New Additions to the Character Generation process!

Started by Nathvaan, January 13, 2014, 10:23:19 AM

Quote from: ShaLeah on January 14, 2014, 01:01:16 AM
Quote from: RogueGunslinger on January 14, 2014, 12:52:57 AM
Automated Extended subguilds/skill bumps into character generation will be the greatest code implementation ever.

+1

+1

Also, I am happy to see the new change as well. Thank you staff!

Do we still need to put in a role app for tribal characters, then? Or has that already been answered?

Siek/Arabet Tribals.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

That's pretty damned cool.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Those are very specific tribal clans, and like any very specific tribal clan, yes you still need to send in a request to make sure that the tribe isn't full of space - otherwise you're going to face some heartbreak when Staff tell you that your character is outside of its bounds.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

This is a great feature, thanks guys!

Some day I'll play a character from Luir's who wakes up from a spice-filled haze naked in Red Storm, with no idea how she got there. Or a Tuluki runaway in the labyrinth.

How does this affect gemmed characters? If I select my origin as Allanak, can I still get myself a gem, even if I want to start elsewhere?




Quote from: ale six on January 14, 2014, 11:31:00 AM
How does this affect gemmed characters? If I select my origin as Allanak, can I still get myself a gem, even if I want to start elsewhere?

Nope, this would not work with the automated system.  This is because you get access to putting on the gem as you point to Allanak to go to the starting area, not based on the character's Origin location.

Omg! This means we can use the Allanaki starter rooms as a rinthi character. >.> Schweet. Am I right in this assumption that this would be an okay means to use this new addition?
Respect. Responsibility. Compassion.

Quote from: Nyr on January 13, 2014, 11:02:18 AM
As an example, here's what you'd get if you were picking an Allanaki:

Quote
The origin of your character is where they were born or where they grew up. This
is not necessarily where you actually start playing the character, that will be
chosen after you enter the game for the first time.  The location your character
is from will determine their accent and in some cases it will determine citizenship.

Pick your character's origin.
a) Allanak.
b) Tuluk.
c) Luir's Outpost.
d) Red Storm Village.
e) The Labyrinth.
f) A nomadic location.

What is your character's origin location?
a
Origin set to Allanak.

On the lines below you must enter your character's background. This
will provide the staff with insight into your character's motivations
and actions.  If your background is too long to fit into the standard
length, please provide a thumbnail version and add a new one once the
character is approved.

Here's what you'd get if you wanted to roll up a Tuluki:

QuoteThe origin of your character is where they were born or where they grew up. This
is not necessarily where you actually start playing the character, that will be
chosen after you enter the game for the first time.  The location your character
is from will determine their accent and in some cases it will determine citizenship.

Pick your character's origin.
a) Allanak.
b) Tuluk.
c) Luir's Outpost.
d) Red Storm Village.
e) The Labyrinth.
f) A nomadic location.

What is your character's origin location?
b
Origin set to Tuluk.

As a character from Tuluk, you would have been marked with your Tuluki
tattoos at a young age.  Follow the link below to see more detail on the
Tuluki caste tattoos.

http://www.armageddon.org/help/view/Tuluki%20Caste%20Tattoos

You can get your Gol Krathu citizen tattoo on your choice of:
a) Your neck.
b) Your throat.
c) Your face.
d) Your right shoulder.
e) Your left shoulder.

Where is your Gol Krathu tattoo?
a

On the lines below you must enter your character's background. This
will provide the staff with insight into your character's motivations
and actions.  If your background is too long to fit into the standard
length, please provide a thumbnail version and add a new one once the
character is approved.

Possibilities now available that were more difficult for players to arrange on their own:

PC is from Allanak and starts in Tuluk.  (has southern accent, no tattoos, and won't get tattoos; instant conflict if desired)
PC is from Tuluk and starts in Allanak.  (has northern accent, tattoos; instant conflict if desired)
PC has tribal origin and starts in a non-tribal location if desired (has tribal accent, bendune; able to be a tribal without using nomad subguild if that is not appropriate to the concept)



In regards to the specific tattoo locations, will this effect Tuluki born citizens to not be able to pass the tattoo checkpoints? As the code stands right now, I know for a fact if the tattoo's are anywhere but on the right location, the guards won't let you through the east or both south gates, as well as other various places within the Ivory.

