Craft/Forage commands breaking change ldesc

Started by nauta, May 25, 2016, 05:33:12 PM

So, some commands (craft and forage at least) will remove your ldesc and replace it with something related to the craft.

Personally, I find this kind of annoying.  Simple proposal: either eliminate the auto-change of ldesc or have it not over-ride your ldesc.

Not sure how easy it is code-wise.

As far as I know there's no easy alternative.  So, for instance, I will do:


> forage; change ldesc is digging about near some boulders here
<wait for forage to end>
> change ldesc is digging about near some boulders here



as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago


Because it's so similar to this, and I wholeheartedly agree with the OP.

I figured I would add another wish along the same vein.

Could socials (nod, smile, frown, chuckle etc) not break my crafting.

As well as PSI's.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

Quote from: Asmoth on May 31, 2016, 11:37:49 PM
Could socials (nod, smile, frown, chuckle etc) not break my crafting.

emote doesn't break crafting

Would love if you could Psi, but not Contact while crafting.
Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

Quote from: whitt on June 01, 2016, 12:22:28 AM
Quote from: Asmoth on May 31, 2016, 11:37:49 PM
Could socials (nod, smile, frown, chuckle etc) not break my crafting.

emote doesn't break crafting
Well what I was getting at is that I don't think I need to type emote nods, when I could just type nod.
<19:14:06> "Bushranger": Why is it always about sex with animals with you Jihelu?
<19:14:13> "Jihelu": IT's not always /with/ animals

For me this is also a want. a tiny, tiny little want.
Useful tips: Commands |  |Storytelling:  1  2