Advanced Room Echoes

Started by James de Monet, November 06, 2014, 02:08:19 PM

d00d!

That is all I have to say about that.  This sounds awesome!
Quote from: Lizzie on February 10, 2016, 09:37:57 PM
You know I think if James simply retitled his thread "Cheese" and apologized for his first post being off-topic, all problems would be solved.


As my grandfather used to say... cool!

Rad brah!
Quote from: BleakOne
Dammit Kol you made me laugh too.
Quote
A staff member sends:
     "Hi! Please don't kill the sparring dummy."

\o/, thanks staff!
Fredd-
i love being a nobles health points


This is a really robust new feature set that is going to add a lot of "artificial intelligence" to the world.  Once the echoes start being written, you might have to think for a bit about whether or not staff is targeting you for an animation, or if the game just magickally knows the moon is full and the wind is high.  I'm really excited to start putting this to use.

I don't have the exact numbers in front of me, but just to give you an idea of the amount of work and detail Nathvaan put into this job, the javascript program we use to make echos happen in various rooms around the game when we aren't there went from around 80 lines of code to over 600.
Goryteller

Quote from: RockScissors are fine.  Please nerf paper.


Absolutely awesome. Thank you.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I appreciate anything that adds depth to the game world.
Former player as of 2/27/23, sending love.

Quote from: Eukelade on November 06, 2014, 04:01:10 PM
This is a really robust new feature set that is going to add a lot of "artificial intelligence" to the world.  Once the echoes start being written, you might have to think for a bit about whether or not staff is targeting you for an animation, or if the game just magickally knows the moon is full and the wind is high.  I'm really excited to start putting this to use.

I don't have the exact numbers in front of me, but just to give you an idea of the amount of work and detail Nathvaan put into this job, the javascript program we use to make echos happen in various rooms around the game when we aren't there went from around 80 lines of code to over 600.

I'm not much of a coder, but I know thats a huge change!

I'm really looking forward to seeing the new echoes, as Valeria said, more depth is awesome.

I have... seen things you people wouldn't believe... Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those... moments... will be lost in time, like [small cough] tears... in... rain. Time... to die...
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Bladerunner, nice.

And this is going to introduce so much paranoia and anxiety in the older players. Bringing them back to their early days. Well done, indeed.
Modern concepts of fair trials and justice are simply nonexistent in Zalanthas. If you are accused, you are guilty until someone important decides you might be useful. It doesn't really matter if you did it or not.