The state of non-magick medicine.

Started by RogueGunslinger, January 14, 2015, 05:59:25 AM

Where is Zalanthas at in its medicinal technologies and discoveries? Dentistry? Infections? Sterilization? Has anyone ever sewn a finger back on? Done a transplant? Extracted a tooth? Excised a boil? Cleaved off a gangrenous foot?

Who has access to these medicinal practices? Just nobles? Would Amos the Bodyguard who got his leg crushed under a wagon go see the Butcher to get it lobbed off? What about if he had throbbing tooth pain, who does he go to get it pulled?

Are there antibiotics? Anti-funglas? Painkillers? Anti-inflammatories? What about vitimins, germs, viruses?

What about abortions? What about delivering babies?

Medicine is a huge part of our lives, and has been for ages. But what is the state of medicine in Zalanthas?

Rub some dirt in it and walk it off.
man
/mæn/

-noun

1.   A biped, ungrateful.

I've always wanted to see more/deeper code in regards to injuries and sicknesses in game.

I try my best to roleplay out my injuries, but sometimes I feel like I come up a bit short. I personally would like for some code to help me along in some cases.

A half-giant bludgeons your leg doing horrendous damage!

10% chance my character now moves at half speed (lag delay increased/agility knocked down by three "tiers"). I also get echoes every couple of minutes along the lines of, "You feel a sharp pain in your thigh akin to a cracked or broken bone!".

Then I have that status until I am magically healed, rest for a good long while/stay out of combat for a good long while, or a healer/physician uses their "bandage" skill on me and hopefully does some RP of "setting the bone" or "wrapping it with a split", or just "wrapping it for support".

That sort of thing.

The heavily-muscled, dark-eyed man slashes you on your body doing unspeakable damage!

10% chance my maximum health is knocked down by 40 points/my endurance is knocked down three "tiers". I also get echoes every couple of minutes saying something like, "A deep cut wound on your body burns with a sharp pain and you swoon."

Then I have that status until I am magically healed, rest for a good long while/stay out of combat for a good long while, or a healer/physician does their thing on me.

I know blood loss code can be too unforgiving for most people in a perma-death setting. But, not every lasting injury affect has to be blood loss code. I can think of a lot of neat little semi-realistic but not too-hardcore status affects to make all sorts of things more interesting.

Fall damage and broken bones.
Fire damage from Krathi mages and burn wounds that linger. (Also Lightning mages for that matter.)
Temporary max stun loss from extremely hard blunt blows to the brain.
The Way being nerfed for a period of time if you take a hard blow to the head.

Let's not even get into having very small chances of getting sick with actual illnesses that don't kill you but make life hard for you from time to time.

Some poison updates over the last couple of years have kind of gone in this general direction in some regards, which is awesome.

Oh boy...the possibilities are almost endless.
Quote from: James de Monet on April 09, 2015, 01:54:57 AM
My phone now autocorrects "damn" to Dman.
Quote from: deathkamon on November 14, 2015, 12:29:56 AM
The young daughter has been filled.

Here are a few past thread resources that might help:

http://gdb.armageddon.org/index.php/topic,44457.0.html -- Physicians!
http://gdb.armageddon.org/index.php/topic,3665.0.html -- What does a Zalanthan know of anatomy?
http://gdb.armageddon.org/index.php/topic,40931.0.html -- Science
http://gdb.armageddon.org/index.php/topic,35984.0.html -- Physicians
http://gdb.armageddon.org/index.php/topic,30300.0.html -- Oh thank Vivadu (and Nessalin)
http://gdb.armageddon.org/index.php/topic,28078.0.html -- The Physician

In general, Zalanthas is at a pretty abysmal level of medicinal technology and discovery.  Back before the fall of the Empire, great technology may well have existed.  To go through your list, though:

Dentistry is probably at a basic level, potentially as a service for those with resources and reason to care about their teeth being in some kind of working order; tooth extraction seems possible but more likely to occur due to damage.  Transplants, no.  Sewing a finger back on, possible, but the likelihood seems low, and that also relies on other medical knowledge to make it successful.  Sterilization seems like an unlikely thing to exist.  Disinfecting via alcohol seems more likely.  Excising a boil, maybe.  Cleaved off a gangrenous foot, maybe.

Antibiotics, no.  Anti-fungals, no.  Anti-inflammatories, see spice and alcohol and various herbs and herblore.  Vitamins, no.  Knowledge of germ theory or viruses, no.

Medicine may be a huge part of our lives now, but for ages, it has been pretty bad.  You can probably consider that the same is the case in Zalanthas.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.


Got a cut from a barfight? Your local sawbones will use his or her bluejay to peck all the blood out, that'll fix yer right up.
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Goat porn is not prohibited in the Highlord's city.

Quote from: Desertman on January 14, 2015, 11:25:47 AM
Bert Nur, how I play ths churictur?





i think a noble House MD is a great idea.

For accuracy to the setting, He or she gets it wrong 80% of the time. But 20% of the time it IS theright diagnosis. Only 5% of the time will the cure be right or even close to being effective as a cure.

The 95% of cases that fail simply cease to exist.

Would be good as  Tuluki. Touting his or her own success and erasing all evidence of failure, his or her reputation would be grand indeed.
Useful tips: Commands |  |Storytelling:  1  2

I've seen many a House MD in Dasari.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf

I remember once with my SLK, I convinced a few younger SR (one who was suffering from a bad rash for weeks), that the cure was rantarri urine straight from the bladder... They actually went for it... It was awesome.
Czar of City Elves.

For a span of about two days before death by Bahamet, I played a Tuluki folk healer who prescribed things like powdered gurth shell to make your bones strong, or tregil skeletons dangling above your bed to prevent magickers from visiting your house.

