Dome.
They currently have a population of roughly 3000 people, with a full 1000 men strong 'army' of spiced-up men who have lived their entire lives facing the horrors of the Silt Sea on the daily.
Magick is relatively unknown amongst the populace, due to the population's spice-addled state keeping any potential magicks from ever really blossoming due to a lack of focus. While it is not strictly illegal, there has never been any talk amongst She'sa'ril of any spellcasters, except for idle gossip that the Elders possess incredible power that protects the city from the Giants.

Quote from: AdamBlue on April 11, 2021, 02:42:59 AM
South of the Silt Sea, only really easily accessed via skimmer is actually a fully coded city called 'She'sa'ril', The Kingdom on the Sea, where the residents actually use a large swathe of carefully constructed shallows within the Silt Sea to do their farming, the fertile silt allowing bountiful growth of many different types of vegetables and fruits. However, it does come with a tradeoff; The entirety of the population of She'sa'ril is addicted to spice due to the high content of spice in all of their food, as well as the contamination of their drinking water with more spice. Their bodies, however, have adapted to it after many many years of living there, to the point where spice is a moreso constant state of being. This does mean, however, that leaving She'sa'ril is nearly impossible due to the fact that anyone who would go out and explore would need a near-constant supply of spice, essentially some with every meal, or otherwise they will begin suffering withdrawal, which, for a She'sa'rillian, is almost absolutely fatal.
This also means anyone who visits the Kingdom on the Sea would need to pack their own rations for the entire journey there, the stay, and back, or be exposed to large quantities of spice present, and if they become addicted, are unfortunately unable to return home or risk a massive withdrawal.
The Kingdom on the Sea is ruled not by a sorcerer-lord, but actually by a figurehead 'king' who is merely present to provide the community with relief and hope. The actual leaders are the 'Council', a group of extraordinarily old men, possibly sorcerers, who are either immune to the effects of spice entirely, or have found a way to purify their foodstuffs to remain entirely unaddled, and as such are the clearest thinkers amongst them. They reside in what is potentially one of the most secure places in the known; The 'Dome', a steel fortification that keeps even the harshest silt-storms at bay, built on a foundation of granite that has buried steel spikes within to ensure even the most robust Rukkian couldn't rumble it.
The Council of Elders makes most of the choices for the Kingdom on the Sea, and for the few sailors who have made it there with intention on heading home, are granted an audience. What happens after they enter is not completely certain, as nobody has known anyone who has returned from the Dome.
They currently have a population of roughly 3000 people, with a full 1000 men strong 'army' of spiced-up men who have lived their entire lives facing the horrors of the Silt Sea on the daily.
Magick is relatively unknown amongst the populace, due to the population's spice-addled state keeping any potential magicks from ever really blossoming due to a lack of focus. While it is not strictly illegal, there has never been any talk amongst She'sa'ril of any spellcasters, except for idle gossip that the Elders possess incredible power that protects the city from the Giants.

They said a lie, not something incredible.

Adam, you posted on your mortal account. I'll need you to tuck this "behind the scenes" back in the folder and, remember, post under your staff account next time.

Jokes aside ... homie. Damn.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: AdamBlue on April 11, 2021, 02:42:59 AM
'She'sa'ril', The Kingdom on the Sea

I want so badly for all of this to be true.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game

The real reason why there is nothing beyond the Known, is because true giants flattened the world.


Silt Giants are really titans and all of the known is inside the last wall.


Dwarves aren't hairless, they just shave ritualistically.

Sapphire the Sexy Erdlu was just Tek in drag. And he looked fabulous.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

People play Armageddon to have fun.

Kryl aren't actually trying to kill you, that's just their way of showing affection.
Quoteemote pees into your eyes deeply

Quote from: Delirium on November 28, 2012, 02:26:33 AM
I don't always act superior... but when I do it's on the forums of a text-based game