Release Notes - FIRE ARROWS

Started by Riev, August 22, 2016, 11:57:07 AM

Quote from: HavokBlue on August 24, 2016, 12:53:41 AM
Quote from: hyzhenhok on August 23, 2016, 09:56:22 PM
...really?

A quick google reveals that flaming arrows could be fired from a bow without extinguishing by reducing the tension of the bow string (at the cost of accuracy), and were on occasion used in open combat as a morale weapon, or as a rangefinding tool in low-light situations.

We have bone swords and obsidian armor. Fire arrows are fine.

Fire arrows are stupid. If you reduce the tension, you lose accuracy and power and gain nothing.

Torches are already unrealistic. Now we are going to see min maxers ridiculously juggling a torch while they use archery, which was already quite powerful. Because torches are cheap, light and easy to manage, there is literally no reason not to light all of your arrows. There is nothing added by this because it is a no brainer. Why not just increase arrow damage across the board? Why add a fiddly and unrealistic to the game for no gain?

I really have no idea what the thinking was behind this. It's indefensible.

Quote from: hyzhenhok on August 24, 2016, 12:37:34 PM
Quote from: HavokBlue on August 24, 2016, 12:53:41 AM
Quote from: hyzhenhok on August 23, 2016, 09:56:22 PM
...really?

A quick google reveals that flaming arrows could be fired from a bow without extinguishing by reducing the tension of the bow string (at the cost of accuracy), and were on occasion used in open combat as a morale weapon, or as a rangefinding tool in low-light situations.

We have bone swords and obsidian armor. Fire arrows are fine.

Fire arrows are stupid. If you reduce the tension, you lose accuracy and power and gain nothing.

Torches are already unrealistic. Now we are going to see min maxers ridiculously juggling a torch while they use archery, which was already quite powerful. Because torches are cheap, light and easy to manage, there is literally no reason not to light all of your arrows. There is nothing added by this because it is a no brainer. Why not just increase arrow damage across the board? Why add a fiddly and unrealistic to the game for no gain?

I really have no idea what the thinking was behind this. It's indefensible.

Ah, Armageddon and it's realism. I can't wait to go to work on my GIGANTIC INSECT and use a little bit of my EXTREME MAGICAL POWER.

Honestly, I've never seen archery as over-powered, and I've met very few people that even use it all that much so I can't see where the fact that it has something which is honestly from what I read hard enough to use (it has a chance to go out, and then you can't light it again and arrows are hard to get as is).

So, this is just sort of hilarious to read that your problem with it is it makes something you think is OP more OP, and it is unrealistic. I think a lot of things are OP, like throw. I once saw someone kill a creature with a single thrown knife. So yeah, lots of stuff can be over-powered. Doesn't mean we need to not add new things to it. If we did, we'd stagnate so fast we'd be a bog.
All I see turns to brown, as the sun burns the ground
And my eyes fill with sand, as I scan this wasted land
Trying to find, trying to find where I've been.

August 24, 2016, 02:32:16 PM #27 Last Edit: August 24, 2016, 02:33:57 PM by BadSkeelz
Archery can certainly seem overpowered when you're being shot at. I don't know the skill levels it takes to do, but most human-sized PCs can be killed in 3-4 hits by anyone (or anything) capable of hitting reliably at range.

Quote from: BrokenRomance on August 24, 2016, 01:15:33 PM
Quote from: hyzhenhok on August 24, 2016, 12:37:34 PM
Quote from: HavokBlue on August 24, 2016, 12:53:41 AM
Quote from: hyzhenhok on August 23, 2016, 09:56:22 PM
...really?

A quick google reveals that flaming arrows could be fired from a bow without extinguishing by reducing the tension of the bow string (at the cost of accuracy), and were on occasion used in open combat as a morale weapon, or as a rangefinding tool in low-light situations.

We have bone swords and obsidian armor. Fire arrows are fine.

Fire arrows are stupid. If you reduce the tension, you lose accuracy and power and gain nothing.

Torches are already unrealistic. Now we are going to see min maxers ridiculously juggling a torch while they use archery, which was already quite powerful. Because torches are cheap, light and easy to manage, there is literally no reason not to light all of your arrows. There is nothing added by this because it is a no brainer. Why not just increase arrow damage across the board? Why add a fiddly and unrealistic to the game for no gain?

I really have no idea what the thinking was behind this. It's indefensible.

Ah, Armageddon and it's realism. I can't wait to go to work on my GIGANTIC INSECT and use a little bit of my EXTREME MAGICAL POWER.

Honestly, I've never seen archery as over-powered, and I've met very few people that even use it all that much so I can't see where the fact that it has something which is honestly from what I read hard enough to use (it has a chance to go out, and then you can't light it again and arrows are hard to get as is).

