Know when your Active Listen and Scan timers run down

Started by slvrmoontiger, May 05, 2014, 10:35:35 AM

Quote from: Narf on May 05, 2014, 08:46:16 PM
Quote from: ShaLeah on May 05, 2014, 01:03:41 PM
Quote from: Barsook on May 05, 2014, 12:55:43 PM
Quote from: ShaLeah on May 05, 2014, 12:52:31 PM
But you already know when your scan and listen have timed out....

If you pay attention.

But that is only through stun, like the OP said.

That's my point. We should be paying attention to notice we're not catching as many conversations or watching the surroundings as effectively.

Listen and scan aren't magickal spells. You're not going to NOT notice you're suddenly not glowing and shit.

Those two should stay the same.

I'd be inclined to agree with this. I think it's kinda cheesy when people claim their characters are paying more attention to what's going on than they are, and really for veteran players at least, that's pretty much what this is.

And as for all the people claiming that everyone should know exactly when they've stopped paying attention?

http://en.wikipedia.org/wiki/Highway_hypnosis

That's not how the brain works.

Could be your skill level that's causing you not to overhear conversation... And there isn't something hidden everywhere you go. So beyond stun how are you going to know?
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scan stat
listen stat

:)
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Quote from: shadeoux on May 06, 2014, 12:36:26 AM
scan stat
listen stat

:)


You really don't need to do that. If you are -trying- to listen and/or scan...just type listen on, scan on. If you're not listening/scanning, it'll turn it on. If you are listening/scanning, it'll stay on, and let you know that it was already on. One command solves all problems.
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Quote from: slvrmoontiger on May 05, 2014, 05:23:22 PMMy original post was suggesting that this would improve things and be more realistic. I don't see how that post was wrong or could be criticized.

Improve things if you want to have your scan and listen up 100% of the time rather than 98-99% of the time as some do.

Make things more realistic, not really.  It's an OOC thing you're asking for.  You want it in your prompt or you want it to outright tell you without you (the player) having to pay attention to it.  I don't really see a good IC reason or realism reason or even an immersion reason behind wanting it the way you want it.  You may as well approach it from a goal of wanting it turned on all of the time, because with a visible notification, the skills both then require nothing on the part of the player beyond setting up a trigger to turn it back on.
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Quote from: Nyr on May 06, 2014, 08:35:06 AM
You may as well approach it from a goal of wanting it turned on all of the time

Is a good point, if it was meant to be on all the time, it probably would be.
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