Quote from: Chronicle on January 14, 2014, 01:38:30 PM
Quote from: Nyr on January 13, 2014, 11:02:18 AM
As an example, here's what you'd get if you were picking an Allanaki:

Quote
The origin of your character is where they were born or where they grew up. This
is not necessarily where you actually start playing the character, that will be
chosen after you enter the game for the first time.  The location your character
is from will determine their accent and in some cases it will determine citizenship.

Pick your character's origin.
a) Allanak.
b) Tuluk.
c) Luir's Outpost.
d) Red Storm Village.
e) The Labyrinth.
f) A nomadic location.

What is your character's origin location?
a
Origin set to Allanak.

On the lines below you must enter your character's background. This
will provide the staff with insight into your character's motivations
and actions.  If your background is too long to fit into the standard
length, please provide a thumbnail version and add a new one once the
character is approved.

Here's what you'd get if you wanted to roll up a Tuluki:

QuoteThe origin of your character is where they were born or where they grew up. This
is not necessarily where you actually start playing the character, that will be
chosen after you enter the game for the first time.  The location your character
is from will determine their accent and in some cases it will determine citizenship.

Pick your character's origin.
a) Allanak.
b) Tuluk.
c) Luir's Outpost.
d) Red Storm Village.
e) The Labyrinth.
f) A nomadic location.

What is your character's origin location?
b
Origin set to Tuluk.

As a character from Tuluk, you would have been marked with your Tuluki
tattoos at a young age.  Follow the link below to see more detail on the
Tuluki caste tattoos.

http://www.armageddon.org/help/view/Tuluki%20Caste%20Tattoos

You can get your Gol Krathu citizen tattoo on your choice of:
a) Your neck.
b) Your throat.
c) Your face.
d) Your right shoulder.
e) Your left shoulder.

Where is your Gol Krathu tattoo?
a

On the lines below you must enter your character's background. This
will provide the staff with insight into your character's motivations
and actions.  If your background is too long to fit into the standard
length, please provide a thumbnail version and add a new one once the
character is approved.

Possibilities now available that were more difficult for players to arrange on their own:

PC is from Allanak and starts in Tuluk.  (has southern accent, no tattoos, and won't get tattoos; instant conflict if desired)
PC is from Tuluk and starts in Allanak.  (has northern accent, tattoos; instant conflict if desired)
PC has tribal origin and starts in a non-tribal location if desired (has tribal accent, bendune; able to be a tribal without using nomad subguild if that is not appropriate to the concept)



In regards to the specific tattoo locations, will this effect Tuluki born citizens to not be able to pass the tattoo checkpoints? As the code stands right now, I know for a fact if the tattoo's are anywhere but on the right location, the guards won't let you through the east or both south gates, as well as other various places within the Ivory.

And the opposite is a concern - especially to new players. Maybe an additional line to both the chargen option description, AND to the help file:

Warning: If your character was born in Allanak, and you choose Tuluk as your starting location, your character will have only limited access to the city of Tuluk.

Or something to that effect.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Chronicle on January 14, 2014, 01:38:30 PM
In regards to the specific tattoo locations, will this effect Tuluki born citizens to not be able to pass the tattoo checkpoints? As the code stands right now, I know for a fact if the tattoo's are anywhere but on the right location, the guards won't let you through the east or both south gates, as well as other various places within the Ivory.

The locations you're allowed to put your citizenship band are the locations that the tattoo checker checks.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: titansfan on January 14, 2014, 12:09:09 PM
Omg! This means we can use the Allanaki starter rooms as a rinthi character. >.> Schweet. Am I right in this assumption that this would be an okay means to use this new addition?

Yes, you are right in that assumption.  If we see any reason that it needs to be changed in the future it will be announced!

Very well updated Staff. Thank you for these additions. Especially the tribal origin -not needing nomad sub-. All brilliant and all game enhancing.
The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Thanks staff.  We've been wanting this for years!