I was pleasantly surprised when people played along with it.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

And on the opposite side, I once convinced the SLK/Blackwing Heru that magickal healing was the only way to survive.. They begrudgingly went for it and it was awesome.

More on topic though, I was once collaborating with a few others to establish something like a physician's school & clinic for commoners in the Warrens of Tuluk but it never happened, for reasons.

Its difficult to do any sort of "Physician's school" because, regardless of location, there is still just your bandage skill, and the relatively inconsistent tools you use for it. You can wear a bandage, and it does nothing, or you can use a bandage and it goes away. Having needles and thread to sew someone up is an RP thing because nothing implements bleed code. Diseases have been done but PCs consider them just a hassle, and once someone figures out how to get rid of it everyone just does it anyways.

In order for current Zalanthan medicine to feel worth it, there needs to be more current Zalanthan diseases.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on February 25, 2015, 07:01:47 PM
Its difficult to do any sort of "Physician's school" because, regardless of location, there is still just your bandage skill, and the relatively inconsistent tools you use for it. You can wear a bandage, and it does nothing, or you can use a bandage and it goes away. Having needles and thread to sew someone up is an RP thing because nothing implements bleed code. Diseases have been done but PCs consider them just a hassle, and once someone figures out how to get rid of it everyone just does it anyways.

In order for current Zalanthan medicine to feel worth it, there needs to be more current Zalanthan diseases.

Coded diseases sure would be cool - they'd generate neat plots and create interaction and maybe give wannabe doctors something to do.  Let's be honest, most people are like: oh, that's cute, you can bandage!  Imma gonna go spamwalk to my cot now and sleep, so I don't have to suffer through bandaging RP, cheers!.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Quote from: Riev on February 25, 2015, 07:01:47 PM
In order for current Zalanthan medicine to feel worth it, there needs to be more current Zalanthan diseases.

The loosetounge epidemic in nak a few years ago was awesome.  More please.

Kank disease mutates and spreads to humans!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on February 26, 2015, 01:29:04 AMKank disease mutates and spreads to humans!
Where it has a strange effect, causing people to animate after they die. The infected are thrown over the walls of the cities, however it is too little. In Allanak the magickers, labyrinth, nobles and templars all barricade themselves into their respective quarters. The people of the Commoner's and Merchant's Quarter turn to eating rats and eventually each other. The walking dead soon break through the gates and overrun the Commoner's Quarter.

Quote from: John on February 26, 2015, 01:43:46 AM
Quote from: FantasyWriter on February 26, 2015, 01:29:04 AMKank disease mutates and spreads to humans!
Where it has a strange effect, causing people to animate after they die. The infected are thrown over the walls of the cities, however it is too little. In Allanak the magickers, labyrinth, nobles and templars all barricade themselves into their respective quarters. The people of the Commoner's and Merchant's Quarter turn to eating rats and eventually each other. The walking dead soon break through the gates and overrun the Commoner's Quarter.

If this happens, I'll need to store and reroll. Count me in for season 2.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: FantasyWriter on February 26, 2015, 01:29:04 AM
Quote from: Riev on February 25, 2015, 07:01:47 PM
In order for current Zalanthan medicine to feel worth it, there needs to be more current Zalanthan diseases.

The loosetounge epidemic in nak a few years ago was awesome.  More please.

Kank disease mutates and spreads to humans!

Yes, to a point, except some people (I know) preferred to just not play the character anymore than play along with this disease that was fucking with people. Or just conveniently not use thinks anymore.

However, the idea is sound. When the flood happened in Tuluk, that water brought some crazy diseases with it. Once people figured out how to fix it though, it kinda just disappeared. I'm not saying we need to code in crotch rot (+10 internets to whoever does) but something that actually requires a coded intervention. Or an RP'd intervention where some Viv needs to summon a crap load of power to cleanse your body, or a Dasari Ninja-Medic has to climb the Desert Spire to acquire the herb that will counteract  its effects.

Then, even if people DO find out how to cure it, its not easy. Its not cheap. You may just have to live with lowered constitution for a while.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on February 26, 2015, 11:12:31 PM
Then, even if people DO find out how to cure it, its not easy. Its not cheap. You may just have to live with lowered constitution for a while.

Whoa... Whoa... Whoa!

That's a combat-stat you're talkin' about right there.  What do you think this is?
Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

Quote from: whitt on February 27, 2015, 12:56:10 AM
Quote from: Riev on February 26, 2015, 11:12:31 PM
Then, even if people DO find out how to cure it, its not easy. Its not cheap. You may just have to live with lowered constitution for a while.

Whoa... Whoa... Whoa!

That's a combat-stat you're talkin' about right there.  What do you think this is?

A game based pretty well on common role playing ideals. Theorycrafting, bitches.

But honestly, of all the diseases I know you can catch codedly (without immtervention), most go away in like 10 minutes once you ask Amos Malikerman what to do. Considering Subguild_Physician gets (i assume by the description) bandaging and bandagemaking... there's not much room for surgical implementations. Of the few herbalists that have come and gone in game, very few can be convincing because you're trying to talk a bunch of people who definitely know better, that rubbing runebane in their armpits makes the kankflies go somewhere else. Even if someone wants to try it, it does nothing, and has no real replayability.

May the seven tongues of Agni bless you, those who have tried. But so far as Zalanthan medicine, I think there could be a couple more diseases to go under stat, that ruin some basic stats or make you move slower. Something that isn't going to break you next time you fight that scrab, but something you're PROBABLY going to want healed sooner, than later, and by someone with real skill. Even if the "diseases" are all cured by applying a high-crafted bandage, thats a start.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.