Tuluk Closing to PC play -- discussion thread

Started by ArmageddonMUD, April 13, 2015, 01:18:17 PM

Quote from: Erythil on April 19, 2015, 03:24:45 PM
I want to post my opinions on the plot as it stands at the moment -- what I think is good and what I think is not as good -- but it would be full of spoilers.   ???
Just gotta wait a year.

Quote from: Erythil on April 19, 2015, 03:24:45 PM
I want to post my opinions on the plot as it stands at the moment -- what I think is good and what I think is not as good -- but it would be full of spoilers.   ???

I think you could do that through the request tool, if the purpose is to just talk to staff about it.  I think it'd be neat to have an option on the request something like "Let us know what you think about..." - a place we can tell staff about our experience as PCs in area/clan X, with plot X, etc. in terms of playability - what went right, what could make it better, what might make it worse, etc.  (Maybe it exists already: but this wouldn't be a staff complaint or kudos nor really a question - and it'd avoid the ... um ... demogoguery that happens via a post on the gdb.)
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

I never cared for Tuluk, but at least it kept the bards and tailors out of Allanak....  Better up the capacity of the bar at the Gaj...
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

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Quote from: nauta on April 19, 2015, 04:07:48 PM
Quote from: Erythil on April 19, 2015, 03:24:45 PM
I want to post my opinions on the plot as it stands at the moment -- what I think is good and what I think is not as good -- but it would be full of spoilers.   ???

I think you could do that through the request tool, if the purpose is to just talk to staff about it.  I think it'd be neat to have an option on the request something like "Let us know what you think about..." - a place we can tell staff about our experience as PCs in area/clan X, with plot X, etc. in terms of playability - what went right, what could make it better, what might make it worse, etc.  (Maybe it exists already: but this wouldn't be a staff complaint or kudos nor really a question - and it'd avoid the ... um ... demogoguery that happens via a post on the gdb.)

A question request would be fine for that.  As with all requests, brevity is preferable.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: IAmJacksOpinion on April 19, 2015, 05:08:33 PM
I never cared for Tuluk, but at least it kept the bards and tailors out of Allanak....  Better up the capacity of the bar at the Gaj...

This is actually hilariously relevant.

Or we can get used to the idea of using other tables.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on April 19, 2015, 05:53:20 PM
Quote from: IAmJacksOpinion on April 19, 2015, 05:08:33 PM
I never cared for Tuluk, but at least it kept the bards and tailors out of Allanak....  Better up the capacity of the bar at the Gaj...

This is actually hilariously relevant.

Or we can get used to the idea of using other tables.

Wouldn't Tuluki types be more comfortable in Red's anyway?  And it has more rooms...

This thread seems to be veering in the direction of discussion of actual, in-progress plot points. Let's please not do that.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

The only Tuluki anythings to really have a place in the Red's are merchants with some clout, IMO.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Patuk on April 19, 2015, 07:07:34 PM
The only Tuluki anythings to really have a place in the Red's are merchants with some clout, IMO.

Reds != Trader's.  A noticeable step down from such.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

 Tuluki Gathering Place: West end of Meleth's Circle.... just saying.  ;)
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

More like the 'rinth...for about five minutes.
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Goat porn is not prohibited in the Highlord's city.

Sorrry if I am bringing up points that were already discussed but a few things occurred to me.  This potentially really sucks for the game in some ways.

1> Tuluk is a safe haven location in the north where you can rent apartments, get food and water and avoid death.  Without it this makes traveling that far north a really dangerous prospect, now your nearest safe place is probably luirs while the npcs in that area are really fierce.  Anything east of tuluk that is a raw material is going to become very scarce, expensive and gameplay in that region is going to be artificially rare.  Same for the grey. 

2> Because of reason one, role play in certain areas are likely to dry up or become much more difficult to do.  Are we closing northern tribes, desert elves too?  Because now they're nearest place for city play is Luirs which has it's own issues I'll bring up.  Sure there is blackwing post, but that place is probably going to see less love as suddenly non desert pcs will have to travel there from Allanak.

3> Luirs is not set up to be a replacement for Tuluk in terms of pc population.  Without a place to rent you can't live there you can only visit.  This means people who can't reliably travel on their own are going to be stuck playing in the south.

4> I realize a big part of this is to shift the heat map (place where players play and interact) to the south, but the result I think is going to be far more punishing than realized.  I think this is going to cut off a vast portion of the game to being viable than ever before.

I'm not opposed to the change, but I don't think the world is ready for it.  I think more pc settlements like red storm at least need to exist.  They provide the benefit of pc save haven without the staff overhead.

Just my two cents.

