Author Topic: Release Notes  (Read 213863 times)

Halaster

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Re: Release Notes
« Reply #325 on: March 12, 2023, 10:41:01 AM »
March 12, 2023

Zorkbob the Inhaler

- Wish no longer takes a target argument, wishes are visible to all staff
            Example:   wish Hey my inix exploded!
- Staff's name is automatically displayed to mortals when sending to them, but can be overridden
- Fixed bug in riposte so it sends modified (hooded, etc) sdesc rather than true sdesc
- Fixed bug with a spell
Halaster


Halaster

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Re: Release Notes
« Reply #326 on: March 19, 2023, 10:26:41 AM »
March 19, 2023 (Sunday)

Zorkbob the Inhaler
- Dropping something while drawing a weapon no longer makes the draw fail
- Getting disarm attempt reversed now provides chence for skillgain, as it is a failure
- Difficulty messages for craft shown via analyze now use same calculations as actual crafting
- Reformatted output when crafting
- Changed difficulty messages and percent chance of success to better convey the challenge
Halaster


Halaster

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Re: Release Notes
« Reply #327 on: March 26, 2023, 09:32:59 AM »
March 26, 2023 (Sunday)

Zorkbob the Inhaler
- Updates some starting options for a few tribals
- Can now provide 'clan' argument with analyze to show only recipes that require clans that you are a member of.  Does not interfere with skill filer
     example:
          analyze branch clan
          analyze branch clan woodworking
- Cleanup of a couple of staff commands

Halaster
- Fixed some confusing messaging on a couple of psionic skills


Halaster


Halaster

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Re: Release Notes
« Reply #328 on: April 02, 2023, 10:09:48 AM »
April 2, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed long standing bug in the spell 'dispel magick'
- Fixed bug in starting locations where languages were being applied incorrectly.
- Fixed long standing bug in how books work.
- Fixed long standing bug in how skill values are calculated and displayed to staff
- When a skimmer is piloted, those standing will no longer have a chance to fall
  off, only a chance to be forced into a sitting position.
- When on a skimmer or cart and an item is dropped it will attempt to land on the
  cart or skimmer, provided there is room.  Otherwise the item will be dropped
  into the room.

Oleupata
- Poison resistance tweaked so that Dwarves are harder to poison than other races, per documentation
- Poisons converting from onset to active no longer echo repeatedly to the player because this was causing confusion.

Halaster
- Combat overhaul, see https://gdb.armageddon.org/index.php/topic,59208.0.html
« Last Edit: April 02, 2023, 10:14:11 AM by Halaster »
Halaster


Halaster

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Re: Release Notes
« Reply #329 on: April 09, 2023, 09:37:29 AM »
April 9, 2023 (Sunday)

Zorkbob the Inhaler
- Corpses from silt creatures will now float on silt when they die
- During character creation, choosing a full guild elementalist for guild does not block the player from picking a karma subguild

Halaster
- Fixed a series of crash bugs
- Added framework for a new mechanic with certain Nilazi magicks
- Bugfix with an agility-based combat calculation
- Assessing a weapon (and viewing in a shopkeeper's inventory) will now give you more information about its affect on combat.  For example:

     You assess an obsidian longsword...
     ...it is primarily made of obsidian.
     ...if used two-handed it will not slow you down at all.
     ...if used in one hand it will slow you down a little.
     ...seems to be a slashing weapon of below average quality.
     ...it is very light.
Halaster


Halaster

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Re: Release Notes
« Reply #330 on: April 16, 2023, 09:18:11 AM »
April 16, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed issue with 'universal corpse' showing up in rooms
- Fixed issue with some script incompatibilities

Halaster
- If a weapon weighs less than 5, it won't slow you down no matter what in combat
- REMOVED the combat damage penalties for low strength characters
- Fixed some issues with low-end damage numbers
- Improved some staff-related information gathering on characters
- More crash fixes
« Last Edit: April 16, 2023, 09:27:53 AM by Halaster »
Halaster


Ath

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Re: Release Notes
« Reply #331 on: April 20, 2023, 09:56:11 AM »
April 16, 2023

Ath
- Updated Mekillots to not be as constipated, poo mounds should be more often found on Salt Flats.
-- poo mounds can be worked with tools like any deposit:  use shovel mound
-- some objects in mounds can be broken open:  break <object>
-- buyer of said poo is in Northeastern section of Allanak Bazaar
Ourla:  You're like the oil paint on the canvas of evil.

Halaster

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Re: Release Notes
« Reply #332 on: April 23, 2023, 09:22:46 AM »
April 23, 2023 (Sunday)

Zorkbob the Inhaler
- Can no longer dispel Allanaki elementalist gems
- Fixed a poison bug
- Fixed a bug with armor points loading with the wrong default amount

Halaster
- Fixed a crashbug with a Nilazi spell
- Increased gain of the skill Hack to be the same as other combat skills like kick
- A notification is sent to someone when they branch a skill
Halaster


Brokkr

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Re: Release Notes
« Reply #333 on: April 28, 2023, 04:33:31 PM »
April 28, 2023 (Friday)

Brokkr
- Changed Jal salt seller to optimize for full bags of salt, rather than minimally filled bags of salt.

