Names!

Started by The Silence of the Erdlus, June 23, 2015, 07:31:35 PM


I just make my fucking names up. That's usually one of the hardest parts of my characters, coming up with a name.

One day, we will eventually run out of names to copy.
And then we'll just name our characters 'Dude, Man, Fella, Broad, Chick, Dame, Lass', ect.

I use a baby names website to get started, and then work my magic on a name that speaks to me.
Former player as of 2/27/23, sending love.

Six of the ten PCs on my account have a name ending with 'n'.  To name characters, I pick a trait, and find a name in a language I like, then alter it to my liking.

Arjuna is 'shining' or 'famous like silver' in Sanskrit.  I modified the name to Arjaan and after watching Flight of the Conchords, I shortened it to Arj.

Huldr is a male version of an Old Norse name meaning 'secrets'.  I modified the name to Hurlen based on a friend's last name, Hurley.

I can't remember any other names I'm allowed to talk about, but that's usually what I do.  I sometimes will just pick a trait and google names that have that in their meaning.

  163) <redacted> - Alive

I am out of names myself, I literally mash my hands on the keyboard for inspiration. Occasionally I faceroll. Not joking.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: Alesan on June 24, 2015, 12:52:57 PM
http://www.rinkworks.com/namegen/

Almost all of my names come from this. The advanced interface is especially useful if you want a name with a certain sound. I just refresh the page until something sounds good.

Same here, but I tend to just use the Simple Interface sections.

Quote from: John on June 24, 2015, 03:36:29 PM
Quote from: LauraMars on June 24, 2015, 03:20:08 PM
I love naming my characters after old Armageddon characters or names from the history page.
I've been guilty of reusing names of people in game I once knew (years after their death).

And I'm the one who is guilty of reusing names from PC's long dead from clan forums or names from the player submitted logs.
Fredd-
i love being a nobles health points

Quote from: Barsook on August 07, 2015, 09:05:55 AM
Quote from: Alesan on June 24, 2015, 12:52:57 PM
http://www.rinkworks.com/namegen/

Almost all of my names come from this. The advanced interface is especially useful if you want a name with a certain sound. I just refresh the page until something sounds good.

Same here, but I tend to just use the Simple Interface sections.


It's the only name place I've ever used.
I also keep an Smemo note on my phone of.names I come across that I like.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

I tend to go through the alphabet or all of my characters have S-names. And I try to vary the endings, too, or I end up with a lot of -a.
Former player as of 2/27/23, sending love.

Foriegn fruits words places and last names. I have a note pad on my phone where I write them down.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

I seem to be able to think of names by just saying them and getting the ones down that sound good for me.
Fredd-
i love being a nobles health points

August 07, 2015, 08:40:44 PM #36 Last Edit: December 13, 2015, 06:29:48 AM by RogueGunslinger
Names come easy to me, and I generally don't get hung up on them. Sometimes I even give my character two names, one that their friends call them or a nickname, and then their real name. But sometimes I like letting that happen naturally in game. Ya'll are great at giving people nicknames.



Moredaught
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: The Silence of the Erdlus on June 23, 2015, 07:31:35 PM
Running out of good ideas for names? Here:

Old Norse Names
-------------------
Alvida
Asger
Asmund
Balder
Brandt
Calder
Colden
Eerikki
Einar
Embla
Erico
Fiske
Frey
Geir
Gosta
Gunilla
Hakon
Haldor
Halvar
Havardr
Hege
Hella
Hillevi
Inge
Ingolf
Inkeri
Iver
Jari
Jerrik
Jorunn
Keld
Kustaa
Latham
Olavi
Olle
Ove
Ragna
Rangvaldr
Runa
Saga
Sigfrid
Signe
Sigrun
Solveig
Solvi
Sveinn
Sylvi
Tait
Thora
Tordis
Toril
Trygve
Tyr
Ulf
Unne
Vidar
Welch


