Strange things that break hide or don't break hide

Started by Beethoven, July 16, 2016, 09:25:23 AM

I know this topic has come up before, but I haven't seen a list of things that break or don't break hide that should be known.

Some of these issues are ICish and probably should be figured out IG, but I know there are some quirks with things that really shouldn't break hide that do, and perhaps some things that don't break hide that should; I think we should bring some of these up so we can play around them accordingly.

For example, does 'change ldesc' break hide? (I'm fairly confident the answer is no, but that's the sort of thing I mean--examples that aren't IC issues.)

Does 'arrange' break hide?

Does 'hit' in a bar break hide? I read once that it didn't, and if it hasn't been fixed yet, that's the sort of thing that should be known so people don't accidentally end up beating someone up as the Invisible Man.

Do 'barter' and 'buy' break hide? They really should, or you shouldn't be able to do them while hidden, but I think they might not based on some iffy anecdotal evidence.


Things like that should be well-known in my opinion so we don't misstep or end up doing something utterly ridiculously unrealistic based on a bizarre code quirk.



Hide is pretty wonky in my opinion and there are a lot of things that could be changed about it. It works basically in the same way as it did in a super-gamey MUD I played that didn't give a damn about realism. The improvements that could be made to hide are probably worth their own thread, which I might make after this.

Quote from: Beethoven on July 16, 2016, 09:25:23 AM
I know this topic has come up before, but I haven't seen a list of things that break or don't break hide that should be known.

I agree -- one of my first questions on this forum was related to hide, breaking hide, and the various emote/semote/hemote commands.  It's confusing.  However, at least one staff member has told me before that they would prefer not to answer the question 'what breaks hide' -- we should find a partner in game.

(There's also the question: does hide ever expire?  The sneak help file says (wrongly) that sneak expires, but it doesn't say whether hide expires or not.)

That said, we could perhaps brainstorm up a list of things which people might reasonably ask that question about, and perhaps it'll get in the help file one day?

To add to the list (of items that one might reasonably be curious if they break hide):
o arrange
o change ldesc
o equipment
o examine
o stand (on its own, while already standing)
o barter/offer/etc.
o hit
o pick (as in pick plants)
o following someone who is running
o following someone who is walking
o draw/sheath from a sheath-object (where the echo is something like 'You silently reach in and draw/sheath')
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Finding a partner in-game is so awkward and gamey. I don't think I'll ever do that.

Quote from: Beethoven on July 16, 2016, 10:47:13 AM
Finding a partner in-game is so awkward and gamey. I don't think I'll ever do that.

What about:

"Can you see me now?"
"No."
>equ
"How about now?"

... strikes you as awkward and gamey?  ;)

The things that break hide should just be listed in the helpfile.  This is another example of mechanics knowledge you shouldn't have an advantage on just because you've played X character before.
Former player as of 2/27/23, sending love.

For reference, here's what the Improving The Help Files thread has on the help file 'hide':
Quote from: http://gdb.armageddon.org/index.php/topic,50232.0.html
HIDE:

o To become visible, type 'visibile'.

o Note: Unfortunately, there's no way to tell if you are still trying to hide.

o Note:
 (i) [If hide is perpetual] Hide will never wear off; however, certain actions will break hide (see above).
 (ii) [If hide is not perpetual] Hide will wear off after a while; certain actions will also break hide (see above).

o Note:
  Some clarification on combining hide with movement and follow.  Does sneaking have a chance of breaking hide?  Does walking?  Does running?  What if you are following someone who is sneaking/walking/running?  What if you are shadowing someone who is sneaking/walking/running?  (NB: I'm not sure we can give answers to these questions on the gdb.)

o Perhaps provide us with an echo if an action breaks hide.

o Perhaps disallow the ability to follow/shadow someone who is hidden from you.