Halaster

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Re: Release Notes
« Reply #334 on: April 30, 2023, 10:31:06 AM »
April 30, 2023 (Sunday

Halaster
- Elementalists spending time around Nilazis will find their days becoming unpleasant sometimes
               - Unmanifested Nilazi's have nothing to fear
               - Unmanifested elementalists also have nothing to fear
« Last Edit: April 30, 2023, 10:44:56 AM by Halaster »
Halaster


Halaster

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Re: Release Notes
« Reply #335 on: May 07, 2023, 09:49:48 AM »
May 7, 2023 (Sunday)

Halaster
- Tweak to Elementalists and Nilazi interactions
- Updated sap so that you can only use staff and smaller.  Mauls and bigger are too big.
- Increased command input length from 256 to 300.  This means you can have 44 more characters on emotes.
- Firebreather spell can now be cast in combat
- Fixed bug so that NPC's no longer heal health, stun, stamina while in combat
- Fixed bug with riding calculations for full guild elementalists
- Updated multipliers for stun and health damage for the following:
        - lowered stun damage multiplier for waist location by 62.5%
        - lowered stun damage multiplier for piercing/stabbing weapons by 31.8%
        - lowered stun damage multiplier for bludgeoning weapons by 16.7%
        - raised stun damage multiplier for chopping weapons by 60%
        - lowered health damage multiplier for wrist location by 40%
        - lowered health damage multiplier for waist location by 25%
- Added a rare mount to the feed system
- Desert elves now have a minimum of 1 stamina loss in the city, instead of 0
- Added feature where in combat you can type "assist clan" or "assist tribe" and it will have you assist the first person in your clan that you can see.
- Updated 'after' delay on threaten command to go down as skill level goes up

Zorkbob the Inhaler
- Fixed bug where certain light objects would last forever but shouldn't
- Fixed bug where damaged armor was sold at much higher prices than it should
- Fixed bug where coin weight was slightly different in packs vs in inventory
- Updated statistics logging (number, locations of players) for future use
- Fixed typo in damage message from 'torn' to 'tear'
- Can no longer hunt in rooms where you cannot see
- Added the word 'tool' to crafting messages that tell you what tool type is required
- Fixed issue with some affects flags
- Fixed a crash bug with falling
Halaster


Halaster

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Re: Release Notes
« Reply #336 on: May 14, 2023, 10:52:01 AM »
May 14, 2023 (Sunday)

Halaster
- Fixed missing wear-off message for a Nilazi spell
- Fixed bug with Nilaz/Elementalist interactions
- Thryzn now available as 1 karma option - note these still require approval before hand, they're just like desert elves now
- Combat delay between attacks normalized to be more consistent. Large variations are still possible, but less likely.  This should result in slightly more consistent, faster attacks.

Zorkbob the Inhaler
- Fixed bug with 'pack' command showing improperly formatted list
- Fixed crash bug with shopkeepers
- Introduced Global DB Variables, which will allow staff to modify game certain mechanic values without reboots
Halaster


Halaster

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Re: Release Notes
« Reply #337 on: May 21, 2023, 10:11:21 AM »
May 21, 2023 (Sunday)

Zorkbob the Inhaler
- Tweaks to the Global DB Variables

Ataraxis
- Code to support denied applications being edited or deleted for the web application process

Enthemu
- New instance of SimRaider deployed.  What could it be?!
« Last Edit: May 22, 2023, 10:50:50 AM by Halaster »
Halaster


Halaster

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Re: Release Notes
« Reply #338 on: May 22, 2023, 08:54:50 AM »
May 22, 2023 (Monday)

Zorkbob the Inhaler
- Fixed to some Javascript functions
- Numerous bugfixes with Steal command
- Bugfixes to Glyph and Snare spells
- Fixed situation with note objects where an uninitialized array could be paged to a player causing garbage lists
- Fixed crash bug with Shadow Punch spell

Ataraxis
- Fixes submission validation to allow submission when there's a denied application
- Removes Tuluki citizenship tattoos when resubmitting denied application (so they can be re-applied, put somewhere else, or not exist if origin in changed)


EDIT:  Removed the Shadow Punch fix for now, as it was causing an issue with combat.
« Last Edit: May 22, 2023, 10:43:47 AM by Halaster »
Halaster


Halaster

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Re: Release Notes
« Reply #339 on: May 28, 2023, 09:40:39 AM »
May 28, 2023 (Sunday)

Zorkbob the Inhaler
- Fixed a few cases where true sdesc was being shown when it shouldn't have been
- Fixed bad messaging in a couple of spells
- Re-released the Shadow Punch fix, this time fixing it.

Halaster
- Changed 'new' on armor condition to be 'scuffed'.  New was misleading as it meant slightly damaged.
- Fixed crashbug when a staffer used the behead command
Halaster


Halaster

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Re: Release Notes
« Reply #340 on: June 03, 2023, 09:56:31 AM »
June 3, 2023 (Sunday)

Zorkbob the Inhaler
- converted a threaded staff command into a SQL query as a prototype for future work

Halaster
- Improved how aggressive code and npc_brain code interact
- Some code for a world plot (oooo, mysterious)
- Reversed armor repair so that lower skill can repair easy stuff, masters are needed for highly damaged armor
« Last Edit: June 03, 2023, 09:58:17 AM by Halaster »
Halaster