Progression of removal of play options on Arm

Started by Incognito, April 14, 2015, 11:06:43 AM

May 06, 2015, 05:13:34 PM #50 Last Edit: May 06, 2015, 05:15:18 PM by Clearsighted
Quote from: Comfortably Dumb on May 06, 2015, 05:45:45 AM
As someone who had interaction the "old" way and the "new" way with elementals, I think the new way is vastly improved.

I hated how some PCs basically used them as quest dispensers and I'm glad that's gone. Perhaps I have a narrowly-defined view of what "magick should be" on Armageddon, but telling mortals "go get me ten crystals and a gith skull and I'll give you special powers" doesn't fit within that view.

I think the old way had a lot to do with the end of the world and no one giving a shit anymore. I vastly prefer the new way as well. That said, when it comes to magick, I always lean towards it being frightening, mysterious and potentially as dangerous to the user as the victim (if in different ways) than to anything as casual as summoning a little friend and asking it for advice.

Quote from: Clearsighted on May 06, 2015, 05:13:34 PM
and potentially as dangerous to the user as the victim

I.e. useless to anyone who isn't suicidal. Who will want to play a mage under those circumstances.

> cast '.. nil .. .. ..' x 1,000,000,000 (to get anywhere)

followed by

> cast '.. un .. .. ..' x 1
Aieeee, flaming death engulfs you!

*beep*

Welcome to Armageddon

:D

Potentially dangerous to the user can be (and sometimes is) different than merely coded attacks that have the risk of a sudden mantis head on your screen. 

Quote from: Zoan on April 14, 2015, 05:13:26 PM
All these reductions are starting to smell strongly of SoI and its eventual demise.

The direction of the game it seems lately.
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: BlackMagic0 on May 08, 2015, 06:05:14 AM
Quote from: Zoan on April 14, 2015, 05:13:26 PM
All these reductions are starting to smell strongly of SoI and its eventual demise.

The direction of the game it seems lately.

Only with more players on across most timezones.  Maybe I'm just jaded or used to it, but clans being closed and reopened, areas of the game being shut off and reopened...it's happened enough that I'm just really not worried about it.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Circling the drain, guys. The end is nigh. Everything is ruined. Farewell friends.

Quote from: Rathustra on May 08, 2015, 07:59:43 AM
Circling the drain, guys. The end is nigh. Everything is ruined. Farewell friends.



And I don't even have a character!
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Tuluk is broken because something something D&D: Darksun?
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

ARE WE NOT EVEN TALKING ABOUT BEING UNABLE TO FALL OFF THE SHIELD WALL!?
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: Zoan on May 09, 2015, 04:48:20 AM
ARE WE NOT EVEN TALKING ABOUT BEING UNABLE TO FALL OFF THE SHIELD WALL!?

WUT?!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Go try it. I'll wait.


Heh heh heh...
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

A many Byn lost their lives today at the bottom of the Shield Wall.
RIP
Zoan is being tried for murder.

Damnit! I hate writing up new pcs!!!

Also, fuck you Zoan, FUUUUUUCK you.  >:(
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

That so reminds me of how I used to juke people with a certain delf.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Some of the things on that list were so absurdly over powered it was.. Absurd?  Like spells that you couldn't defend against and could kill you without even being remotely close to you or put the caster at any degree of risk what so ever, they just required the creativity of a small child.  It's remarkable they weren't abused more than they were.

Also I'm just assuming they were toned down. hah.

Quote from: FantasyWriter on April 15, 2015, 04:23:52 PM


More quit rooms please. When a delf or gicker can check out every quit or save room in a zone in a single game day, it's a little unrealistic. (though IMO perfectly IC for them to want to do).



I agree with all but the last part.  The last part is to me way more OOC motivated.

I kind of always hated when I figured out about every single quit room is known by 70% of the player base.  In fact I feel in more danger in quit rooms then I do in the middle of red desert sleeping.  I would love to see them all moved about, changed, new ones add, old ones removed.

Maybe could stand to have a few more, but for the most part, I believe the current ones, on the whole need to be shuffled around or change in some way.  More reason to explore, maybe a few of them will slip by and not immediately become known to every one.

Quote from: hopeandsorrow on May 15, 2015, 01:57:55 PM
Quote from: FantasyWriter on April 15, 2015, 04:23:52 PM


More quit rooms please. When a delf or gicker can check out every quit or save room in a zone in a single game day, it's a little unrealistic. (though IMO perfectly IC for them to want to do).



I agree with all but the last part.  The last part is to me way more OOC motivated.

I kind of always hated when I figured out about every single quit room is known by 70% of the player base.  In fact I feel in more danger in quit rooms then I do in the middle of red desert sleeping.  I would love to see them all moved about, changed, new ones add, old ones removed.

Maybe could stand to have a few more, but for the most part, I believe the current ones, on the whole need to be shuffled around or change in some way.  More reason to explore, maybe a few of them will slip by and not immediately become known to every one.

I agree with this. The lands are always changing in one way or another.

Things that change like this can keep everyone on their toes - even vets.

replace all quit rooms with bottomless pits

Quote from: BadSkeelz on May 15, 2015, 02:18:57 PM
replace all quit rooms with bottomless pits

I used to knock gortoks and snakes unconscious with a dude of mine not that long ago and just drag them all into that pit in the tablelands, in the hope that someone would fall in it and encounter the 150 angry and starving 'toks and snakes that I had dragged there, but the game was crashing too often back then, so I was always having to re-do it :(
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Quote from: Malken on May 15, 2015, 02:42:59 PM
Quote from: BadSkeelz on May 15, 2015, 02:18:57 PM
replace all quit rooms with bottomless pits

I used to knock gortoks and snakes unconscious with a dude of mine not that long ago and just drag them all into that pit in the tablelands, in the hope that someone would fall in it and encounter the 150 angry and starving 'toks and snakes that I had dragged there, but the game was crashing too often back then, so I was always having to re-do it :(

Pretty sure all they'd fall into is a pile of gortok and snake corpses.

Granted, there'd probably still be some head scratching.

Quote from: Narf on May 15, 2015, 02:49:28 PM
Quote from: Malken on May 15, 2015, 02:42:59 PM
Quote from: BadSkeelz on May 15, 2015, 02:18:57 PM
replace all quit rooms with bottomless pits

I used to knock gortoks and snakes unconscious with a dude of mine not that long ago and just drag them all into that pit in the tablelands, in the hope that someone would fall in it and encounter the 150 angry and starving 'toks and snakes that I had dragged there, but the game was crashing too often back then, so I was always having to re-do it :(

Pretty sure all they'd fall into is a pile of gortok and snake corpses.

Granted, there'd probably still be some head scratching.

Pretty sure that I had perfected that technique to mastery, so if gortoks fought snakes, I probably would have adjusted what goes into the pit early in my career (can't remember if they did or not, though).
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

I for one am glad to see that staff finally pulled the trigger and admitted that the current scope of the game exceeded the working capabilities of their team. failing to make that decision w/r/t Armageddon Reborn ended up wasting a lot of development hours and destroying a lot of the community's trust. complaining about losing options is incorrect I think given that many of these options were unmaintained and/or broken. at some point you need to be real about what you do and what you do not have the capacity to accomplish.

granted, I don't play anymore. I only logged in because someone told me about Tuluk closing!

Quote from: jstorrie on May 22, 2015, 01:48:13 AM
I only logged in because someone told me about Tuluk closing!
what i say to myself every day i put in my password.