Change to Kick and Bash

Started by Kismetic, September 02, 2014, 09:02:42 PM

I'd like to propose a change to kick and bash to make them more generic, and add the use of pre-emotes with them.  The following are only suggested alterations, and subject to debate:

rush <target>
strike <target>

Ex:

rush amos
You rush at the tall, muscular man, knocking him down.

rush amos (slamming your shield against him)
Slamming your shield against him, you rush at the tall, muscular man, knocking him down.

rush amos (spinning low into a sweep kick)
Spinning low into a sweep kick, you rush at the tall, muscular man, knocking him down.

strike talia
You strike the tan, muscular woman.

strike talia (knee to the gut)
Knee to the gut, you strike the tan, muscular woman.

strike talia (with a headbutt)
With a headbutt, you strike the tan, muscular woman.


More freedom to roleplay, and not box warriors (and others who use these skills) into a corner, regarding the flavor of an attack?  Discuss.

September 02, 2014, 09:04:18 PM #1 Last Edit: September 02, 2014, 09:05:53 PM by Jingo
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I dig this.
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I give this ten >rush [throwing a kick to the nuts]s out of ten.

+1  Good idea, I get tired of kicking half giants in the head....it really hurts my Pc's to lift their leg so high :/
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I love the idea of the pre-emotes, but I'm not sure why the command names need to change. Strike isn't accurate if you're kicking someone. Rush does make more sense than bash because bash implies that you are hitting someone with something hard, but not usually used as a weapon. Having said that, perhaps rush should be added as a new skill and bash should be something that would branch from shield use as a skill to actually bash someone with your shield.
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Quote from: slvrmoontiger on September 03, 2014, 12:09:55 AM
I love the idea of the pre-emotes, but I'm not sure why the command names need to change. Strike isn't accurate if you're kicking someone. Rush does make more sense than bash because bash implies that you are hitting someone with something hard, but not usually used as a weapon. Having said that, perhaps rush should be added as a new skill and bash should be something that would branch from shield use as a skill to actually bash someone with your shield.

What? You don't think a kick is a strike? The point is you can use more than just your boot to hit someone. You can punch, elbow, headbutt. As it is now people with use the kick command, then emote an entirely different action, and it's sort of jarring and weird.

Same goes for bash. There are multiple ways to get someone on the ground, trips, sweeps, hip-throws... The more generic the word the better, because it can encompass all of these actions.


+1
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Quote from: RogueGunslinger on September 03, 2014, 12:19:32 AM
Quote from: slvrmoontiger on September 03, 2014, 12:09:55 AM
I love the idea of the pre-emotes, but I'm not sure why the command names need to change. Strike isn't accurate if you're kicking someone. Rush does make more sense than bash because bash implies that you are hitting someone with something hard, but not usually used as a weapon. Having said that, perhaps rush should be added as a new skill and bash should be something that would branch from shield use as a skill to actually bash someone with your shield.

What? You don't think a kick is a strike? The point is you can use more than just your boot to hit someone. You can punch, elbow, headbutt. As it is now people with use the kick command, then emote an entirely different action, and it's sort of jarring and weird.

Same goes for bash. There are multiple ways to get someone on the ground, trips, sweeps, hip-throws... The more generic the word the better, because it can encompass all of these actions.

Well then don't get rid of a command totally just because you want something new to go into the game. Get the new command added to the skills. Kick works the way it is and works as intended.
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September 03, 2014, 01:00:13 AM #10 Last Edit: September 03, 2014, 01:02:27 AM by RogueGunslinger
Kick would be redundant with a strike command. Are you suggesting we have a separate skill for kick, headbut, sweeps, round-house, punches, and shield-bash?




All I'm saying is kick works as intended. To replace it sounds contrary to how things normally work. Kick could be it's own thing. Strike could mean everything else, except shield bashes. Bash should be change to shield bashes and should branch from shield use. Rush or perhaps a charge command should be used to take the place of running at an opponent and knocking them over.

The definition of strike include use of hands and/or weapons, but I've never heard of it defined as using feet. Kick defines kicking at something with one's feet. They should be treated separately.
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No, they shouldn't. The definition of strike is very loose. Have you never hear of someone striking a soccer ball into a goal? You would be replacing kick with a much more robust and role-play friendly skill.

