Release Notes

Started by nessalin, August 10, 2015, 07:43:46 AM

March 12, 2023

Zorkbob the Inhaler

- Wish no longer takes a target argument, wishes are visible to all staff
            Example:   wish Hey my inix exploded!
- Staff's name is automatically displayed to mortals when sending to them, but can be overridden
- Fixed bug in riposte so it sends modified (hooded, etc) sdesc rather than true sdesc
- Fixed bug with a spell
"I agree with Halaster"  -- Riev

March 19, 2023 (Sunday)

Zorkbob the Inhaler
- Dropping something while drawing a weapon no longer makes the draw fail
- Getting disarm attempt reversed now provides chence for skillgain, as it is a failure
- Difficulty messages for craft shown via analyze now use same calculations as actual crafting
- Reformatted output when crafting
- Changed difficulty messages and percent chance of success to better convey the challenge
"I agree with Halaster"  -- Riev

March 26, 2023 (Sunday)

Zorkbob the Inhaler
- Updates some starting options for a few tribals
- Can now provide 'clan' argument with analyze to show only recipes that require clans that you are a member of.  Does not interfere with skill filer
          analyze branch clan
          analyze branch clan woodworking
- Cleanup of a couple of staff commands

- Fixed some confusing messaging on a couple of psionic skills

"I agree with Halaster"  -- Riev

April 02, 2023, 10:09:48 AM #328 Last Edit: April 02, 2023, 10:14:11 AM by Halaster
April 2, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed long standing bug in the spell 'dispel magick'
- Fixed bug in starting locations where languages were being applied incorrectly.
- Fixed long standing bug in how books work.
- Fixed long standing bug in how skill values are calculated and displayed to staff
- When a skimmer is piloted, those standing will no longer have a chance to fall
  off, only a chance to be forced into a sitting position.
- When on a skimmer or cart and an item is dropped it will attempt to land on the
  cart or skimmer, provided there is room.  Otherwise the item will be dropped
  into the room.

- Poison resistance tweaked so that Dwarves are harder to poison than other races, per documentation
- Poisons converting from onset to active no longer echo repeatedly to the player because this was causing confusion.

- Combat overhaul, see,59208.0.html
"I agree with Halaster"  -- Riev

April 9, 2023 (Sunday)

Zorkbob the Inhaler
- Corpses from silt creatures will now float on silt when they die
- During character creation, choosing a full guild elementalist for guild does not block the player from picking a karma subguild

- Fixed a series of crash bugs
- Added framework for a new mechanic with certain Nilazi magicks
- Bugfix with an agility-based combat calculation
- Assessing a weapon (and viewing in a shopkeeper's inventory) will now give you more information about its affect on combat.  For example:

     You assess an obsidian longsword... is primarily made of obsidian.
     ...if used two-handed it will not slow you down at all.
     ...if used in one hand it will slow you down a little.
     ...seems to be a slashing weapon of below average quality. is very light.
"I agree with Halaster"  -- Riev

April 16, 2023, 09:18:11 AM #330 Last Edit: April 16, 2023, 09:27:53 AM by Halaster
April 16, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed issue with 'universal corpse' showing up in rooms
- Fixed issue with some script incompatibilities

- If a weapon weighs less than 5, it won't slow you down no matter what in combat
- REMOVED the combat damage penalties for low strength characters
- Fixed some issues with low-end damage numbers
- Improved some staff-related information gathering on characters
- More crash fixes
"I agree with Halaster"  -- Riev

April 16, 2023

- Updated Mekillots to not be as constipated, poo mounds should be more often found on Salt Flats.
-- poo mounds can be worked with tools like any deposit:  use shovel mound
-- some objects in mounds can be broken open:  break <object>
-- buyer of said poo is in Northeastern section of Allanak Bazaar
Ourla:  You're like the oil paint on the canvas of evil.

April 23, 2023 (Sunday)

Zorkbob the Inhaler
- Can no longer dispel Allanaki elementalist gems
- Fixed a poison bug
- Fixed a bug with armor points loading with the wrong default amount

- Fixed a crashbug with a Nilazi spell
- Increased gain of the skill Hack to be the same as other combat skills like kick
- A notification is sent to someone when they branch a skill
"I agree with Halaster"  -- Riev

April 28, 2023 (Friday)

- Changed Jal salt seller to optimize for full bags of salt, rather than minimally filled bags of salt.