There should be apartments in Luir's, or shouldn't there be?

But I think Luir's is not set as a replacement for Tuluk, at least that is not the intention of the staff.

1)  This is a good thing.  It should not be safe to travel.
2)  Are we closing northern tribes?  No.
3)  Yes, we expect more people to be playing in Allanak for city and political roleplay, and in other places for more off-the-beaten-path roleplay in outposts.
4)  We've said we want to do more stuff with outposts.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: deskoft on April 20, 2015, 10:07:58 AM
But I think Luir's is not set as a replacement for Tuluk, at least that is not the intention of the staff.

If Luir's becomes Tuluk, then this change closed Luirs, not Tuluk.  Which is to say, I doubt that was the intent.

Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

It's been mentioned numerous times in the thread that there will be some sort of outpost/trading camp in the north.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

First off, last time I checked apartments in Tuluk were only able to be rented by Tuluki citizens, so your basis of people renting an apartment and living there or having a place to go to when they wanted to leave Allanak for a while is completely untrue.

I'm not saying I disagree with you. Tuluk offers a lot of raw materials and styles and items that cannot be found anywhere else in the world, this causes people to want to travel to obtain different materials, learn, and explore. Shutting off Tuluk (even if a trading camp is set up) has the possibilities of causing people not to have the desire to travel to the north. This may or may not have the possibility of killing trade in Luir's.

I'm not sure what is meant by Roleplay in Luir's is already artificial. Are there times of the day that you can roam Luir's and not find a single PC to talk to? Sure, but that happened in Tuluk as well and it happens in Allanak also, that's the nature of things. Gameplay everywhere in the world is most prevalent between 6pm and 2am on Weekdays and it varies on weekend, that's the nature of things. People have jobs, life, school, etc and at night is usually the best time to play. If you play outside these hours I'm sure you're going to have troubles finding other PCs to interact with no matter where you are in the world, even after Tuluk closes I'm sure this will continue to be the case.

I'm saddened by the changes because I love Tuluk and it has been my normal place of play until Staff started telling me I had to play elsewhere because I was playing in Tuluk too much. This pushed me out the door and allowed me to explore other places to play and I've been enjoying that. So I'm not going to stop playing just because Tuluk isn't playable anymore. I will work within the system because there really isn't a MUD out there that meets my wants and desires (trust me I've looked time and time again). I'm hoping things improve in Luir's and it gets some more love, however apartments in Luir's is not the answer. Luir's is a trading post. Trading post means you come, you trade, you go home. To build apartments in Luir's would just cause problems and issues that have no place there and make things fake.
I am unable to respond to PMs sent on the GDB. If you want to send me something, please send it to my email.

Still in a bit of disbelief that this is real. I'm excited to see what happens. There are certain clans that become very appealing if there's 1-2 more people in them.

Quote from: Nyr on April 20, 2015, 10:11:00 AM
1)  This is a good thing.  It should not be safe to travel.
2)  Are we closing northern tribes?  No.
3)  Yes, we expect more people to be playing in Allanak for city and political roleplay, and in other places for more off-the-beaten-path roleplay in outposts.
4)  We've said we want to do more stuff with outposts.

Talk about wrapped up neatly.  I figured I probably missed out on some pertinent information.

Frankly number four alone calms my nerves.


This is probably a little late, but, uh, who were we supposed to address our "After Tuluk Plans" requests to?  ???

I sent mine in to Tuluki Nobles but I'm no longer sure whether that was the correct bucket. It can be cancelled at this point, I've stormed up a few on my own or with Rathustra in the TeamSpeak, but I was wondering if anyone else has misfiled theirs.

There seems to be this idea that everyone who went north of Luir's ever step foot inside Tuluk.
False assumption.

Some players and characters made it a point to avoid Tuluk for reasons that staff seems to have either fixed or at least curbed in the the Tuluk revamp.
Some players and many characters simply had reasons to hunt, greb, conspire in the north without needing Tuluk to do so.
I highly doubt the grey/grasslands/scrub will be dead areas just because a relatively small block of rooms is closed off.


Personal thoughts: Any player who have never given truly city-free or city-light roles a try is really missing out.
You'd be surprised how hard it is to play a hermit or explorer in ANY area of the Known or beyond without encountering other PCs on a regular basis.
Though this seems to be a problem in !citybars?
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Also you run across a lot of dead bodies and get rich quick.

Quote from: RogueGunslinger on April 20, 2015, 09:24:07 PM
Also you run across a lot of dead bodies and get rich quick.

Can be very true... unless you plan for this, then it never happens. :D
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Regular pcs at Red's! Can you imagine it?
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kumpania: a family of story tellers.
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