Subguild Idea: a southern subguild

Started by Blur, October 30, 2013, 04:58:41 AM

October 30, 2013, 04:58:41 AM Last Edit: October 30, 2013, 05:17:58 AM by Blur
I was looking at subguilds and it rebel subguild seemed a bit outdated now. Also the north already hads another subguild that fit well with the area, the forester. However the south however didn't quite have anything like this so my suggestion is to possibly rework rebel subguild into something the south can use.

The salter

Salters often wander out of the city on foot to search for salt in the salt flats. Salters are often poor and thus have learned to reach the fields by foot cautiously. However equally they are comfortable reaching their destinations on mount.   They have a good sense of direction allowing them to get home if the weather turns bad. Since salting is a dangerous job most are good at fleeing from comfrontation.  Lastly, they also know how take advantage of any animal corpses they find along the way.

sneak/ride/direction sense/flee/skin




I like the idea, though surely forage makes more sense for a salter than skinning, since it's a foraging-based job.

Well the other idea I had was reworking the rebel guild into the scout:

The scout is often sent out to survey an area for larger forces. Thus he is comfortable and knows out to make his way around an area without drawing too much attention to himself. He is good at climbing up small terrian as well. Lastly due to the dangerous unpredictable nature of his job, he is good at escaping from confrontation.


sneak/direction sense/ride/climb/flee


Of course since this subguild would be a warrior's wet dream, its probably a bit too greedy. Sneak could be replaced with hunt I suppose, but still with ride/climb and direction sense even with its lower skill caps it would be too close to grebber unfortunately.   :'(

I sometimes feel that with changes to riding and especially with addition of direction sense, it narrows your subguild choices a bit if you want to leave the city and aren't a ranger. Assuming you don't or can't apply for an extended subguild.

And then what would you do about those of us that like the rebel sub the way it is?
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Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

October 30, 2013, 07:06:52 AM #4 Last Edit: October 30, 2013, 07:16:06 AM by Blur
Quote from: X-D on October 30, 2013, 06:24:45 AM
And then what would you do about those of us that like the rebel sub the way it is?


Direct you to the hunter subguild.  :P

Quote from: Blur on October 30, 2013, 07:06:52 AM
Quote from: X-D on October 30, 2013, 06:24:45 AM
And then what would you do about those of us that like the rebel sub the way it is?


Direct you to the hunter subguild.  :P

Which lacks a couple skills the rebel subguild has. The hunter subguild only covers covers direction sense, riding, archery, fletchery, sneaking, hunting and skinning.

Rebel covers direction sense, sneak, -knife and spearmaking-, and armor repair. It is a totally different subguild in that sense, because its utility abilities are more geared towards somebody who patches their own armor, and cobbles together their own weapons to fight with.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on October 30, 2013, 07:40:20 AM
Quote from: Blur on October 30, 2013, 07:06:52 AM
Quote from: X-D on October 30, 2013, 06:24:45 AM
And then what would you do about those of us that like the rebel sub the way it is?


Direct you to the hunter subguild.  :P

Which lacks a couple skills the rebel subguild has. The hunter subguild only covers covers direction sense, riding, archery, fletchery, sneaking, hunting and skinning.

Rebel covers direction sense, sneak, -knife and spearmaking-, and armor repair. It is a totally different subguild in that sense, because its utility abilities are more geared towards somebody who patches their own armor, and cobbles together their own weapons to fight with.

No kidding? Well I guess some people really like their armor repair skill.  :D


The hunter subguild doesn't have ride though. And yes I know why most people aren't too concerned with ride as a skill in their subguild, unfortunately.   :-\

... Oh. Shit. I thought I read that in hunter sub.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I was going to say, hunter is not even close to the same as rebel.

In fact, the only thing that is the same is direction sense and sneak. Rebel is also better to foil guild sniffers.

And yes, Some people do like to patch own armor...play a HG sometime and that is a skill you wish you have when you do not.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

October 30, 2013, 10:40:41 AM #9 Last Edit: October 30, 2013, 11:29:03 AM by Blur
Quote from: X-D on October 30, 2013, 10:03:12 AM
I was going to say, hunter is not even close to the same as rebel.

In fact, the only thing that is the same is direction sense and sneak. Rebel is also better to foil guild sniffers.

And yes, Some people do like to patch own armor...play a HG sometime and that is a skill you wish you have when you do not.

I would but HG aren't my thing heck i don't really like playing half-elves that much either. I don't see rebel as much of a foil for guild sniffers but then again I've never had a problem with that. I can see some rangers missing the rebel subguild regardless though so I'll give you that. I would still love to see  a southern based subguild like forester and arguably rebel, preferably another one with ride/direction sense as a skills. What can I say, I guess I just don't have the same love for armor repair as everyone else does.  ;D

An alternate idea for the salter subguild:

direction sense/ride/forage/scan/flee

Forage instead of skin, for obvious reasons. I swapped out sneak for scan, because salters might have learned to look out for salt worms and other dangerous beasties on the flats. Nothing about being a salter implies being necessarily sneaky to me.
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release thread pit

Everybody gets forage though. Unless you all mean food forage capability.

I was thinking just a boosted forage skill to start? Or is forage one of those skills that doesn't actually gain points? Its been a while since I was a grebber.
subdue thread
release thread pit

Don't understand why you don't just pick a ranger. Come on why suggest new subguilds when there are guilds and subguilds already out there that match are beat what you are talking about. And from the sounds of this subguild if it gets approved it would be more geared towards an extended subguild than just a subguild. Ranger/weaponsmaker gives you what you are looking for or ranger with the extended subguild version of weaponsmaker.
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October 30, 2013, 01:41:05 PM #14 Last Edit: October 30, 2013, 01:45:04 PM by Blur
Quote from: slvrmoontiger on October 30, 2013, 01:03:13 PM
Don't understand why you don't just pick a ranger. Come on why suggest new subguilds when there are guilds and subguilds already out there that match are beat what you are talking about. And from the sounds of this subguild if it gets approved it would be more geared towards an extended subguild than just a subguild. Ranger/weaponsmaker gives you what you are looking for or ranger with the extended subguild version of weaponsmaker.


Because I want to enjoy playing a human assassin or burglar who can go out riding and doing a little hunting on the side. I have no idea why you are suggesting weapon maker though.  A subguild like this might also cut down on a certain race that should probably be rarer to see then it currently is in the game. However that might just be me.


It would be nice to do it without having to pick grebber assuming it even has skin. I think extended sub-guilds are really cool but they are still an over the top once in a while kinda thing to me.

It is good that we do not make changes to the game based on the whims of a single player

Quote from: MeTekillot on October 30, 2013, 01:43:41 PM
It is good that we do not make changes to the game based on the whims of a single player

Mmmkay. Backing away now. I made my suggestion anyways.

Quote from: Blur on October 30, 2013, 01:46:03 PM
Quote from: MeTekillot on October 30, 2013, 01:43:41 PM
It is good that we do not make changes to the game based on the whims of a single player

Mmmkay. Backing away now.

This, plus your avatar had me laughing. :P

Quote from: RogueGunslinger on October 30, 2013, 01:59:49 PM
Quote from: Blur on October 30, 2013, 01:46:03 PM
Quote from: MeTekillot on October 30, 2013, 01:43:41 PM
It is good that we do not make changes to the game based on the whims of a single player

Mmmkay. Backing away now.

This, plus your avatar had me laughing. :P

Man I got told to stop just posting with jokes. So now I post with jokes/witty comments AND my own opinion.

The moonwalking blur *tsssss*

Anyways, uhh... yeah. You could pick a ranger. Or the Outdoorsman extender sub. The Grebber extended sub. There ARE new choices, mate. There are LOOOOOOTS of options, many more than most games of this type get. Use em!
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

stone crafter. That's a southern guild, right?
Live like God.
Love like God.

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- Some guy, Twin Warriors

I like the idea of a Salter subguild. My wish list for it?

Forage bump to include food finding, ride bump, scan, wilderness sneak and hide.

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
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Quote from: ShaLeah on October 30, 2013, 07:19:38 PM
I like the idea of a Salter subguild. My wish list for it?

Forage bump to include food finding, ride bump, scan, wilderness sneak and hide.


+ direction sense to deal with those huge storms?

Quote from: DustMight on November 09, 2013, 08:51:21 AM
Quote from: ShaLeah on October 30, 2013, 07:19:38 PM
I like the idea of a Salter subguild. My wish list for it?

Forage bump to include food finding, ride bump, scan, wilderness sneak and hide.


+ direction sense to deal with those huge storms?

Huge storms my ass. There are plenty of subs that get D-sense already.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

Quote from: DustMight on November 09, 2013, 11:59:35 PM
Quote from: evilcabbage on November 09, 2013, 10:44:59 AM
Huge storms my ass. There are plenty of subs that get D-sense already.

Not sure that you actually have a point here...

go count the number of guilds/subguilds that get direction sense. we don't need another one.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.