Sparring Dummy Reform

Started by RogueGunslinger, June 23, 2015, 10:05:48 AM

June 23, 2015, 10:05:48 AM Last Edit: June 23, 2015, 10:07:36 AM by RogueGunslinger
They should be there, every morning and afternoon where training would occur, in every clan that has drills to practice. I see no good reason to drag them off when they are the only way two people can train some skills without a third person.

They should also allow for combat-skill gains to help make up the difference between indie hunters skilling up and a military clans skilling up, or for off-peak players who have nobody around to train with.

Do you have any ideas that can make dummies better?


Quote from: Desertman on June 23, 2015, 10:09:06 AM
I like them how they are.

You don't even think they should be around for guard training?  ???

Quote from: RogueGunslinger on June 23, 2015, 10:12:01 AM
Quote from: Desertman on June 23, 2015, 10:09:06 AM
I like them how they are.

You don't even think they should be around for guard training?  ???

Not particularly.

They are basically a "heavy bag". Hitting a heavy bag doesn't make you better at fighting. It is there to improve your strength, your power, and your conditioning. Also arguably your technique as it relates to throwing shots with proper form, but one might argue that plays into improving your strength and conditioning more than anything else (since everyone knows using proper form makes you a lot stronger and makes you use a lot less energy, which is one of the main benefits of learning how to do it right).

Now, if you want to argue that they should potentially improve endurance and strength based on how often you use them because "realism", then I would say there is something to stand on there.

I don't think staff will ever do that, and I really don't think they should due to possible and almost probable abuse concerns.

In short....it's a heavy bag.....the only gains you SHOULD get realistically, you never will because of abuse concerns.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

In terms of how often they are "out", I don't care if they leave them out all day every day....so long as they don't benefit coded skills in any real measurable way on any level.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

June 23, 2015, 10:36:01 AM #5 Last Edit: June 23, 2015, 10:55:33 AM by RogueGunslinger
 The very fact that you CAN'T train strength, endurance, technique, and form. The fact that you can't drill a sword-strike repeatedly in order to get better at it, means that there is no other method to show progressive gains in a training environment than to spar with another PC, or NPC. That itself is not in any way realistic. Sparring is not the only way to get better at things in real life.

How integral do you think the parts of your training that have nothing to do with another person are in MMA? Conditioning technique, strength, accuracy, endurance. How important would you say those things are to learning the skills you need to be a fighter? Why not represent that through skill gains on dummies?

I think I have bad luck with clans, but so far, in my experience, it means you're stuck trying to work up your skills alone a lot of the time.  In clans who restrict their recruits' access to outside sparring partners or hunting alone, why make it even less appealing to forgo playing the indie?  Everything we do to make it harder on a clanned combat PC just makes for more independents.  I myself have nothing against that, but there's a lot of discussion on here about the subject.

It's interesting that different clans have the bags out for different amounts of time, too.  Some put them away at mid-morning, some at noon.


I'm OK with having practice dummies for guard practice in clans where guard practice makes sense.

I think I'd only be OK with better skill gains on practice dummies but only up to "novice" or something.

I'm also OK with them as they are: roleplaying props.

Dummies should be replaced with instructors in clan halls. These would be scripted to prevent abuse, but assuming Armageddon's scripting capability is as good as ROM 2.4s, that shouldn't be an issue. Fighting an actual NPC, rather than a bag which probably isn't going to move very often, is a better way to attain actual ability.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

If the argument is to keep things even with independents, who risk the danger of losing their character when they go do what they do, I disagree. Clan play is relatively risk free and added bonuses justified by keeping up with the Indies isn't justified.

I think having sparring dummies around for guard practice is fine, if not ideal. Can't guard a ham sandwich? How about a bag of sand? Seems like a perfect practice tool. Overlapping playtimes in clans can be difficult to get trsining time in, Sometimes training has to happen when the prople are around or it never happens. Training dummies should be available all the time.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: The7DeadlyVenomz on June 23, 2015, 11:26:14 AM
Dummies should be replaced with instructors in clan halls. These would be scripted to prevent abuse, but assuming Armageddon's scripting capability is as good as ROM 2.4s, that shouldn't be an issue. Fighting an actual NPC, rather than a bag which probably isn't going to move very often, is a better way to attain actual ability.

I like that idea. Getting to relative 'journeyman' level from training in a compound should be a given, not something to crack down on. I also think there should be obstacle courses that you can train on, which again would only help you reach that mid-level capability, but would get you past that awful newbie stage and provide a great roleplay prop.

Climbing walls, climbing ropes, outdoor maze-like courses for training sneak and hide and tracking, etc.

Further improvement beyond advanced would require specialized training with clan members. That makes total sense and gives off-peakers and underpopulated clans a needed boost.

