Guild/Subguild Combination of ...

Started by Miradus, January 30, 2016, 06:48:22 PM

I sometimes have difficulty understanding how the guild/subguild combos fit together into a coherent theme. How would you classify ...

Batman?
Riddick?
The Witcher?

Or any other well-known characters you can think of?

Batman: ranger/Toolmaker (spec apped to master level tools and city sneak/hide)

Riddick: Assassin/outdoorsman

Geralt: Warrior/physician (for the brewing)

Joker: Nilazi/bard

Hulk: Mul/physician

Iornman: Merchant/Merc
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Quote from: Kol on January 30, 2016, 07:13:50 PM
Geralt: Warrior/physician (for the brewing)

It would depend somewhat on the build, but Geralt seems more a Ranger/combat-sorcerer who spec-apps for parry after mastering 2hand.

I can see that, yup, that works better.
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Sailor Moon. Go.
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Assassin/acrobat!


Quote from: MeTekillot on January 30, 2016, 08:17:54 PM
Levi is definitelya warrior dude

I dunno ... I watched a whole season and definitely saw him pull off some backstabs. :)


Quote from: BadSkeelz on January 30, 2016, 07:21:35 PM
Quote from: Kol on January 30, 2016, 07:13:50 PM
Geralt: Warrior/physician (for the brewing)

It would depend somewhat on the build, but Geralt seems more a Ranger/combat-sorcerer who spec-apps for parry after mastering 2hand.

Honestly, I think he etwos just to look cool.
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Psion/mercenary
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
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Quote from: Rathustra on June 23, 2016, 03:29:08 PM
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Gandalf
I would say what, preserver/the sword wielding sub guild maybe?



If you don't know who this guy is, please guess his guild/subguild just based on appearance.

If you do know... then you KNOW what he is.

Um.

Psi/bard? O.o
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phoenix: psionic/sorc spec app
Batman: Ranger/Tinker
Captain America: Warrior/protector
Superman: Oldschool sorc
Ironman: Merchant/Armor
Hawkeye: Ranger/Rebel
Invisible woman: Whiran/physician
Nightcrawler: Drovian/acrobat
Spiderman: Burglar/acrobat
Electro: Elkran/Aggressor
Flash: D-elf.
Gambit: Burglar/con artist
Groot: Dorf warrior/protector
Riddick: Assassin/outdoorsman

Donald Trump: No main guild, subguild Con Artist
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I think Trump is an unmanifested krathi/con artist that stays unmanifested all of his life.

Dwarf merchant/con artist in a master-crafted toupee
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Uhhhh sorcerer/warrior/acrobat
errrrrr Sorcerer/warrior/half-giant
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Quote from: Miradus on January 30, 2016, 06:48:22 PM
I sometimes have difficulty understanding how the guild/subguild combos fit together into a coherent theme. How would you classify ...

As fun as classifying pop culture characters is, I don't think it's the best way to answer your original question. (If I understand it correctly.)

Mechanically
- Your main guild has many skills, all of which you'll get pretty good to amazing at. This is the most important guild choice, obviously.
- Subguilds generally have 3-5 skills, which are usually capped pretty low (jman, or low-end advanced).
- Extended subguilds have more skills than regular subguilds, and at a higher cap (high advanced to low master, depending). They're basically a halfway between subguild and mainguild. So an outdoorsman has worse archery than a Ranger, but better archery than hunter or archer.

Your subguild basically adds skills to your main guild, so usually you want it to be different. Eg, Ranger/Hunter isn't a very good combination because a ranger can already do everything a hunter can do - but better.

Thematically
Your choices should reflect your character's upbringing, experiences, or aspirations. You main guild is what your character is best at (or will become best at), and subguild kind of rounds it out and gives it background. For instance, you want to play a soldier so you go main guild warrior. But maybe your background says that you were a poor orphan and you grew up fending for yourself, so you go with the "thief" subguild to reflect your street-urchin up bringing.  Or maybe you were raised as a hunter, so you choose main guild Ranger, but you aspire to be a world-class weapon crafter, so you spec app an extended subguild Master Weapon Crafter.


As a side note, it's probably not a good idea to play out your favorite characters from other stories in Zalanthas. It's a niche setting, so a lot of times you'll end up playing something that doesn't really fit in, isn't very effective, and is ultimately falls way short of the character you're trying to play.  I remember before Tuluk closed there was a guy running around playing an exact rip of Detective L from Death Note, despite Zalanthas not having detectives, and no player being able to match L's almost omnipotent intellect and reasoning. I couldn't speak for how fulfilling he found the role, but most people made fun of him and didn't take his character seriously. How could we? The concept was completely foreign to the setting.
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A merchant picking a crafting subguild that they branch fairly quickly is a pretty poor decision. Unless you're trying to constrain your skills. I once made a ranger/scavenger, in order to have nothing apart from survival skills. Cause if I put even toolmaking in there, I would have eventually used it.

Sometimes you want your subguild to overlap because that's what suits the concept.

Plus it gives you a bit of a starting boost, which becomes irrelevant for long-lived PCs but is nice to get over the initial hump.

Quote from: The Silence of the Erdlus on February 03, 2016, 12:58:17 PM
A merchant picking a crafting subguild that they branch fairly quickly is a pretty poor decision. Unless you're trying to constrain your skills. I once made a ranger/scavenger, in order to have nothing apart from survival skills. Cause if I put even toolmaking in there, I would have eventually used it.

Ranger/guard
Ranger/acrobat
Ranger/linguist
Ranger/con artist
Ranger/caravan guide
Ranger/Aggressor/bruiser/lancer/berserker
Ranger/protector
Ranger/Master Trader

If you really suck at playing rangers (or assassins), but just want to play a straightforward ranger (or assassin), you should go with extended subguild protector, so you don't have to play the 10-15 day parry-branch grind minigame.  Probably worth the CGP, honestly, because there ain't -many- rangers or assassins that survive long enough to branch parry, to be honest.
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I'm not sure if it's part of your question since you were asking about pop culture mappings to Arm guilds/subguilds, but one thing I think is worth pointing out to new players who may be reading this is that you should usually pick a subguild that doesn't completely overlay your existing guild.

Sometimes people put in apps for stuff like Ranger/hunter which does you almost zero good.  They get nearly the same skills, and picking hunter doesn't boost your main guild at all.  (In this specific case, you'd get the ability to make arrows from day 0 - and that's it!)  You'll get more bang for your buck if you pick a subguild with little to no skill overlap with your main guild.

Conan the Barbarian: Warrior/Rogue
Thulsa Doom: Psion/Outdoorsman

Quote from: seidhr on February 03, 2016, 02:25:31 PM
I think is worth pointing out to new players who may be reading this is that you should usually pick a subguild that doesn't completely overlay your existing guild.

So looking forward to easier to read skill listings so I stop doing this!
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