April 30, 2023, 10:31:06 AM #334 Last Edit: April 30, 2023, 10:44:56 AM by Halaster
April 30, 2023 (Sunday

- Elementalists spending time around Nilazis will find their days becoming unpleasant sometimes
               - Unmanifested Nilazi's have nothing to fear
               - Unmanifested elementalists also have nothing to fear
"I agree with Halaster"  -- Riev

May 7, 2023 (Sunday)

- Tweak to Elementalists and Nilazi interactions
- Updated sap so that you can only use staff and smaller.  Mauls and bigger are too big.
- Increased command input length from 256 to 300.  This means you can have 44 more characters on emotes.
- Firebreather spell can now be cast in combat
- Fixed bug so that NPC's no longer heal health, stun, stamina while in combat
- Fixed bug with riding calculations for full guild elementalists
- Updated multipliers for stun and health damage for the following:
        - lowered stun damage multiplier for waist location by 62.5%
        - lowered stun damage multiplier for piercing/stabbing weapons by 31.8%
        - lowered stun damage multiplier for bludgeoning weapons by 16.7%
        - raised stun damage multiplier for chopping weapons by 60%
        - lowered health damage multiplier for wrist location by 40%
        - lowered health damage multiplier for waist location by 25%
- Added a rare mount to the feed system
- Desert elves now have a minimum of 1 stamina loss in the city, instead of 0
- Added feature where in combat you can type "assist clan" or "assist tribe" and it will have you assist the first person in your clan that you can see.
- Updated 'after' delay on threaten command to go down as skill level goes up

Zorkbob the Inhaler
- Fixed bug where certain light objects would last forever but shouldn't
- Fixed bug where damaged armor was sold at much higher prices than it should
- Fixed bug where coin weight was slightly different in packs vs in inventory
- Updated statistics logging (number, locations of players) for future use
- Fixed typo in damage message from 'torn' to 'tear'
- Can no longer hunt in rooms where you cannot see
- Added the word 'tool' to crafting messages that tell you what tool type is required
- Fixed issue with some affects flags
- Fixed a crash bug with falling
"I agree with Halaster"  -- Riev

May 14, 2023 (Sunday)

- Fixed missing wear-off message for a Nilazi spell
- Fixed bug with Nilaz/Elementalist interactions
- Thryzn now available as 1 karma option - note these still require approval before hand, they're just like desert elves now
- Combat delay between attacks normalized to be more consistent. Large variations are still possible, but less likely.  This should result in slightly more consistent, faster attacks.

Zorkbob the Inhaler
- Fixed bug with 'pack' command showing improperly formatted list
- Fixed crash bug with shopkeepers
- Introduced Global DB Variables, which will allow staff to modify game certain mechanic values without reboots
"I agree with Halaster"  -- Riev

May 21, 2023, 10:11:21 AM #337 Last Edit: May 22, 2023, 10:50:50 AM by Halaster
May 21, 2023 (Sunday)

Zorkbob the Inhaler
- Tweaks to the Global DB Variables

- Code to support denied applications being edited or deleted for the web application process

- New instance of SimRaider deployed.  What could it be?!
"I agree with Halaster"  -- Riev

May 22, 2023, 08:54:50 AM #338 Last Edit: May 22, 2023, 10:43:47 AM by Halaster
May 22, 2023 (Monday)

Zorkbob the Inhaler
- Fixed to some Javascript functions
- Numerous bugfixes with Steal command
- Bugfixes to Glyph and Snare spells
- Fixed situation with note objects where an uninitialized array could be paged to a player causing garbage lists
- Fixed crash bug with Shadow Punch spell

- Fixes submission validation to allow submission when there's a denied application
- Removes Tuluki citizenship tattoos when resubmitting denied application (so they can be re-applied, put somewhere else, or not exist if origin in changed)

EDIT:  Removed the Shadow Punch fix for now, as it was causing an issue with combat.
"I agree with Halaster"  -- Riev

May 28, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed a few cases where true sdesc was being shown when it shouldn't have been
- Fixed bad messaging in a couple of spells
- Re-released the Shadow Punch fix, this time fixing it.

- Changed 'new' on armor condition to be 'scuffed'.  New was misleading as it meant slightly damaged.
- Fixed crashbug when a staffer used the behead command
"I agree with Halaster"  -- Riev

June 03, 2023, 09:56:31 AM #340 Last Edit: June 17, 2023, 05:38:40 PM by Halaster
June 3, 2023 (Saturday)

Zorkbob the Inhaler
- converted a threaded staff command into a SQL query as a prototype for future work

- Improved how aggressive code and npc_brain code interact
- Some code for a world plot (oooo, mysterious)
- Reversed armor repair so that lower skill can repair easy stuff, masters are needed for highly damaged armor
"I agree with Halaster"  -- Riev

June 17, 2023, 11:05:16 AM #341 Last Edit: June 17, 2023, 05:38:30 PM by Halaster
June 17, 2023 (Saturday)

Zorkbob the Inhaler
- Need one hand free to pilot things now, unless your skill is at high advanced
- Cannot engage in combat while piloting a skimmer/cart
- Update to staffing tools
- Background work for updating some materials

