Running as a skill

Started by Eyeball, November 30, 2014, 04:56:34 PM

You trip and fall on your neck!

Quote from: MeTekillot on December 04, 2014, 12:09:54 AM
You trip and fall on your neck!

Lol.

The tall muscular elf is sleeping here, bleeding heavily.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Don't run with your weapons out until you get to master. Dumb Fuckin' Runners.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I still feel like this is a silly idea that imposes artificial and unrealistic limitations on some types of characters while adding nothing or very little that can't already be done in other ways to elves.

Kind of like the climb skill.

"Amos can't climb out of the 10 foot hole without using all his endurance because he doesn't have [Climb]!" or "Sorry sarge, I can't run with my shield AND my axe out at the same time until I fail at running a bunch of times!"
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on December 04, 2014, 02:42:35 PM
"Sorry sarge, I can't run with my shield AND my axe out at the same time until I fail at running a bunch of times!"

"Then next time YOU get to patch up the gaping hole in your neck, ungrateful bastard."
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I'm not sure why one couldn't run with things in held in the hands. I can see why when riding that matters because mounts have reins.  When it comes to running I'd imagine the only penalties would be encured when travelling in rough terrain and at reduced stamina levels and the penalties would be more higher stamina costs and slower speeds.  The idea of tripping seens extreme and needless.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Being unable to ride with things in your hands until you increase your skill level is also silly.

It is really easy to ride a horse, go fast, and even jump things with a solid grip on the reins and something in both hands. Riding a beetle or an inix or whatever probably involves a somewhat different range of motion, but reins are still reins.

Anyone that disagrees based on contradictory real world experience is wrong and is probably holding the reins wrong.

My position is unassailable.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on December 04, 2014, 02:56:39 PM
Being unable to ride with things in your hands until you increase your skill level is also silly.

It is really easy to ride a horse, go fast, and even jump things with a solid grip on the reins and something in both hands. Riding a beetle or an inix or whatever probably involves a somewhat different range of motion, but reins are still reins.

Anyone that disagrees based on contradictory real world experience is wrong and is probably holding the reins wrong.

My position is unassailable.
You are Guild: Ranger, Race: Breed.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

December 06, 2014, 06:04:24 AM #33 Last Edit: December 06, 2014, 06:07:22 AM by Eyeball
Quote from: HavokBlue on December 04, 2014, 02:42:35 PM
I still feel like this is a silly idea that imposes artificial and unrealistic limitations on some types of characters while adding nothing or very little that can't already be done in other ways to elves.

Kind of like the climb skill.

"Amos can't climb out of the 10 foot hole without using all his endurance because he doesn't have [Climb]!" or "Sorry sarge, I can't run with my shield AND my axe out at the same time until I fail at running a bunch of times!"

Thing is, those "other ways" haven't been done for the past fifteen years, have they? I figured maybe this would appeal to the staff, with city elves starting off as city critters, but those who decide to set foot outside of the city and work on it being able to reclaim somewhat their heritage. Instead of absurdedly being required to run as elves, being required to be fanatically proud of their running prowess as elves, but in practical terms being unable to.

If city elves are going to be recklessly and stupidly proud of something, make sure that something is not nothing.

Quote from: Qzzrbl on December 09, 2014, 09:52:04 PM
If city elves are going to be recklessly and stupidly proud of something, make sure that something is not nothing.

What, like their superior intelligence and amazing quickness? lolz @ roundear.

Still, I agree, the races are "the same", I seriously don't se why one has to ALWAYS be utter shit on the sands, no matter how much work is put into it. Even if you gave c-elves desert run, there's a number of things they'd still be missing.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Don't c-elves get almost half of d-elf stamina? I'm pretty sure that'd pretty well represent them not being used to running in the sands already.

Quote from: Eyeball on December 06, 2014, 06:04:24 AM
Quote from: HavokBlue on December 04, 2014, 02:42:35 PM
I still feel like this is a silly idea that imposes artificial and unrealistic limitations on some types of characters while adding nothing or very little that can't already be done in other ways to elves.

Kind of like the climb skill.

"Amos can't climb out of the 10 foot hole without using all his endurance because he doesn't have [Climb]!" or "Sorry sarge, I can't run with my shield AND my axe out at the same time until I fail at running a bunch of times!"

Thing is, those "other ways" haven't been done for the past fifteen years, have they? I figured maybe this would appeal to the staff, with city elves starting off as city critters, but those who decide to set foot outside of the city and work on it being able to reclaim somewhat their heritage. Instead of absurdedly being required to run as elves, being required to be fanatically proud of their running prowess as elves, but in practical terms being unable to.

Well, no.

City elves suck and have pretty much always sucked.

Turning running into a skill doesn't change that, and if you want to make them better at running, you can just change their endurance loss using existing code instead of the lengthy, elaborate process of creating an entirely new skill that affects every character.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.


Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."