September 03, 2014, 01:37:23 AM #14 Last Edit: September 03, 2014, 01:45:28 AM by RogueGunslinger
I want you to go look up the definition of kick and tell me what it says.


Edit:

http://www.oxforddictionaries.com/us/definition/american_english/kick
"Strike or propel forcibly with the foot"


http://en.wikipedia.org/wiki/Strike_%28attack%29

"A strike is a directed physical attack with either an inanimate object (such as a weapon) or with a part of the human body intended to cause blunt trauma or penetrating trauma upon an opponent. There are many different varieties of strikes. An attack with the hand closed into a fist is called a punch; an attack with the leg or foot is referred to as a kick; and an attack with the head is called a headbutt. There are also other variations employed in martial arts and combat sports. Buffet or beat refer to repeatedly and violently striking an opponent. Also commonly referred to as a combination, or combo, especially in boxing or fighting video games."

http://en.wikipedia.org/wiki/Kick
"A kick is a physical strike using the foot, leg, or knee (the latter is also known as a knee strike). This type of attack is used frequently by hooved animals as well as humans in the context of stand-up fighting. Kicks play a significant role in many forms of martial arts, such as Taekwondo, Sikaran, Karate, Pankration, Kung fu, Vovinam, Kickboxing, Muay Thai, Capoeira, Silat, and Kalarippayattu."

http://www.oxforddictionaries.com/us/definition/american_english/strike

"Hit forcibly and deliberately with one's hand or a weapon or other implement:"


Can you tell I'm bored right now?

September 03, 2014, 01:58:01 AM #15 Last Edit: September 03, 2014, 02:01:47 AM by Kismetic
I don't want to make a fuss over more cumbersome code additions.  I'm talking about a cosmetic change to two skills, to make them more broadly applicable.  If you want to be nay, be nay, and you can even be extra nay, but be on topic, please.  Thanks!

Edited for grammar typo

strike slv (slapping you right in the face)

Jk, but that's what I wanna do in game, whatever kind of damage I can think up.


Strike kismet (flipping a table, crushing many patrons, except for the deft fella with mask)
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You'd want to set it up so that the command emotes don't kick in if the skill fails, but rather gives a generic fail message. That would give more freedom to be creative, since you wouldn't have to worry about will I/won't I when considering the emote.

I don't feel strongly about changing kick to strike, but for some reason changing "bash" hits a bad note with me. "Rush" is a much less visceral and descriptive word.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau

I like strike, it's a classic gdb idea, I like being able to emote bashes and strikes, but what's wrong with the word bash?
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Quote from: Harmless on September 03, 2014, 08:41:22 AM
I like strike, it's a classic gdb idea, I like being able to emote bashes and strikes, but what's wrong with the word bash?

Generally the best way to get someone on the ground isn't to plow into them, but to grab low and lift them, or to sweep a leg when they're off balance.

It's one of the reasons I've always thought that height/bash shouldn't be tied in the way they are. Technically a short/squat dwarf should be the hardest person to get on the ground. Where the tall/skinny elf should be much easier to put off center, but the code does it backwards. But I guess if Bash is really you just charging headlong into people(a terrible tactic in combat) then maybe it is correct, becuase in that instance the bigger/heavier person would probably be more successful.

Quote from: Cale_Knight on September 03, 2014, 08:29:44 AM
You'd want to set it up so that the command emotes don't kick in if the skill fails, but rather gives a generic fail message. That would give more freedom to be creative, since you wouldn't have to worry about will I/won't I when considering the emote.

Yeah, this.

Quote from: manonfire on September 03, 2014, 07:21:41 AM
necksnap or gtfo

And this.
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September 03, 2014, 11:46:10 AM #23 Last Edit: September 03, 2014, 11:59:11 AM by Harmless
Then we also need trip. Give it to assassins and thieves, please.

Or just make all these combat skills brancheable to a low cap by all guilds.
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I think adding more stun abilities is one of the worst things we could do. I've seen "stun creep" absolutely kill other MUD combat systems before. It's good that stun is limited to the guild that otherwise has very little non-combat utility.
Brevity is the soul of wit." -Shakespeare

"Omit needless words." -Strunk and White.

"Simplify, simplify." Thoreau