Elementalist Subguilds for Drov, Nilaz and Elkros

Started by wizturbo, June 17, 2016, 02:07:49 PM

How cool would it be if Drov, Nilaz and Elkros subguilds were added into the game?

The opposite of cool
10 (18.2%)
Not cool
2 (3.6%)
Neutral
6 (10.9%)
Cool
10 (18.2%)
Super cool
27 (49.1%)

Total Members Voted: 55

Quote from: LauraMars on June 17, 2016, 07:32:42 PM
Quote from: Suhuy on June 17, 2016, 02:52:09 PM
I think it would be nice to take a break from spells that let you somehow spy on others. It gives regular people a chance to actually infiltrate a clan as a spy or traitor (a normal, "mundane" one) without being caught instantly. Let's face it, once one character knows something, it's not long before everyone in the game knows it and the cat is completely out of the bag. I think having certain magick guilds with certain spells out of the picture for a while gives the traditional Murder, Corruption, Betrayal slogan a chance to actually play out and run its course.

If any currently closed guilds are re-introduced in the new subguild format, it's my hope they do not come equipped with certain abilities that let you watch others in certain, unspecified ways. It's my opinion that their existence drives players away from wanting to do mean and nasty things.

plus fucking one

pardon my french

plus fucking two
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
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There is only one boog.

I loved the me some Elkrosians, Drovians and Nilazi.

That said, I could see reasons for distributing their abilities amongst the other magicker sub-guilds for added flavor or as high-end branching spells.  Sort of how you might be able to tell the difference between your average warrior/krathi with a fireballs spell vs a master warrior/master krathi with a fireball spell and a thunderbolt spell.  One's honed their ability with magick enough that they're branching into powers not normally seen in the average gicker.

I also say combine Drovians and Nilazi into a mixed grouping of sub-guilds.  That way, they are the fun-murdering, terror-inducing fell creatures that everyone complains about on the GDB.  Griefers can play them, everyone else can scream "Your fun is not my fun and is there for wrong!"  Win-win.
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Quote from: SuchDragonWow on June 17, 2016, 07:45:09 PM
I bet I can type mon un fuck yo ass up before you can squeal and get out ba--  basssh suchd--  baaaaaaaa--  FLEE FLEE LFEEEE

flee (novice)

Quote
Whatever happens, happens.

I have an idea for a change to drovian spying that would make them more balanced, but it would require new code and an extensive discussion of their mechanics that is probably not allowed on the forums.

With NO spying capacity, it's hard to see why anyone would want to play one -- they don't have any other really cool stuff in their kit imho.

nilaz,, yesh!

Fuck the rest!
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Sometimes, severity is the price we pay for greatness

Fuck Drovians. Plot ruiners.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Erythil on June 17, 2016, 08:06:43 PM
... they don't have any other really cool stuff in their kit imho.

Where it will go

Quote from: SuchDragonWow on June 17, 2016, 09:39:37 PM
Quote from: Erythil on June 17, 2016, 08:06:43 PM
... they don't have any other really cool stuff in their kit imho.



The most terrifying of powers, controlling the elements, then a scrub goes and...

es torch
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."


I think these characters should be role call and staff only, after some internal deliberation. Nilaz seems like as much a mover and shaker as any defiler. Elkros and Drov, just seem more rare and I would be fine if they got broken down into sub guilds of spread across the existing ones.
He is an individual cool cat. A cat who has taken more than nine lives.

Quote from: Majikal on June 17, 2016, 09:51:42 PM
es torch

I did not know mundane light could pierce magickal darkness, I only played a Drov type for a few weeks.  I don't even know if that's a legit conversation you can have on the GDB, though.  I guess I did like a few of their utility spells, though.  As a standalone guild, you'd think, "Man, where's the cookie?  OH I CAN DO THAT!"  But if you ditched the cheese spells, and gave those utility spells to a mundane guild, then you've got something pretty rad.

Unless, you know, some rando beotch can just es torch lol
Where it will go

Quote from: Erythil on June 17, 2016, 08:06:43 PM
I have an idea for a change to drovian spying that would make them more balanced, but it would require new code and an extensive discussion of their mechanics that is probably not allowed on the forums.

With NO spying capacity, it's hard to see why anyone would want to play one -- they don't have any other really cool stuff in their kit imho.

With mundane skills to back them up they do.

Drovian was about the only magicker guild I played regularly. Played well, it can drive plots forward and really add to the game.

I never liked the lower karma requirement when it was moved from six karma to four. It always seemed to be very powerful. A krathi might kill you. A drovian can ruin your whole plot.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

Yeah, they can really untie the KNOT of your plot.

Quote from: Armaddict on June 17, 2016, 05:56:39 PM
No to Drovian, unless it's taking out certain super annoying spells to deal with.
Elkros is meh, alright?
Nilaz is plz.