So, this is just sort of hilarious to read that your problem with it is it makes something you think is OP more OP, and it is unrealistic. I think a lot of things are OP, like throw. I once saw someone kill a creature with a single thrown knife. So yeah, lots of stuff can be over-powered. Doesn't mean we need to not add new things to it. If we did, we'd stagnate so fast we'd be a bog.

Pretty much the last thing archery needed was more damage.

I doubt the extra damage is significant, though.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Since fire-blackened arrows do less damage, would we get in trouble if we broke in to Ranger Danger's apartment and torched all his arrows?

Quote from: BadSkeelz on August 24, 2016, 02:43:00 PM
Since fire-blackened arrows do less damage, would we get in trouble if we broke in to Ranger Danger's apartment and torched all his arrows?

It was just a prank, bro!
He is an individual cool cat. A cat who has taken more than nine lives.

Quote from: BadSkeelz on August 24, 2016, 02:43:00 PM
Since fire-blackened arrows do less damage, would we get in trouble if we broke in to Ranger Danger's apartment and torched all his arrows?

Sounds like legitimate sabotage, to me.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Nothing stopped you from doing that BEFORE now.

I still want a burning arrow to become a light source. Fuck extra damage, people have been able to do that with a certain other combination for years and rarely did. Just let me light up a cave a couple rooms in, see the ankheg breathing heavily, and run like a jozhal.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Make it attached to the archery skill or something, so you can fail to light the arrows. Doing a little damage to yourself.


> light arrow campfire
You hold an obsidian tipped arrow too close to campfire's flame, and burn yourself!

Oh oh, and -critical- failures!

> light arrow campfire
You hold a white-fletched arrow to a torches flame, and catch your sleeves on fire!

The newbie ranger is here, on fire!

the newbie ranger shouts, in panic-accented sirihish 'Help! help! Someone extinguish me!!'

someone says in sirihish, snickering from behind a dune 'Stop, drop and roll.'

;D
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3

I like the crit fail, but it should be on firing the arrow, not lighting it, and a failure should destroy the bow.
3/21/16 Never Forget

August 24, 2016, 09:44:20 PM #35 Last Edit: August 24, 2016, 09:54:19 PM by Inks
Obsidian shard, length of bone, feathers. Are we setting fire to the feathers? I guess it can be virtual burning oil, and if so, why do rioting civilians get firebombs but PCs don't, since there is such a good supply of burning oil to light every arrow in the known?

I would like to see code that you have to light torches at least rather than them immolating like a magic wand when held. Also arrows are already the most dangerous form of attack apart from magic, in my personal opinion.


Quote from: lostinspace on August 24, 2016, 06:56:23 PM
I like the crit fail, but it should be on firing the arrow, not lighting it, and a failure should destroy the bow.

+1 for bow destruction.
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3

Quote from: WanderingOoze on August 24, 2016, 10:41:31 PM
Quote from: lostinspace on August 24, 2016, 06:56:23 PM
I like the crit fail, but it should be on firing the arrow, not lighting it, and a failure should destroy the bow.

+1 for bow destruction.
Fredd-
i love being a nobles health points


August 25, 2016, 12:40:22 AM #40 Last Edit: August 25, 2016, 12:44:56 AM by Dresan
I don't thnk this is OP. Its really freaking cool though. Flaming arrows will mostly be used by people/groups against stationary mobs.

PCs can still expect your usual perained arrow from a hidden ranger with AI agility.

However, now that we have flaming arrows, there is only one thing left to add:



(Would love to see it being a light source)

Y'know... during the whole 'throwing' bug crash fiasco of last month, a staff did once ask me if the knife I tossed was flaming...

This suggests what's next are: flaming knives!

I totally dig the flaming arrows.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

I could see dipping the tip of knives in oil instead of poison to make them flammable.

Quote from: AdamBlue on August 25, 2016, 03:21:37 PM
I could see dipping the tip of knives in oil instead of poison to make them flammable.

You slip and set yourself on fire!
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."


Quote from: Inks on August 25, 2016, 08:03:39 PM
Quote from: Barsook on August 24, 2016, 10:45:51 PM
Quote from: WanderingOoze on August 24, 2016, 10:41:31 PM
Quote from: lostinspace on August 24, 2016, 06:56:23 PM
I like the crit fail, but it should be on firing the arrow, not lighting it, and a failure should destroy the bow.

+1 for bow destruction.

I fail to see how this makes any sort of sense.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Bow destruction sound awful. Archery buffs also sound awful. Archery needs to be changed to make it less of a free-kill on mobs. It also needs changes to make the archers less able to get a free kill on PC's and then disappear.

I disagree with RGS. Agian I see this as being something cool to do in a group, not really something to use against PC vs poison.  So its not a buff just an additional cool feature.

Archery is strong as it should be as is alot of things when you take the time to master them. The only problem with everything else is there is no defense against the 'look' command.


August 25, 2016, 09:39:48 PM #48 Last Edit: August 05, 2018, 10:57:38 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Change archery so that if you fail you shoot yourself in the face.