Arabian Names (these are all gods, probably not standard everyday names)
---------------------
Abgal
Aglibol
Al-Qaum
Astarte
Atargatis
Atarsamain
Athtar
Beelshamen
Bēl-Šamīn
Bēl
Bes
Dhul
Khalasa
Dushara
Ilāh
Hubal
Malakbel
Manaf
Manāt
Nabū
Nebo
Nasr
Nergal
Nuha
Orotalt
Ruda
Shams
Samas
Sīn
Nanna-Suen
Suwa'
Theandrios
'Uzzá
Wadd
Ya'uq
Yaghūth
Yarhibol
Yatha


Wow, just noticed this outstanding post.  I had actually written something similar, and I'll post it below since it's already written, LOL.

Quote

Names

There's been an above-average level of Out-of-Game Reference (OOG-Reference) names lately in game.  I don't personally have a problem with this.  To me, if you're four RL hours into a Byn mission, and you finally find the cave where the mysterious elf-treasure is suppose to be stored, only to find out...
...the cave is completely empty, then I don't have a problem with someone breaking character and quipping:

OOC:  These are not the droids you're looking for

LOL.  To me that's funny.  Granted, as funny as I find that, the staff may disagree, so you're stuck arguing with them at this point.  And for what it's worth, I'm greatful for their intervention.  After all if the staff didn't crack down on stuff like this, then everyone would be doing it.  If everyone did it all the time, Arm would no longer be an engaging post-apocalyptic simulation, it would be a joke game.
That being said, I think that names specifically deserve some attention.  Besides the frequency of American names appearing in game, I think the name system is problematic.  Let's temporarily put aside my dislike of the policy of forcing people to have their character's name as a keyword. 
For starters, the requirement to have a unique name for each character is pretty wonky.  While I won't exactly call myself a world citizen, most cultures that I've a working knowlege of (e.g. Korean, American, British, Arabic, Russian, French, etc.) all tend to draw from a fairly small list of names.  In fact, in the case of five of the above, they all draw from the *same* list of names, even though the pronouciation will vary across language groups. 
I think it would be handy if we as players (not necessarily with staff involvement) could arrive at a list of common names.  While I disagree that names say a lot about an individual, I think names say a lot about that person's parents, and to a lesser extent about their upbringing.  It's mildly disruptive to me to meet someone in game and have zero etymology about their name. 
Sometimes that's a good thing.  In any naming system, some people will deliberately eschew conventions, and some will do so accidentally.  Moreover, in a fantasy video game filled with elves and dwarves there is no concrete reason to completely standardize on anything.
But I myself would like a list of common names, and think that Pre-Islamic, Persian, Turkish and Byzantine might make excellent sources.  Obviously if this is to be non-compulsory, other sources might be okay as well with staff approval. 
Just one word about style - shortish names are kind of an American thing.  Bill, Joe, Bob - Americans, particluarly mid-Westerners like short names, but this doesn't really fit Zalanthas.  If you feel the need to shorten names, at least please don't treat longer names as strange, longer names are the norm.  Three syllables may be a comfortable minimum. 


Quote from: ibusoe on September 22, 2015, 03:19:54 PM
stuff

This feels awfully authoritative to me. Where are you getting the assertion that names of Zalanthas should be several syllables? Why do you feel we should be using names that have some basis in real life culture so you can ascertain meaning from them?

I agree, at least, that there should be such a thing as a "common" name, and not just Amos or Malik.

Quote from: Alesan on September 22, 2015, 05:29:25 PM
Quote from: ibusoe on September 22, 2015, 03:19:54 PM
stuff

This feels awfully authoritative to me. Where are you getting the assertion that names of Zalanthas should be several syllables? Why do you feel we should be using names that have some basis in real life culture so you can ascertain meaning from them?