o Examples of RP with semote, hemote, and emote while hidden, e.g.:
  (i) It is often good form to emote before you type 'hide', especially if you are engaged in a conversation with another character.  Otherwise, you will just vanish from their sight as no echo will be sent to their client, which is jarring.
 (ii) Emote: If you emote while hidden, everyone will receive an echo.  However, if you are successfully hidden from someone, your sdesc will be changed to 'someone'.
 (ii) Hemote: If you hemote while hidden, not everyone will receive an echo, only those who are observant enough, as with hemote in general.  If you are successfully hidden from someone who detects the hemote, your sdesc will be changed to 'someone'.
 (iii) Semote: If you semote while hidden, only those who can see you will receive an echo.  Hence, if you are successfully hidden from someone, they will receive no echo whatsoever.
 (iv) When hiding, read the room descriptions carefully, and try to take those into account.  While sometimes the code will prevent you from hiding in certain places (well-lit rooms) -- although you will receive no notification if this is the case -- sometimes it will not, and so it is up to you to roleplay responsibly.

o Note: It is good RP-form to set your ldesc, to give some indication of where you are hiding (see LDESC).  CHANGE LDESC does not break a successful hide.

? Note: Most actions that break hide are obvious.  A few, however, are not: arrange (see ARRANGE), (others?).

o See also: semote, hemote, ldesc

So that answers one or two of them: arrange breaks hide, but change ldesc does not, both of which were said somewhere on the gdb, although I think this should be added to 'help hide' (along with the other items that come up now and then.)
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Agreed. I was flummoxed the first time I realized examine broke hide. Nearly died too.

eq no longer breaks hide.  That was done away with a long time ago.  (You used to have to use look self)

I only use examine when I'm looking at plants.  Look does not break the hide, so if examine does, that would be odd.

Following does not break hide, regardless of the person you're following's speed.  You should be very careful about following someone who is prone to breaking into a run, though, because of how movement delay will stack for you and not them (you will lag yourself if they have a faster movement speed than you).  This can lead you to being unable to unfollow as they go into a compound or something like that.

Nohide rooms could use an all around examination.  There are some rooms that are nohide with no explanation, and others that seem like they should be nohide that aren't.  While on the topic, I'd rather see rooms that you can hide in, but that you can't follow someone into and remain hidden.  A nosneak room, if you will.

In its current form, Hide doesn't care if you're sneaking or walking.  Once hidden, you can move around at a walking pace and remain hidden.  It's very important that you use 'vis' to become visible instead of relying on your pace to remove you from hide.

Any position change will remove hide, regardless of whether it actually changes anything or not.  (i.e. 'stand' even while standing will remove your hide)

Hide is not perpetual, but it's not exactly understood what ends it.  You can have a successful hide going, not move, not take any action, and sudden become unhidden.  It is preferred by staff that you try to not stay permahidden in populous places anyway, but just keep in mind that if you're in a tavern and hidden, at some point or another, you will naturally become unhidden (again, I'm not sure how this works, only that it happens).
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on July 16, 2016, 01:02:08 PM
eq no longer breaks hide.  That was done away with a long time ago.  (You used to have to use look self)

I only use examine when I'm looking at plants.  Look does not break the hide, so if examine does, that would be odd.

Examine does break hide. Pretty sure eq does too, but not 100%.

Ah, also, you can change pace without coming unhidden.  I.e. You can go back to sneaking, or prepare to run by typing run, without it breaking your sneak.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

July 16, 2016, 01:19:19 PM #12 Last Edit: July 16, 2016, 01:21:17 PM by nauta
o I would love it if these would be in the help file, rather than apocrypha from the gdb, so that newbies can benefit and RP sneaking/hiding appropriately.

o I'd also love it if 'hidden' were a status thing, and you could actually find-out-IG whether or not an action breaks hide (in the sense of a total breaking of hide)[1] without having to do the 'gamey' thing with a friend.  This would also help players report bugs on hide, e.g., bug I did 'wish' and it broke hide, but that's a meta command that shouldn't break hide, or bug This room doesn't break hide, but it really should judging by the room description.

[1] Bear in mind there's complicated skills stuff where you might be visible to one PC in a room but still invisible to another PC.  I assume, however, that certain commands, e.g., 'visible', break hide totally.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Eq doesn't. I guess I have never used examine command ever. :o

Your mom breaks hide.

It does make sense for hide to be a status. It could even be a half-status like... sometimes you're right about how hidden you are and sometimes you're not, but master hiders are really good at telling if they are or not.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Maybe roll to see if you successfully hide, then roll separately but on the same skill (or on hide+scan?) to see if you correctly guess that you're hidden?