Unless you really want everyone running outside to train on <redacted> and <redacted>.

Quote from: The7DeadlyVenomz on June 23, 2015, 11:26:14 AM
Dummies should be replaced with instructors in clan halls. These would be scripted to prevent abuse, but assuming Armageddon's scripting capability is as good as ROM 2.4s, that shouldn't be an issue. Fighting an actual NPC, rather than a bag which probably isn't going to move very often, is a better way to attain actual ability.

In that vein they could also come out, give a nicely written lesson over the course of 10 mintues, and then use teach on you.

Tor Academy would be amazing.

I like the idea of an NPC that comes out and runs you through "drills" at certain times.

You are required to actually "do the drills" by typing in the corresponding commands when commanded etc....

If you do, you get the gains as if the instructor taught you with the "teach" command. If you do not, you do not get the gains so that people won't just sit and AFK the whole thing repeatedly while fapping it to pron on another screen.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Quote from: The7DeadlyVenomz on June 23, 2015, 11:26:14 AM
Dummies should be replaced with instructors in clan halls. These would be scripted to prevent abuse, but assuming Armageddon's scripting capability is as good as ROM 2.4s, that shouldn't be an issue. Fighting an actual NPC, rather than a bag which probably isn't going to move very often, is a better way to attain actual ability.

Really like this idea.  Have a +1.

I don't think that an NPC instructor is going to help my immersion or skill progress at all. If you have no clanmates to learn from, hire more clanmates. If you have clanmates but aren't learning from them, address it ICly. I don't like the idea of free teaches from an NPC. I prefer having that RP from another player. Making this an NPC activity takes away from one of the only meaningful intra clan RP topics available.
Useful tips: Commands |  |Storytelling:  1  2

All Allanak clans should have spiced-out rinthi elves (captured and kept in cages until needed), that they keep around for the sole purpose of having their recruits kill as part of their training.

June 23, 2015, 04:45:19 PM #16 Last Edit: June 23, 2015, 04:47:01 PM by RogueGunslinger
Quote from: Harmless on June 23, 2015, 04:10:57 PM
I don't think that an NPC instructor is going to help my immersion or skill progress at all.

Why not? How is an NPC instructor in a city suddenly more immersion-breaking than an NPC combatant in the wild? Why wouldn't it help skill progress?

Quote
If you have no clanmates to learn from, hire more clanmates. If you have clanmates but aren't learning from them, address it ICly. I don't like the idea of free teaches from an NPC. I prefer having that RP from another player.

Off-peak players and clan ebb and flow be damned, right? All the while some hunter/crafter/thief type is out there just doing his thing and excelling quickly, while all that training your soldier/merc character is supposed to be doing is completely ineffectual.

QuoteMaking this an NPC activity takes away from one of the only meaningful intra clan RP topics available.

How is it taking anything away? It's not like suddenly people are going to stop training with each other, that could still be the far superior method of training. Only there might actually be someone around on "desert survival training" day to train you how to survive in the desert. Or someone around on bodyguard training day to help you train bodyguarding. That would be nicer than the mostly meaningless sparring that usually happens.

Quote from: Clearsighted on June 23, 2015, 04:42:56 PM
All Allanak clans should have spiced-out rinthi elves (captured and kept in cages until needed), that they keep around for the sole purpose of having their recruits kill as part of their training.

Arm has the arena games for that. (Though we also chased a newbie out to the desert and used him for tracking and archery training.)

There is literally no reason under the sun for there not to be NPC instructors that don't immersion. I'm on my phone now, but when I get to my computer, I'll outline a basic script for what I'd expect from a NPC instructor. And yes, it would account only for training alone. The scripting would simply not allow two PCS to be in the same room, learning from it.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Yeh, I decided not to work up this example. It would take too long, and I'm not in the mood to spend a bunch of time doing this at the moment. Regardless, scripting in ROM 2.4 could handle this, so I suspect Armageddon's scripting system could as well.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

June 24, 2015, 11:34:10 AM #20 Last Edit: June 24, 2015, 11:38:09 AM by Chettaman
I don't think it was an intentional thing to do, but scheduling guard training for the afternoon and then having the dummy used for said training show up in the morning was a mistake.
This can easily be fixed by a bunch of people saying, ''eff the schedule! We do what we want!'' and then guard train during the morning (or whatever specialized training) and ''normal'' train during the evenings.

An NPC instructor would be cool. ... but to be honest, I'd prefer there weren't one. It could be like an animal that spawns and when you /actually/ kill it - it emotes limping out of the training hall or something and you have to wait for another to spawn. Still. I don't want one.

If you guys want cool ways to train your skills that are most likely not going to be trained you should become more creative and ask your leadership to do the same. Because you may not of realized, but training could mean more than combat. More than coded gains.

SCENARIOS! : you're a bynner - it's dawn and you're ready to beat your comrades to death! But sarge badass has a better idea... He gathers you idiots together and you run. You run to the exit of the city and you run around the city one whole time. You might even do it again. You might even sing while doing it. But no doubt you come in through the other gate and now you and your tired idiot buddies are gonna run back to the compound finally. No run skill?
: it's noon and it's time for desert survival training! This is where you learn to survive in the desert and sarge badass is the man with the plan. He gathers you idiots together and you walk. You walk into the desert with nothing but a tent, your clothes and armor and weapons. You don't know where you're going because sarge badass is going to get you lost on purpose. And then when you get to wherever the eff he wants he's going to vote/choose one of you idiots to get everyone back safely or maybe he'll alternate idiots during the event. At any rate you're in the desert and you're learning to survive.  --- let's say you did go out with mounts (like smart people) sarge badass shows you the known routes and explains each in detail. He brings you to a specific location so that you can learn and experience the place for later missions. He also belittles you a bunch. Who can't make up a reason to practice skills in the desert?
: It's noon again and sarge badass has a good idea for weapons training. You're all going to practice whatever cool combat move he tells you to do and you're going to do it until you're tired of it because you've mastered the burning dragon dance, can do it forward and backwards, and again you're really damn tired of it. Then he'll teach you idiots something about the slashing and/or duel-wield or two handed skill. You might even drill it once or twice by actually doing combat or something.
: Good morning, new boots! Sarge badass is kicking people's bunks and knocking shit all about because some idiot left some trash on the ground outside the barracks. ... at least he said someone did. Anyway he makes you low-crawl to the yard to put you through some excersize drills and then send you all back to training as usual after some belittling.
: Your sarge badass hangs up a rope out in front of the gaj. He, of course gets permission to do so because he's a rule follower, expert, professional and badass. His instructions are; if you want to go inside the gaj, you've got to climb that rope up and down one at a time. You can't do it - go back to the barracks and be mad you can't make your goals a reality and blame yourself. Giants need not do this... lessons learned after having to pay for broken balconies. You're not even on duty!? Can he really ask you to train?! ... well. He hung two ropes. Now you can race and make it a game. Now do what the eff he says and have fun.

In the event that there is no sarge badass present: Get permission from him before hand or wish up or whatever to able to do such training while he's not around. You know... vote for a leader of training that day. Take turns, pick the same person. Just make it happen. Leadership is important.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

I would be all for a sort of an "auto-teach" NPC that runs through drills on certain days, rather than setting up sparring dummies all willy nilly. Since the teach command is based on the skill of the teacher, you could make the Tor trainer be master slashing, but the Salarr only has Jman, and you won't likely advance much past that. But in the same vein, a Salarr trainer may be a master at riding whereas a Tor trainer is unlikely to give many shits.

Even if that coding isn't there, I'd advocate for sparring dummies to be put out EVERY morning until High Sun. Sometimes, you only have a couple people in your clan and it'd be nice to do a guarding drill or something once in a while.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I don't think I've ever received noticeable skillgain from the teach command.

Anyway, this thread isn't really about dummies.

Guard and rescue are easy to train with 3 PCs.  You just have to sit down and say, "Hey, every time we get three PCs together, we're gonna run guard/rescue drills until everyone gets some fails, then we'll do whatever the fuck we're supposed to be doing."  (Since you kind of have to spar during this, you MIGHT AS WELL start your sparring day by doing Gith-Byn-Merchant, folks, otherwise you're wasting training potential.)  Yes, the assassin/outdoorsmen and the burglar/master tailors may bitch about having to do something where they don't have the necessary skill at all, but fuck them...they're sparring during it, so they can deal.

Combat skills have already been discussed.  After a point, they go up painfully slowly if you don't get yourself in the proper circumstances.  That being said, my record for getting to (journeyman) in my primary weapon and in my "style" skill is 3 days 10 hours, with average human wisdom...and basically nobody is suggesting that a dummy should get you beyond (journeyman).  You really ought to be able to do it in a reasonable time via regular sparring, unless your "days played" stat is heavily padded by mudsex and AFKing.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Having dummies out every day, instead of "only on Huegal and Ocandra" or some of the weird ass days, would make it easier in those clans where you might ONLY have a couple people around at most given times. Perhaps with consolidation this isn't as necessary but its still a problem.


The idea of a "trainer" NPC was for those people in a clan that maybe don't have consistent playtimes, or have a hard time finding other people. Nothing is worse than joining Salarr on all these promises that you're really a great hunter and learn well, but after a year of being there you've shown no real improvement. Though admittedly, the trouble would be making it so that a year in a GMH wouldn't NECESSARILY be equivalent to a year as a Bynner.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

+1 to sparring dummies being present every day.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors