Subguild Idea: a southern subguild

Started by Blur, October 30, 2013, 04:58:41 AM

Quote from: evilcabbage on November 10, 2013, 06:50:49 AM
Quote from: DustMight on November 09, 2013, 11:59:35 PM
Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

go count the number of guilds/subguilds that get direction sense. we don't need another one.

Well, I disagree. 

Also, I didn't know that we the staff limited based on how many other guilds got things.

I suppose your argument could be made for ride and slashing as well.

Quote from: DustMight on November 10, 2013, 07:28:22 AM
Quote from: evilcabbage on November 10, 2013, 06:50:49 AM
Quote from: DustMight on November 09, 2013, 11:59:35 PM
Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

go count the number of guilds/subguilds that get direction sense. we don't need another one.

Well, I disagree. 

Also, I didn't know that we the staff limited based on how many other guilds got things.

I suppose your argument could be made for ride and slashing as well.

Lots of stuff gets bonuses to ride, there are plenty of slashing guilds that get it. Weapon skills are simply too important to start throwing at subguilds.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on November 10, 2013, 09:35:15 AM
Quote from: DustMight on November 10, 2013, 07:28:22 AM
Quote from: evilcabbage on November 10, 2013, 06:50:49 AM
Quote from: DustMight on November 09, 2013, 11:59:35 PM
Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

go count the number of guilds/subguilds that get direction sense. we don't need another one.

Well, I disagree. 

Also, I didn't know that we the staff limited based on how many other guilds got things.

I suppose your argument could be made for ride and slashing as well.

Lots of stuff gets bonuses to ride, there are plenty of slashing guilds that get it. Weapon skills are simply too important to start throwing at subguilds.

Yes but direction sense isn't slash. I like the idea of a southern sub guild having direction sense.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: ShaLeah on November 10, 2013, 10:14:02 AM
Quote from: evilcabbage on November 10, 2013, 09:35:15 AM
Quote from: DustMight on November 10, 2013, 07:28:22 AM
Quote from: evilcabbage on November 10, 2013, 06:50:49 AM
Quote from: DustMight on November 09, 2013, 11:59:35 PM
Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

go count the number of guilds/subguilds that get direction sense. we don't need another one.

Well, I disagree. 

Also, I didn't know that we the staff limited based on how many other guilds got things.

I suppose your argument could be made for ride and slashing as well.

Lots of stuff gets bonuses to ride, there are plenty of slashing guilds that get it. Weapon skills are simply too important to start throwing at subguilds.

Yes but direction sense isn't slash. I like the idea of a southern sub guild having direction sense.

Direction sense is quite powerful.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on November 10, 2013, 10:58:02 AM
Quote from: ShaLeah on November 10, 2013, 10:14:02 AM
Quote from: evilcabbage on November 10, 2013, 09:35:15 AM
Quote from: DustMight on November 10, 2013, 07:28:22 AM
Quote from: evilcabbage on November 10, 2013, 06:50:49 AM
Quote from: DustMight on November 09, 2013, 11:59:35 PM
Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

go count the number of guilds/subguilds that get direction sense. we don't need another one.

Well, I disagree. 

Also, I didn't know that we the staff limited based on how many other guilds got things.

I suppose your argument could be made for ride and slashing as well.

Lots of stuff gets bonuses to ride, there are plenty of slashing guilds that get it. Weapon skills are simply too important to start throwing at subguilds.

Yes but direction sense isn't slash. I like the idea of a southern sub guild having direction sense.

Direction sense is quite powerful.

If your aversion to having DS added to a southern subguild is solely that it's too powerful, how would you feel if it was an extended subguild?

I think if this were to be considered it should have it solely because the storms down south SEEM to be much more brutal than up north.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

We're talking a salting subguild, and you want a direction sense for a salter? No.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Grebber
(Extended Subguilds)
Grebbers are skilled in gathering materials in the wilderness. To this end they also possess some ability in guiding a mount and a canny sense of direction. Often opportunists, they are able to track small game with the more succesful amongst them learning to climb as to reach places others can not.
The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Quote from: Potaje on November 10, 2013, 12:38:40 PM
Grebber
(Extended Subguilds)
Grebbers are skilled in gathering materials in the wilderness. To this end they also possess some ability in guiding a mount and a canny sense of direction. Often opportunists, they are able to track small game with the more succesful amongst them learning to climb as to reach places others can not.