- Sped combat up a little, on average it should be 3 seconds quicker between swings for everyone.  Max time between swings reduced to 36 seconds.
- Fixed crashbug with staff command
- Subguild updates - see,59537.0.html


- Fixed bug where if you had a subguild that received a new skill, it wasn't being added to your list automatically
- Fixed bug where the 3 new subguilds weren't showing up on your account (you have to log in first for them to show up)
- Updated assess to show you that you can still use a bow when it's a little higher than your strength but you can still use it.
"I agree with Halaster"  -- Riev

June 24, 2023 (Saturday)

- tweaked two-handed skill to make it gain faster - it was too slow since the combat update
"I agree with Halaster"  -- Riev

July 2, 2023 (Sunday)

- added new material for a quest
- more detailed logging when a player goes idle

Zorkbob the Inhaler
- Cleaned up and removed some old code
- Fixed a bug with staff monitoring tool
- No longer get message when you outrun 'someone' you cannot see
- Can no longer outrun ethereal followers
- No longer shown message when person you're guarding dies, anymore.  This is to
     address seeing the true sdesc of who you're guarding when they die, but also
     the OOC info that the person you're guarding has died when you aren't in the
     same room to see it.
- Separated tattoo visibility from item visibility, and expanded it for tattoo locs that got added but weren't handled correctly
- Fixed the weirdness with BACK slot revealing tattoos when it shouldn't have been
"I agree with Halaster"  -- Riev

July 8, 2023  (Saturday)

- Weapons can now have a secondary material that determines their damage.  So you could have a wooden spear with a bone tip.  NO weapons have been updated to this, that will be an ongoing project.  Assess weapons will show something like " is primarily made of bone with some obsidian."
- Strange Psi messages are now blocked via Barrier

Zorkbob the Inhaler
- Fixed additional bugs in revealing tattoos. All tattoos that are revealed are now outputted.
- Range of a certain Tuluki Templarate power restricted to Tuluk.
- Periods are no longer stripped from the end of emote targets.

"I agree with Halaster"  -- Riev

July 15, 2023, 01:56:10 PM #345 Last Edit: July 15, 2023, 02:33:51 PM by Halaster
July 15, 2023 (Saturday)

Zorkbob the Inhaler
- minor code cleanup in various spots
- bugfix in a couple of Krathi spells
- various changes to psionics (for psionicists, not everyday users)
- bugfix with a memory issue with strings
- rolling dice on a table will now show the results to everyone sitting (previously it would only show to people sitting at the table)
    - standing at the table
    - sitting at the table
- cure Poison spell now properly removes all instances of Skellebain
- can no longer form chains of characters subuding each other
    - subduing someone will force them to release whoever they, in turn, may be subduing
- fixed bug with Invulerability spell not always being removed properly
- NPCs will now try to hack in combat if the conditions are right (i.e. they have the skill)

- Game code needed for new account creation tool
"I agree with Halaster"  -- Riev

July 19, 2023 (Wednesday)

-when we changed subclasses, I forgot to add the flags that would enable certain abilities
  -today I enabled those abilities
  -affected subclasses are caravan guide, mercenary, nomad, wastelander, outlaw, outdoorsman
  -it was the new abilities these subclasses have in their helpfiles that they did not have before the change that were added

July 22, 2023 (Saturday)

Zorkbob the Inhaler
- Fixed nasty bug with covering tattoos
- Expanded options for building clothing items
- Fixed bug with staff command
- Backend update to mounts
- Fixed crashbug
- Removed some old, unused code concerning doors
- Bugfixes on 3 Krathi spells
- Corpses created by spells (i.e. fireballed to death) now have scents based on damage type
- Descriptions of corpses created by spells (i.e. fireballed to death) have descs that give clues to how they died

- Removed extraneous logging staff side
- Elementalists riding a magickal mount of their element can ride with both hands full (doesn't matter if 2-handed or dual wield or what) as long as their ride skill is at least journeyman.  No other skill checks required.
"I agree with Halaster"  -- Riev

July 29, 2023 (Saturday)

Zorkbob the Inhaler
- Fixed contact message bug when target is in an immortal room
- Signal to the player if they are in a misflagged immortal room
- Fixed rare bug with a Drovian spell
- Improvements to pathing enemies
- Fixed bug in forage where lower forage skill resulted in rarer items found
- Simplified logic for determining rarity of items found with forage
- Fixed crash bug
- Fixed some bugs when pointing in The Ancient Place of Kings

- Further updates to account creation tool
"I agree with Halaster"  -- Riev

August 5, 2023 (Saturday)

Zorkbob the Inhaler
- fixed issue with staff logging
- fixed bug with reading

- fixed issue with staff command
"I agree with Halaster"  -- Riev