Armor Repair -- Discussion Thread

Started by nessalin, September 07, 2015, 07:16:38 AM

This thread is for discussion of the code change for armor repair, announced here.
"Unless you have a suitcase and a ticket and a passport,
The cargo that they're carrying is you"

this is kickass
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

\o/
Fredd-
i love being a nobles health points

I don't often repair armor,
but when I do,
I ROCK IT WITH NESSALINS CODE
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."



Like x5!
Respect. Responsibility. Compassion.

That's all wyn, man. Thanks a ton.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote
-Armor items of similar type (see above) can now be used to repair each other.

Cool!  Makes a box of crappy old armor worth its weight.
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Sorta wondering why a discussion thread...Just needed to be, Yo guys, this shit is fixed now...enjoy.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Yeah, I admit I'm disappointed.

I had thought: wow ... I wonder how some people in the community are gonna manage to turn this into something to complain about. I look forward to the creative reasoning.

But everyone has let me down  :'(
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Yeah. My theory is:


  • Never underestimate the playerbase's ability to complain about things.
  • Much like a kitty litter box, it's best to keep your shit contained.

The question in my mind now is, what piece of fifteen year old code gets a update next?

Or, you know, it's a helpful place to bring up unforeseen issues and bugs with new code and to jointly evaluate whether changes are having the intended effect on the game.

Change sounds neat, look forward to seeing them first hand.

What was the "unused code"?
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Be nice to see enough damaged items in game to work on armor repair for once.


QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Quote from: FantasyWriter on September 08, 2015, 08:16:28 PM
What was the "unused code"?

There were fields for values that (for the most part) simply did not get used and contributed to confusion.  They were removed.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Seeing the improvement on this, I love it. As I get the opportunity to see it more I'll definitely have some feedback.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

This was always a wonky skill. Great job guys and thank you.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

I love the tattered flag, unfortunately I don't think there is a way it could be brought into the folds of armor repair based off my current understanding of the code. Would this be possible?
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."