Character Stats + Aging

Started by Malken, April 26, 2015, 12:19:11 PM

Can we go back to discussing how terrible the stats aging system is, please?  :'(
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

I am not okay with how stat aging progresses. It's very punishing.

You either die a runner, or live long enough to see your stats degrade significantly.

All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

April 26, 2015, 12:37:11 PM #3 Last Edit: April 26, 2015, 12:43:58 PM by Malken
Quote from: Saellyn on April 26, 2015, 12:30:53 PM
I am not okay with how stat aging progresses. It's very punishing.

It just makes me want to go back to creating 26 years old only characters.

Each time a character of mine ages, I get a glint of excitement in my eyes at the thought of having some stats being driven out of the "poor" pool, only to face reality the minute I log in followed by a 24 hrs period on how I could suicide that character without Staff noticing it being a suicide  :-[

and lol at HavokeBlue's post, so true.

(I'd even be OKAY with being able to trade one of my CGP for a stat reroll at this point) - If you play long lived characters from youth to old age, then you should have plenty of CGP to use up in your character's life, so that'd be a good trade.

Staff, what do you think about allowing CGPs to be used during a character's life for stat rerolls?
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

If you're so worried about stats, spec app for good stats.
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

i thought its pretty common knowledge that stats dont matter and if you want to be good at combat you need to spar kryl bare handed with lots of rocks in your inv????
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

April 26, 2015, 12:57:23 PM #6 Last Edit: April 26, 2015, 01:02:32 PM by Malken
Quote from: Is Friday on April 26, 2015, 12:50:29 PM
If you're so worried about stats, spec app for good stats.

If I were so worried about stats I wouldn't play the kind of characters I often play and you know it. What gets me is that you barely ever seen an improvement in stats when your character ages even though it's something that you're expecting to happen and it even says so in the docs.

If you make a 25 years old character, you can often expect 2-3 stats to be at the very least in the very good to extremely good range, depending on what you play, but if you start your character at the lowest age possible, or even mid-15, it'll be a miracle if you're out of the below average in all stats, while your agility is dropping like flies by the time you are 25.

I just want the character that starts very young to have the same stats average (as in they will get there by the time he is 25, not that he starts with the same stats average) as the guy that starts at the age of 25, and then keep it steady all the way to old age.

I don't think that's how it works at all currently.

I'm not going to start spending my special apps just because I want my younger (or much older) characters to have decent average stats, tsk.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: HavokBlue on April 26, 2015, 12:51:28 PM
i thought its pretty common knowledge that stats dont matter and if you want to be good at combat you need to spar kryl bare handed with lots of rocks in your inv????
You need BAGS of rocks in your inventory silly!

Quote from: Malken on April 26, 2015, 12:19:11 PM
Can we go back to discussing how terrible the stats aging system is, please?  :'(

I think they push back the start of aging ten years ;).

Quote from: Jihelu on April 26, 2015, 01:02:59 PM
Quote from: HavokBlue on April 26, 2015, 12:51:28 PM
i thought its pretty common knowledge that stats dont matter and if you want to be good at combat you need to spar kryl bare handed with lots of rocks in your inv????
You need BAGS of rocks in your inventory worn over each shoulder silly!
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Bags of rocks...ROCKS EVERYWHERE.

Quote from: Malken on April 26, 2015, 12:57:23 PM

If you make a 25 years old character, you can often expect 2-3 stats to be at the very least in the very good to extremely good range, depending on what you play, but if you start your character at the lowest age possible, or even mid-15, it'll be a miracle if you're out of the below average in all stats, while your agility is dropping like flies by the time you are 25.

I just want the character that starts very young to have the same stats average (as in they will get there by the time he is 25, not that he starts with the same stats average) as the guy that starts at the age of 25, and then keep it steady all the way to old age.


But how many characters have you aged from 15ish to 25ish since they changed how stat aging works (in 2008)? That takes about a year, so it's hard to judge stat aging based on personal experience. I've actually been a little surprised how little stats seem to change, although like everyone else, I'm looking at a very, very small sample size of characters who've aged a decade or so. I have not seen anything I would call "very punishing" but maybe that's later in life than I tend to play.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

Quote from: flurry on April 26, 2015, 01:36:44 PM
Quote from: Malken on April 26, 2015, 12:57:23 PM

If you make a 25 years old character, you can often expect 2-3 stats to be at the very least in the very good to extremely good range, depending on what you play, but if you start your character at the lowest age possible, or even mid-15, it'll be a miracle if you're out of the below average in all stats, while your agility is dropping like flies by the time you are 25.

I just want the character that starts very young to have the same stats average (as in they will get there by the time he is 25, not that he starts with the same stats average) as the guy that starts at the age of 25, and then keep it steady all the way to old age.


But how many characters have you aged from 15ish to 25ish since they changed how stat aging works (in 2008)? That takes about a year, so it's hard to judge stat aging based on personal experience. I've actually been a little surprised how little stats seem to change, although like everyone else, I'm looking at a very, very small sample size of characters who've aged a decade or so. I have not seen anything I would call "very punishing" but maybe that's later in life than I tend to play.

Enough to know that unless they start rising at a much faster and bigger gap at a certain definitive time in your character's life, that many of my young characters would never come to average the stats my 25 years old characters tend to get in the end.

But that's for stats going up.. Stats going down have never been a problem for me to notice :/ From exceptional to extremely good to very good in 2-3 years?

"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

April 26, 2015, 02:15:49 PM #13 Last Edit: April 26, 2015, 02:18:43 PM by flurry
Okay, well if you started a character at age 15 (or so) and played that out for a RL year or so, and did that more than once (since they changed how stats age), you probably have more anecdotal experience with this than I do.