As great of an option as I think "A nomadic location" is, to flesh out your nomadic tribal characters persona without having to pick Nomad as a subguild... I think "A nomadic location" would also be a sweet addition to the pointable starting locations on the board in the Kings Hall.  It could randomly generate you into any room in the game that isn't within a city or town! (or the silt sea) With the addition of the pre-game shops you might even have a fighting chance of getting yourself somewhere safe; think of it as hardcore mode for all diehards! ;)

Aside from that crazy idea, thank you for this new fantastic blessing!  Ginka smiles upon us once again!
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Wow, that really makes two character ideas I've had floating about in my head possible now! Thanks!
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

This is super awesome. =D

If you choose the nomad location without taking the subguild though, it changes the accent to reflect it, but does it also change your language skills as well to reflect that you grew up as such? Or should one expect to be a nomad incapable of speaking their native tongue?

Quote from: Hicksville Hoochie on January 16, 2014, 03:51:51 AM
This is super awesome. =D

If you choose the nomad location without taking the subguild though, it changes the accent to reflect it, but does it also change your language skills as well to reflect that you grew up as such? Or should one expect to be a nomad incapable of speaking their native tongue?

In the real world different tribes speak different languages. I don't think it's that much of a stretch to say the native tongue of a few of the tribes is a dialect of sirihish (dialect change being representing by accent)

Quote from: Narf on January 16, 2014, 03:57:53 AM
Quote from: Hicksville Hoochie on January 16, 2014, 03:51:51 AM
This is super awesome. =D

If you choose the nomad location without taking the subguild though, it changes the accent to reflect it, but does it also change your language skills as well to reflect that you grew up as such? Or should one expect to be a nomad incapable of speaking their native tongue?

In the real world different tribes speak different languages. I don't think it's that much of a stretch to say the native tongue of a few of the tribes is a dialect of sirihish (dialect change being representing by accent)

Completely agree! Still hoping to know in the case of creating future PCs and knowing whether or not I'd need the subguild if I intend for my character to have the language.

Quote from: Narf on January 16, 2014, 03:57:53 AM
Quote from: Hicksville Hoochie on January 16, 2014, 03:51:51 AM
This is super awesome. =D

If you choose the nomad location without taking the subguild though, it changes the accent to reflect it, but does it also change your language skills as well to reflect that you grew up as such? Or should one expect to be a nomad incapable of speaking their native tongue?

In the real world different tribes speak different languages. I don't think it's that much of a stretch to say the native tongue of a few of the tribes is a dialect of sirihish (dialect change being representing by accent)


Just gonna quote something Nyr said.


Quote from: Nyr on January 13, 2014, 11:02:18 AM
Possibilities now available that were more difficult for players to arrange on their own:

PC is from Allanak and starts in Tuluk.  (has southern accent, no tattoos, and won't get tattoos; instant conflict if desired)
PC is from Tuluk and starts in Allanak.  (has northern accent, tattoos; instant conflict if desired)
PC has tribal origin and starts in a non-tribal location if desired (has tribal accent, bendune; able to be a tribal without using nomad subguild if that is not appropriate to the concept)

Hmmmm, leaves one to wonder whether they will start with sirihish or not.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on January 16, 2014, 08:24:01 AM
Hmmmm, leaves one to wonder whether they will start with sirihish or not.

Your origin adds an accent and any appropriate starting skills.  It does not remove anything.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: titansfan on January 14, 2014, 12:09:09 PM
Omg! This means we can use the Allanaki starter rooms as a rinthi character. >.> Schweet. Am I right in this assumption that this would be an okay means to use this new addition?

This right here makes me super happy. I think there's more gross common peasant clothing available in the Naki starter shops than there is in the Rinth.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Actually, how does the directions command interact with this? Do you get directions for your origin or your starting location?
Part-Time Internets Lady

Quote from: QuillDipper on January 16, 2014, 06:50:19 PM
Actually, how does the directions command interact with this? Do you get directions for your origin or your starting location?

Great question!  You know your way around the city you are from (origin), not the city you start in.  So directions will work based on where your character was born and raised, not where you choose to start your epic tale!

So with this in mind, should characters who choose a different origin than their starting city generally make backgrounds that state "has recently arrived" rather than "has lived here for years"?
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."