There's your southern subguild right there. -Bam-.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on November 10, 2013, 12:40:14 PM
Quote from: Potaje on November 10, 2013, 12:38:40 PM
Grebber
(Extended Subguilds)
Grebbers are skilled in gathering materials in the wilderness. To this end they also possess some ability in guiding a mount and a canny sense of direction. Often opportunists, they are able to track small game with the more succesful amongst them learning to climb as to reach places others can not.

There's your southern subguild right there. -Bam-.

This is a good point.  The only thing that'd I'd improve about this subguild would be to allow them to forage for food (similar to the scavenger subguild).
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: evilcabbage on November 10, 2013, 12:40:14 PM
Quote from: Potaje on November 10, 2013, 12:38:40 PM
Grebber
(Extended Subguilds)
Grebbers are skilled in gathering materials in the wilderness. To this end they also possess some ability in guiding a mount and a canny sense of direction. Often opportunists, they are able to track small game with the more succesful amongst them learning to climb as to reach places others can not.

There's your southern subguild right there. -Bam-.

Direction sense! Look at that.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Having played without direction sense before... I swore never to do it again. Big storm, things chasing you, oh no, a big hole or cliff right next to you, cross your fingers and move.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: evilcabbage on November 10, 2013, 12:29:57 PM
We're talking a salting subguild, and you want a direction sense for a salter? No.

You fail to make a good argument as to why no - and certainly "No" isn't really convincing.

While extended subguild Grebber works, the idea of a a regular subguild salter with direction sense isn't, in my mind, "overpowering" any more than say ranger is overpowered or assassin/hunter or sorcerer/slipknife or whatever.

Just saying.  It's never been about "balance."

Never played a Salter or a Grebber so I'm wondering, does foraging for salt use forage stone?
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: ShaLeah on November 10, 2013, 08:38:32 PM
Never played a Salter or a Grebber so I'm wondering, does foraging for salt use forage stone?

Nope, it's just 'forage salt'.

Higher levels of forage would be nice, I would like improved riding skill, but... Not really necessary to salt, still, would be nice. Direction sense would be crucial.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Direction sense is not crucial to salting, what game are you guys playing? If you want direction sense pick hunter, or nomad, or caravan guide, or pick ranger. Holy crap. It's not that hard. Grebber extended subguild, damn. Rebel. There are a TON of subguilds and such that ALREADY get direction sense.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Hahaha. And Mr. No weighs in again. Look, when you're salting, possibly on foot, amidst scrab and mekillot and dangerous raiders, the last thing you need is to get lost in a sandstorm. What game are -you- playing, and why are you so rude?
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

So... to recap:

Grebber (extended subguild), Rebel, Hunter, Nomad, Caravan Guide, or Ranger... and those aren't enough options for you?
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

There are many with improved direction sense because it's fucking important. That's why. Anyway, people are just musing over an idea, there's no reason to act like that. Maybe you could contribute something instead of being destructive. Nobody's saying "Oh, staff should do this right now because it's so important!".
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I did. I contributed by pointing out a whole bunch of guilds/subguilds that get direction sense.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

November 11, 2013, 08:16:19 AM #45 Last Edit: November 11, 2013, 08:29:10 AM by DustMight
Quote from: Fujikoma on November 10, 2013, 10:05:53 PM
Hahaha. And Mr. No weighs in again. Look, when you're salting, possibly on foot, amidst scrab and mekillot and dangerous raiders, the last thing you need is to get lost in a sandstorm. What game are -you- playing, and why are you so rude?
+1

For the record, we should dump the rebel subguild - rename it or change it up so it becomes a better no CP grebber guild.
1. I don't think we need location specific guilds/subguilds
2. Much of it is duplicated with grebber.  Would rather see grebber expanded.