If you care about stats, though (and I'm not saying you shouldn't), it seems like starting a character at the "best" stat age is only setting you up for disappointment. As your character's skills get better, their stats will be declining. Or maybe that's desirable for some reason I don't understand?

I don't know whether stat aging is working as intended, but I definitely agree that, regarding stats, characters should enjoy the benefits (or endure the hardships) of their current age, regardless of what their starting age was. If it doesn't work that way now, I hope it gets fixed. And hopefully anyone who sees signs that it's not working that way have shared that info with staff so that it can be fixed.

So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

April 26, 2015, 02:29:07 PM #14 Last Edit: April 26, 2015, 02:31:43 PM by Malken
Quote from: flurry on April 26, 2015, 02:15:49 PM
If you care about stats, though (and I'm not saying you shouldn't), it seems like starting a character at the "best" stat age is only setting you up for disappointment. As your character's skills get better, their stats will be declining. Or maybe that's desirable for some reason I don't understand?

Well, let's pretend that I'm starting a character at the age of 15, because I want some good reasons as to why he is terrible at what he does, because I want him to /steadily/ improves himself in life, find friends, grow up like we all do, live a real life.. I would also like for stats to sort of follow me along the path. I understand that if I start a character at the age of 15, by the time he is 25, if he survives, his skills should be really good, but his stats might not have followed along and that's kind of a bummer. Is it absolutely necessary that I have great stats to enjoy him? No, not at all, but again, just average stats would be nice. It's almost psychological, you know? Oh, look, my 15 year old guy is now 17 and he's a little stronger, a little wiser and he has a few more health points than before, that's good, he's improving his lot in life and improving physically as well!

But so far my experience is more something like..

Age 15 -

Str - Poor
End - Below Average
Wisdom - Poor
Agility - Exceptional
Health: 95

Age 16 -

Str - Poor
End - Below Average
Wisdom - Poor
Agility - Extremely Good
Health: 95

Age 17 -

Str - Poor
End - Below Average
Wisdom - Poor
Agility - Extremely Good
Health: 95

Age 18 -

Str - Below Average
End - Below Average
Wisdom - Poor
Agility - Very Good
Health: 95

It's just... Meh!
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

I think we agree about how it ought to work. I'm just not sure if it works that way or not, based on my own experience.  :-\
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

if that example is what actually happens, I can see how that'd be really, really frustrating. I think that in this case, a stat boost request should be fair, esp. if your character is actively trying to get stronger through roleplay.
Useful tips: Commands |  |Storytelling:  1  2

Quote from: Harmless on April 26, 2015, 03:58:43 PM
if that example is what actually happens, I can see how that'd be really, really frustrating. I think that in this case, a stat boost request should be fair, esp. if your character is actively trying to get stronger through roleplay.

That example is incredibly extreme and on a timeline that is nowhere near comparable to how it behaves in the game.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

April 26, 2015, 04:09:31 PM #18 Last Edit: April 26, 2015, 04:15:15 PM by Malken
Quote from: Armaddict on April 26, 2015, 04:02:13 PM
Quote from: Harmless on April 26, 2015, 03:58:43 PM
if that example is what actually happens, I can see how that'd be really, really frustrating. I think that in this case, a stat boost request should be fair, esp. if your character is actively trying to get stronger through roleplay.

That example is incredibly extreme and on a timeline that is nowhere near comparable to how it behaves in the game.

Yeah, I like to think that I'm wrong about the agility part taking such a dive. Hopefully the starting point is wrong and it's just my code paranoia playing tricks on me.

Especially when you factor in the stat prioritization order as well.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Here's how I figure it happening (I don't know the actual numbers, I'm guessing and using a hypothetical to illustrate):

very poor   1-10
poor    11-20
below average   21-30
average   31-40
above average   41-50
good   51-60
very good   61-70
extremely good   71-80
exceptional   81-90
absolutely incredible   91-100

The above would be the range of "quality."

If you roll:

str   VG
agi  G
wis  BA
end  G

It -could- actually be:

str: 65
agi: 60
wis: 23
end: 51

So when you get a birthday you end up with

str: 66
agi: 61
wis: 24
end:  50

which results in:

str: VG
agi: VG
wis: BA
end: AA

As you can see - some of the *letter* attributes don't change, even if the *numerical* ones do. It's just that your initial roll put you at the higher end on one, the lower end on another, and right smack dab in the middle and any change to those stats will go up and down only one point, which might not result in a "letter" attribute change for several character years.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

You know who didn't get any less badass due to stats going down from age? This guy:

Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Dude does HGH. What do you expect?
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

FoxDie!?
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: Lizzie on April 26, 2015, 04:26:47 PM
As you can see - some of the *letter* attributes don't change, even if the *numerical* ones do. It's just that your initial roll put you at the higher end on one, the lower end on another, and right smack dab in the middle and any change to those stats will go up and down only one point, which might not result in a "letter" attribute change for several character years.

Yeah, that's kinda also how I figured it'd work, but this sudden dive from one "letter" to another "letter" in the span of a couple of years is just insane. Meanwhile, everything is going up (if it even is) at a snail pace - Why is my health not even moving at all, too?

I guess only Staff could tell me if everything is working as it should be and I remember that Morgenes keeps saying that it is, but my own experience just makes me wary to create purely "role-play" characters anymore if I always get screwed by the aging system.

26, guys, 26.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

STOP ASKING QUESTIONS OR WE DOCK ZE KARMA
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.