Quote from: Iiyola on June 17, 2016, 08:29:21 PM
Quote from: Majikal on June 17, 2016, 08:08:47 PM
nilaz,, yesh!

Fuck the rest!

I want to say that I really enjoy this new subguild thing. While I definitely still think the main guilds should return, the sub guilds are cool because I like being able to play as completely normal people.

I say bring them on! I think, though there should be a slight change to how drovians work. I have no experience with drovians, but I guess their ability to spy is a problem for everyone.
A nilazian whatever... could you imagine one with any real skill in combat? I'm terrified and I want it.
Elkrosians are cool to me too. I mean... you all gave me the ability to make a warrior rukkian. If that doesn't frighten you, then elkrosian should be fine.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Quote from: Morrolan on June 18, 2016, 08:51:22 AM
I never liked the lower karma requirement when it was moved from six karma to four. It always seemed to be very powerful. A krathi might kill you. A drovian can ruin your whole plot.

A few thoughts come to mind after reading this (not specifically directed at you).

In my experience, a character's death tends to put a damper on their plots, too. Could anyone even put a number on how many plots have been dismantled by Whirans?

The nature of a plot is that it has obstacles and complications. Otherwise it's not a plot. If a plot is robust it can recover from bumps in the road. If a plot is fragile, well, move on to something else.

Just as there are steps people can take to mitigate the effects of pickpockets, there are steps to mitigate the effects of other guilds, both mundane and otherwise.
"No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson, The Haunting of Hill House

I feel like ruining a plot is less 'bad' than killing someone.
Ruining a plot can lead to a lot of things, like other plots.
So can killing someone, but thats one less person to plot against you!

June 19, 2016, 12:53:25 AM #44 Last Edit: June 19, 2016, 12:55:47 AM by Chettaman
I recently ruined someone's plot and I really wish I hadn't.
I'll apologize to you in due time. This is me saying, I know... we could of been something great.

I think killing this person would of been much better of a plot than just ruining their plot completely. I wasn't a drovian, mind you, but still. That's my piece about ruining a well thought-out plot.

One is like, "Bam, mutha-what?! Now you're dead, suckuh! What you gonna do? Nothin'! Ha!"
and the other is like, "Now I have to sit at this bar and be miserable knowing that I could of been king. We could of been in love and now we're just strangers in this effed up world."
it's torture, man.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Everyone is saying drovians ruin plots and don't want them back in, but really, they might already be there. When the update hit they made it clear they wouldn't be force storing characters or anything of the sort. For all you know a Drovian is watching your current plot unfold. I'd like the main guilds added back, but barring that, I'd really like for subguilds to be made, and people still playing main guilds to be brought into line, but that's just me.
3/21/16 Never Forget

I have such mixed feelings about Drovians.

On the one hand it feels so much better not constantly worrying if there's some Drovian you can't really do anything about watching you at a given time.

On the other hand, it always seemed like there were so many secrets out there with Drov, and it made the world feel so much bigger and stranger. Like I said to staff in a letter I wrote after the changes, the existence of Drov and Drovians tells you something about this world of Zalanthas that the "standard" elements don't really illustrate. The same can be said of Nilaz, but even more so.

I want Drovians added back in, I think, but subguilded and with some tweaks. I'm not sure what those tweaks should be, but I hate to see them gone forever just because one spell could be pretty bullshit depending on who used it.

Quote from: Beethoven on June 19, 2016, 07:52:05 AM
I have such mixed feelings about Drovians.

On the one hand it feels so much better not constantly worrying if there's some Drovian you can't really do anything about watching you at a given time.

On the other hand, it always seemed like there were so many secrets out there with Drov, and it made the world feel so much bigger and stranger. Like I said to staff in a letter I wrote after the changes, the existence of Drov and Drovians tells you something about this world of Zalanthas that the "standard" elements don't really illustrate. The same can be said of Nilaz, but even more so.

I want Drovians added back in, I think, but subguilded and with some tweaks. I'm not sure what those tweaks should be, but I hate to see them gone forever just because one spell could be pretty bullshit depending on who used it.

This.
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Quote from: Beethoven on June 19, 2016, 07:52:05 AM
depending on who used it.

Just bump it up to karma six, then only trusted players could play it, problem solved.
3/21/16 Never Forget

For Nilaz - I'd like to see it at 6 karma BUT require it to be either special app or "invitation only by staff." Yes, favoritism. That's basically what special apps are anyway - you're trusting staff to decide whether or not you *should* have a role that's above your pay grade. I'm okay with that, even if it means I'd get rejected for the role if I applied.

I'd like to see Nilaz restored as a full guild, though. Not a subguild. Same with sorcerer and psionicist. These three should always require a special app (or sponsored invitation-only) AND require high karma to play.

As for Drov and Elkros, I'd be fine if some of the spells of each were simply distributed as the staff suggested would be happening in previous posts on the GDB.
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