July 17, 2016, 03:04:53 PM #16 Last Edit: July 17, 2016, 03:29:27 PM by Jingo
The helpfile states that heavy armors will reduce your ability to sneak and hide.

What you didn't know is that increasing the weight of your armor can have the same effect. For example if you had a pocketed pair of greaves and you loaded them up with 5 stones of inventory, you're armor will be calculated at +5 stones and you will have a reduced chance to hide . Even if you encumbrance is at "light" or lower.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

July 17, 2016, 07:11:51 PM #17 Last Edit: July 17, 2016, 08:19:02 PM by Armaddict
Quote from: Jingo on July 17, 2016, 03:04:53 PM
The helpfile states that heavy armors will reduce your ability to sneak and hide.

What you didn't know is that increasing the weight of your armor can have the same effect. For example if you had a pocketed pair of greaves and you loaded them up with 5 stones of inventory, you're armor will be calculated at +5 stones and you will have a reduced chance to hide . Even if you encumbrance is at "light" or lower.

I did not know this!  If true (I'm not sure how you know), that's a good thing to keep in mind.  Kind of more incentive for what I want with leather armors needing to be tweaked, too...I don't think elves/half-elves need to be stronger, I just think light leather armor shouldn't encumber you so dang much.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

I don't think most armors should be that heavy, atleast on their own.

Wearing a set of plate? Thats not that bad, you won't be doing olympic sprints though.
Wearing a backpack with it? It should weigh/slow you down more so than if you weren't wearing the armor.

Like.
Say wearing a backpack adds 15 "heavy"ness to you
You start at 0
So you are at 15 now with no armor.
Lets say you wear a set of plate with a heaviness of 10
But instead of getting 25 "heavyness" you get like, 30/40 because armor is hard to fuck around in.

Commands that do/don't break hide should be spelled out explicitly in the helpfile so we as players can navigate the purely OOC implementation of hide. It isn't at all an IC thing, as the implementation is unrealistic. It's very much a video game implementation.

That's fine; but we shouldn't have to ICly guess about it. As Beethoven said, finding out ICly with a buddy whether unlatching your backpack, or whispering, or whatever, breaks hide, is gamey and silly.  
It is said that things coming in through the gate can never be your own treasures. What is gained from external circumstances will perish in the end.
- the Mumonkan

We should just make everything that isn't skill failure, attack, or movement command not break hide. Add unhide comman.

July 19, 2016, 08:08:02 AM #21 Last Edit: July 19, 2016, 08:29:03 AM by Beethoven
There is an unhide command: "vis[ible]"

I agree with you, mostly, RGS, but I do think that talking/shouting should break hide. I also think that if you're currently attempting to hide and your hide is broken, you should automatically get another chance to hide upon moving to another room with sneak. Currently it's almost as if you forgot you're supposed to be trying to hide if you mess up.

EDIT:

I wonder about 'hold.'

I've tested raise/lower, and hope I'm able to share here whether it breaks hide or not. I don't want to break any rules but it's one of those things that's anyone's guess. Do you guys think it's okay to share?

Or what about:

"You begin to move out of hiding..."

at which point you can 'stop'.

I would like it if it were less binary.

It would be neat if you could guess if you were hidden via like 'Hide Vis' or something. It may not be very accurate, but you can take a good stab at whether or not you are hidden, especially at near master or master levels?
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Just a heads up guys, mudsex does not break hide.  Use watch tho.  It helps.

Oh... heads up.  LOL.
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Quote from: Rathustra on June 23, 2016, 03:29:08 PM
Stop being shitty to each other.

Quote from: Reiloth on July 19, 2016, 09:54:20 AM
Or what about:

"You begin to move out of hiding..."

at which point you can 'stop'.

I would like it if it were less binary.

It would be neat if you could guess if you were hidden via like 'Hide Vis' or something. It may not be very accurate, but you can take a good stab at whether or not you are hidden, especially at near master or master levels?

Sidenote:  It always bugs me that 'stop' doesn't stop before-delays.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger