Random idea on Ranged attacks and NPCs.

Started by KankWhisperer, May 10, 2015, 07:27:08 PM

Shoot or throw at NPC X, an animal.

Hit or miss, if NPC X already set to flee or is set aggressive, it has a chance to flee self.
Hit or miss, if NPC X is not set to flee or aggressive, if size < dwarf then chance to set NPC to flee or if size > dwarf, chance to set NPC to aggressive.

Chance to flee self increases as percentage of health decreases.

Yep.  Just sitting there getting shot doesn't make much sense to me.
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This is a GREAT idea. Makes things more realistic.
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Healing up/ regaining stamina that fast doesn't seem that realistic either, or have they changed the NPC code?

Quote from: solera on May 10, 2015, 10:04:28 PM
Healing up/ regaining stamina that fast doesn't seem that realistic either, or have they changed the NPC code?

I don't think either one of these cases were mentioned by OP. I agree that they aren't very realistic, but if you want to see changes on that you might want to create a new topic regarding those issues.
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Quote from: slvrmoontiger on May 10, 2015, 10:07:33 PM
Quote from: solera on May 10, 2015, 10:04:28 PM
Healing up/ regaining stamina that fast doesn't seem that realistic either, or have they changed the NPC code?

I don't think either one of these cases were mentioned by OP. I agree that they aren't very realistic, but if you want to see changes on that you might want to create a new topic regarding those issues.

The kind of overlap, because if you are having to track animals after each shot, that -50HP arrow to the neck might be fully healed in a minute or two by the time you track it down, instead of the animal being nearly bled to death as would be more realistic.
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Quote from: FantasyWriter on May 10, 2015, 10:27:34 PM
Quote from: slvrmoontiger on May 10, 2015, 10:07:33 PM
Quote from: solera on May 10, 2015, 10:04:28 PM
Healing up/ regaining stamina that fast doesn't seem that realistic either, or have they changed the NPC code?

I don't think either one of these cases were mentioned by OP. I agree that they aren't very realistic, but if you want to see changes on that you might want to create a new topic regarding those issues.

The kind of overlap, because if you are having to track animals after each shot, that -50HP arrow to the neck might be fully healed in a minute or two by the time you track it down, instead of the animal being nearly bled to death as would be more realistic.

I didn't realize the heal rate on NPCs was that quick. I know stamina was. Honestly, I never understood why NPCs stamina regen was a lot quicker than PCs.
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If it used "flee self," it would have a chance to flee into the room you shot it from, which would make hunting even easier for most things.  If this chance were present whether on a hit or a miss, people who wanted to hunt who didn't even have the archery skill would use archery simply to avoid having to chase things down.
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Shooting at an animal so that it panics and blunders into a trap (see: you with an ep'd mace) seems like a legit tactic.

May 12, 2015, 04:01:06 AM #9 Last Edit: May 12, 2015, 04:44:01 AM by Molten Heart
While this is a realistic reaction for hunted game, it'd also be realistic to kill game with a single shot to the neck, which I don't think is good for playability.

If npc targets behaved this way, what would a realistic and successful hunt with ranged weapons be like? Will hunters need to chase down the quarry, stay two rooms away, or engage them in melee?
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A percentage for fight or flee response would be really great.
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I'd approve of anything that changes the current mode of shoot countless arrows at an animal that stupidly stands there and takes it.
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Quote from: valeria on May 12, 2015, 08:45:25 AM
I'd approve of anything that changes the current mode of shoot countless arrows at an animal that stupidly stands there and takes it.

I laughed at this wording, It was funny. It is also very true. Shooting countless arrows at an animal that just stands there is boring and very unrealistic.
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Two separate points:

First, for hunting relatively harmless critters that annoyingly "flee self:"
It's only "countless" arrows if you're terrible at it.  Fortunately, the game stupidly allows you to practice archery with a slingshot, and suitable ammunition for slingshots is free and infinite.  It is entirely possible to train yourself up to Robin Hood levels of longbow mastery without ever so much as glancing askance at a bow or arrow.  This is really a non-issue for everyone except subclass hunters who never branch throw on their primary guild.  And honestly, if you're a subclass hunter who doesn't get throw with your primary guild, you probably shouldn't be wasting your time with archery anyway, because either a) you are waaaay out of your element in the desert or b) you have a better element to play with, so to speak.

Second, for hunting beastly aggro mobs from a safe 2-room distance:
I doubt anyone is really asking for this, because the idea of regularly (it still occasionally happens by pure bad luck, which is more or less okay, I suppose) getting facerolled by a tembo because you're ES'ing a bow is even worse than being able to slowly plink away at its stupid hitpoints, when we're talking about a permadeath game.

So...overall, the idea as originally stated would add a massive FUCK YOU to hunters overall, while giving a minor perk to the shitty useless hunters hunting shitty useless shit.  If that's really what you want, fine...but let's at least be honest about it, and stop couching it in terms of realism.
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
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May 12, 2015, 01:23:29 PM #14 Last Edit: May 12, 2015, 01:29:06 PM by In Dreams
On one hand, it would kind of be realistic.

On the other, the delay with throwing  - since I've never shot anything with bow - is pretty gigantic! It's more realistic I could throw multiple things at something running at me, or even running away, before it just insta-fled or strolled in to maul me.

Staff having to take the time to add something of such questionable gain in a coded area like hunting seems silly.

I'd much rather they were allowed to spend their time adding things that enriched roleplay, environment, and story than making you move a room between shots or whatever. I'm fairly sure that creates more fun for both them and us.

Quote from: Synthesis on May 12, 2015, 01:18:35 PM
If that's really what you want, fine...but let's at least be honest about it, and stop couching it in terms of realism.

If you want realism, an archer should get far more than one shot on someone before they can close the range or flee.  Of course, hitting moving targets should be WAY harder and there's no way to factor this into the game right now.

Quote from: wizturbo on May 12, 2015, 05:20:15 PM
Quote from: Synthesis on May 12, 2015, 01:18:35 PM
If that's really what you want, fine...but let's at least be honest about it, and stop couching it in terms of realism.

If you want realism...

Quote from: Synthesis on May 12, 2015, 01:18:35 PM
If that's really what you want, fine...but let's at least be honest about it, and stop couching it in terms of realism.

Edited for clarity?
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: wizturbo on May 12, 2015, 05:20:15 PM
Quote from: Synthesis on May 12, 2015, 01:18:35 PM
If that's really what you want, fine...but let's at least be honest about it, and stop couching it in terms of realism.

If you want realism, an archer should get far more than one shot on someone before they can close the range or flee.  Of course, hitting moving targets should be WAY harder and there's no way to factor this into the game right now.

Thinking in the mechanics of using a bow...... If I was to get shot by an arrow out of nowhere I'd be gone or after the shooter before they are able to draw a second arrow. It's not like the 2nd arrow is instantly in the bow and it still takes time to aim before shooting. I could see if you got shot at by a semi-automatic firearm, but a bow is SOOO much different than that.
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Quote from: slvrmoontiger on May 12, 2015, 07:48:02 PM
Thinking in the mechanics of using a bow...... If I was to get shot by an arrow out of nowhere I'd be gone or after the shooter before they are able to draw a second arrow. It's not like the 2nd arrow is instantly in the bow and it still takes time to aim before shooting. I could see if you got shot at by a semi-automatic firearm, but a bow is SOOO much different than that.

Two minutes in: 12 arrows in 17 seconds hitting every target
https://www.youtube.com/watch?v=2yorHswhzrU
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Quote from: FantasyWriter on May 12, 2015, 08:43:13 PM
Quote from: slvrmoontiger on May 12, 2015, 07:48:02 PM
Thinking in the mechanics of using a bow...... If I was to get shot by an arrow out of nowhere I'd be gone or after the shooter before they are able to draw a second arrow. It's not like the 2nd arrow is instantly in the bow and it still takes time to aim before shooting. I could see if you got shot at by a semi-automatic firearm, but a bow is SOOO much different than that.

Two minutes in: 12 arrows in 17 seconds hitting every target
https://www.youtube.com/watch?v=2yorHswhzrU

Okay, soo if you have a master in archery I can understand that... What's the average though? After all people who post to youtube usually do stuff they can brag about. No one is going to post a video there that shows them taking a minute per arrow and missing the target every other time.
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YouTube Search: Archery Fail.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.