Good question!  Well very few cultures appreciate short names.  Short names relate to like American Cowboy culture, which is an almost quintessentially American thing.  I think American game designers sometimes have a skewed perspective because America is so very different from the entire rest of the world in a few odd ways.  It's odd when Arm is like America in those specific ways, because it makes the game feel weird.  People are welcome to debate whether Allanak is more like Byzantium, or whether Tuluk is more like Cairo, or whether Red Storm is supposed to be like Timbuktu...I'd value people's thoughts on this.  But the short name thing is just flat out wrong.
...however the game is mostly played by Americans.  And sometimes shorthand is just plain handy.  The popular phrase, "Tek's balls!" needs to roll off the tongue, it doesn't have the same ring as "Tektolones testicles!"  But if you want to use shorthand, at least giving a nod to longer names is appreciated.  Tektolnes is a longer game.  Muk-Utep is...at least proper.  Bill and Joe and Bob are just too short.  It doesn't *feel* right.  Quetzelquatl and Narolethotep are much more appropriate.

Should the game use a synthetic language rather than a real one?  Possibly, I just doubt personally that the game has the resources to pull it off correctly.  At best we could mimic Esperanto or something, but even Esperanto sounds a lot like Spanish.  I'd just rather have Spanish at that point, if you see what I mean.  I don't think Spanish would be universally acceptable, because a lot of people would be thinking Cheech Marin rather than the Conquistadors or the Inquisition.  Spielberg did about the best of anyone at constructing fantasy languages for Star Wars, but he's also a creative genius who had linguists on staff.  Arm doesn't have anything like that.  

I tried playing with some of the synthetic language in the game, i.e. the SLK language, and it was a wash.  I've avoided calling too much attention to this because I'm aware of the hard work that went into this, it just isn't working out though.  

Are there times when shorter names and terser communications are appropriate?  Sure.  I'd imagine that in-game military commands and codes and nicknames would be shorter because of the nature of the communications.  I have real life sailing experience, and sailing terminology (which comes from Old English) is terse because a lot of things need to happen at once.

...and sometimes Old Fashioned names are just plain short.  If I recall, the Egyptian sun god is Ra.  Simply Ra.  Why is it so short when a King's name is Tutenkamen?  It just simply is.

Names should tell a story.  I want to understand the story.

I tried throwing a bit of French into my last character...which I wasn't happy with because I felt that for your average player won't be aware of the brutality associated with things like the French Legion, the gritty parts of French Colonialism, French piracy or colonial-era French prisons.  French will likely be too floral for a modern audience.  I'm glad that I tried but I don't think French is the way to go.

Lots of in-game references reference the Levant of antiquity, which might be the way to go, not that I think FW's suggestion of Norse names is bad at all.  I just wanted to see what other people thought because I'm aware of the fact that some of the playerbase are soldiers returning from Arabic countries, and might not be all that happy with Arabic references.  At one time we had a strong Turkish contingency of players, and they might not be happy with a casual treatment of Turkish.  Other players opinions are important to me.  

The unique name thing is bothersome but can be easily corrected.  It's not that Bill and Joe and John are terrible, but it should probably be more Vilhelm and Yoseff and Yonas.  

And what about players that have a different idea?  Fine, if it passes staff approval it's okay with me.  How about people who don't have the time or interest to learn a smattering of Arabic?  That's fine too.  This would be meant to improve game atmosphere for people who are interested in playing it, not to ruin the experience of people who weren't feeling it.


Quote from: Beethoven on September 22, 2015, 05:47:11 PM
I agree, at least, that there should be such a thing as a "common" name, and not just Amos or Malik.

Yes.  This.  This is mainly what I want.  Maybe the staff wouldn't be happy with Noah as a common name?  Okay.  But maybe like Abrahim would be pre-approved as a common and acceptable name.

September 22, 2015, 06:06:40 PM #44 Last Edit: September 22, 2015, 06:11:10 PM by ibusoe
I'd really be okay with a synthetic language, I just don't think we could do one well.  And I'd rather be learning.  Armageddon has challenged me to learn a lot, I learned RL horseback riding so I could play more accurately.  

Maybe we could put this to a vote?  I would be totally okay with a synthetic language I just think a real life language would be better.

EDIT:  ...and like maybe there could be a list of names that are common in the north while being rare in the south?  I'd rather have my character picked on for having a Northie name than a northie accent, with all respect for the accent code.

I'm just not understanding the requirement that we equate Zalanthan culture with IRL culture. So short names are an American thing. So? Names in earth culture are also based on written language, not primarily spoken language. It seems like a completely different ballgame to me. I can't claim to know how a culture would develop their naming system without written language, but I feel like it might play a part, and you seem to be asserting a lot of your own opinion as if this is the way it should be in the game. It's not necessarily true, and I admit it's not necessarily untrue, either. It's a discussion of opinions.


Having a sense for common names with a flavor for region wouldn't be a bad thing, though. I'm just not sure we need to police name length... at all.

Quote from: Alesan on September 22, 2015, 06:31:43 PM
I'm just not understanding the requirement that we equate Zalanthan culture with IRL culture. So short names are an American thing. So? Names in earth culture are also based on written language, not primarily spoken language. It seems like a completely different ballgame to me. I can't claim to know how a culture would develop their naming system without written language, but I feel like it might play a part, and you seem to be asserting a lot of your own opinion as if this is the way it should be in the game. It's not necessarily true, and I admit it's not necessarily untrue, either. It's a discussion of opinions.


Having a sense for common names with a flavor for region wouldn't be a bad thing, though. I'm just not sure we need to police name length... at all.

Thank you.  Disagree that it's an opinion based issue. 

But yeah, that's one of the things I was worried about, was the idea that somebody would be policing.  In fact, staff are already policing names but they're doing so based upon decade-old policy. 

I think that if a standard would be developed, it should be opt-in only.  Like if there were a list of pre-approved names, you'd be completely free to use one of those names, but if you had something more creative in mind, you just submit your idea to the staff (hint:  you already have to do this). 

So if anything, it would streamline things and create less policing.

Please, keep the criticism coming - my last two ideas were kind of bombs so I'd be happy if this one got off the ground.

As ever with people trying to bring history in on their side, I want to note that short names really aren't some kind of special American thing. Not even short full names are. Chinese names, for example, have regularly been bisyllabic for millennia now.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

September 23, 2015, 09:09:50 AM #48 Last Edit: September 23, 2015, 09:28:13 PM by Inks
Yeah, what Patuk said. Don't try to foist your own opinion and tout it as fact please. Vietnamese names are also often extremely short.

I will just use keywords with long or unusually spelled names. The same argument could be made why isn't every name phonetic due to basically non-existant literacy? Because it's a fantasy game.

Here are a list of Dark Sun names, they are mostly between one and three syllables.

http://www.twinmooncircus.net/n_official.htm

Quote from: Patuk on September 23, 2015, 08:02:13 AM
As ever with people trying to bring history in on their side, I want to note that short names really aren't some kind of special American thing. Not even short full names are. Chinese names, for example, have regularly been bisyllabic for millennia now.

That's a good point.  It's funny, I caught the same thing when I was on my way home from work, but you beat me in.

...looks like something got by you as well , though.  I specifically mentioned Korean as a culture that I have passing familiarity with, and they also tend to favor short names, at least for people.  Juche!

But I have no excuse either.  I'd actually gone for beers with a guy named Lee this weekend.  Lee.  Which could be shortened to Le, in theory.  Two letter word.  LOL.

Armageddon as a game has to reference something from Earth though, unless we were playing a *really* abstract game like Tetris.  But even Tetris references gravity.  Maybe chess?  Other than the piece names the game is really abstract.  Armageddon isn't that Abstract, it's essentially like a chunk of the Byzantine empire got dropped into the middle of a desert on a bad day in the middle of a drought, plus dinosaurs plus racism plus monsters plus evil mages.  Not really that abstract.

I got permission from the staff to explore the issue further, so I'll be making a poll so that everyone can have a say that wants to.

Serious question, though:  Do you think people would be happy if I actually made a Mongolian type warrior?  I've been wanting to make one for a while but I always assumed it would bother people.