The value of homes

Started by Dresan, February 10, 2016, 08:58:37 PM

No further locking away of people to sit about quietly, please.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Patuk on March 13, 2016, 08:56:36 PM
No further locking away of people to sit about quietly, please.

If that's what people want to do, as much effort should be made to accommodate them as there is the tavern sitters.
Someone says, out of character:
     "Sorry, was a wolf outside, had to warn someone."

Quote from: Wastrel on July 05, 2013, 04:51:17 AMBUT NEERRRR IM A STEALTHY ASSASSIN HEMOTING. BUTBUTBUTBUTBUT. Shut. Up.

I liked the housing system in Harshlands a lot.  There are basically areas which are defined as housing zones, and you buy a deed that randomly generates a home from a template as an enterable room.  So you walk into a field and you'll see stuff like:

A white-fenced pasture is here
A blue-fenced pasture is here
A greystone farmhouse is here
A dilapidated, pockmarked shanty is here

And then each one is enterable, lockable, etc.

I think housing is a nice feature and a valuable money sink to prevent the runaway inflation that defines the current game economy, and there's no reason not to allow people to get 'their' little slice of the world.

Supposedly though there is currently a hard cap on the number of save rooms in the game so a system that generates more would probably break the game.