medieval warfare tactics as recorded by cabbages

Started by evilcabbage, February 12, 2016, 05:56:41 PM

Quote from: Jihelu on February 12, 2016, 10:47:05 PM
The only steel I know of is possessed by Muk, GOD BLESS THE SUNKING, Utep.

I've seen at least 5 NPC's with steel other than Muk.

How would steel technology even develop without an abundance of iron available?


It didn't. Zalanthas is a post-apocalyptic setting. Steel (and other lost technologies, both magickal and mundane) were developed before the world got truly fucked up. This wasn't limited to loss of knowledge; the world itself has been drained of many resources.

Is it in any way possible to rediscover any of those things?

I mean, you're not going to bring back iron if it no longer exists on the surface of the planet, but the principles of astronomy or the pulley could certainly be rediscovered.

To some extent, they have. Pulleys are definitely a thing.

Astronomy seems kind of under-developed, probably because the only celestial bodies that are routinely visible are the Sun and moons. And the variability of seasons is (largely) muted. But the common calendar of Zalanthas appears to be lunar so someone somewhere was watching the skies.

The problem or challenge with discovering lost technologies is knowing where to begin. Your PC can't just look at the sky and think "Gee, I should get some glass lenses and align them inside a tube so I can look at planetary bodies." You need to start way farther down the tech tree.

A better example might be metal forging (even if it's not practical because Magick fucked all the ore out of the world). You can't just build a bloomery and tossing rocks you think are iron ores in. Almost no one in Zalanthas knows what a forge is - I'd wager most commoners don't even know what raw iron is. They probably think steel comes out of the ground ready-to-mold, if they they don't believe it's the product of some dark summoning ritual. You have to work your way back through the history of metal forging to what seems viable for the average Zalanthan to pursue - and then find some sort of in-character justification to pursue it. "How could I get metal out of these rocks?" is not sufficient. You first need to answer the question of "How does my PC know there's metal in these rocks?"

Quote from: Miradus on February 18, 2016, 02:18:44 PM
Is it in any way possible to rediscover any of those things?

tl;dr: No.

Addendum: while rediscovery is not really possible in my opinion, development and expansion on existing knowledge and technologies most definitely is.

February 18, 2016, 07:33:35 PM #31 Last Edit: February 18, 2016, 07:36:26 PM by Pale Horse
Quote from: Miradus on February 18, 2016, 02:18:44 PM
Is it in any way possible to rediscover any of those things?

I would have to say I disagree with BadSkeelz.  It is entirely possible to rediscover lost knowledge and/or technologies.

...IF it's in line with a plot or if Staff feel that it is reasonable, "realistic" and in line with how the game and game world currently runs or will run at a future date.

Example:  Malik is a merchant that wants in with Salarr.  He gets hired and "gets gud" at weapons crafting.  He sees some Templar or Nobles' fantastic metal sword that they flaunted about at one point or another.  He gets obsessed with making one.  His player notes this in a report to his clan staff who, after discussing it among themselves, decide that having someone "rediscover" metal working would add to a current or future plot and does not distract from the feel of the game world if kept to a single individual.  They give Malik's player the go-ahead to pursue his metal-seeking/making plot.  Over the net howevermany months, Malik gets his clan involved, gets others involved and sends in regular reports and does regular time to push this plot forward IG.  With staff and player driven help, Malik the Salarri merchant eventually finds a vein of metal, his House mines it, he learns through trial and error how to forge the crudest of items out of the stuff and he's achieved his dream.  More than likely, somewhere along the way word leaked out that someone's figured out metal-working and all-Drov breaks loose.  Malik is eventually killed during the resulting plots and sub-plots and all his work is destroyed, thus ending metal-working knowledge in the Known, again.

Then again, it could also go that the player's desire is deemed unfitting for the current game and staff gives him the go ahead to pursue the plot but to not expect staff to actually introduce the skill/ablity/whatever.

I've had a few examples of the above happen to ideas and plots I've wanted to introduce at one time or another.  Sometimes they work, sometimes they don't.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Failure IS a plot. You could go through an enormous amount of effort numerous times, even spend your fortune and your life trying to accomplish something, and still NOT manage to bring back the lost art of metalworking.

I would rather have a failed plot than to just simply hear that it can't be done so don't even try.

this isn't really a thread to discuss crafting or plots. it's to help people incorporate ye olde medieval tactics into combat.

please create your own crafting thread.


on the subject of tactics in combat,

https://www.youtube.com/watch?v=vwuQPfvSSlo


check that out. if you think you can't grab a sharp blade and pull on it, well, you have another thing coming my friends.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Sorry, cabbage. I'm a serial thread-jacker.

Are you involved with the SCA in any way? I used to make swords and knives for those guys when I was a blacksmith. They had some extremely rigorous specifications for what they wanted, but they paid very well.


Quote from: Beethoven on February 18, 2016, 09:41:16 AM
The chakram does exist but I have only ever heard of...very specific groups using them. But I might just not be in the chakram loop.

Nobody (players) in Armageddon really likes chakrams for a few reasons:

1.  They're coded as slashing weapons.  Only assassins and burglars start with the throw skill.  Assassins don't have the slashing weapons skill, so if you get attacked while in the process of throwing, you're at a severe disadvantage compared to if you had a throwing knife/sword/spear out.  Burglars get the slashing weapons skill, but honestly...who gets into fights with a burglar, anyway? It's a terrible idea.

2.  You can't sheathe them in sheathes or knife-belts.  The throw skill, even when mastered, isn't going to give you a OHK (that I've ever seen...although a half-giant did nail me for 65 hp with a throw, once).  So you need a bunch of them, typically, and it's annoying to have them hanging out in your inventory or a place where you can't draw them if you need a backup weapon.

3.  You can't backstab or skin with a chakram, if you really need to.

I think that's tactical enough for a tactics thread.
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I play this game to pretend to chop muthafuckaz up with bone swords.
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