Nuances of Tuluk v. Allanak - Derail

Started by musashi, November 20, 2012, 05:33:00 PM

I seriously don't see that much difference in how people play in either place. For me the biggest difference is that when you go off with a Templar in Tuluk your chances aren't 99% to not return, they are 99% that you will return.  Oh, and in Tuluk humans are "subtle" about their hatred of elves (by subtle I mean... well you know what I mean), in Nak, hah, go ahead and try it.

All the crooks pay off the templars until caught by the wrong person.
All the social climbers social climb.
All the bards are uppity... and bard (thank you Allanak for NOT having THAT culture).
All curvy, silky beauties saunter, sashay, titter and flutter.
All rough hunters, mercs and grebbers drink ale, never dust off and got blood all over.
All soldiers are stalkers and spies.
Everyone hates gypsies.


I used to be a Tuluk hater until I sat back, played both and realized that all the fundimentals are the same and play according to whatever mood I want my new character to be. 

I prefer Nak because I totally get off on that constant nagging fear from log on to log off.

Haters gonna hate I guess.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
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In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

What does it add to the game to have different city-states in which all the fundamentals are basically the same?  Where any PC would always fit perfectly with in any starting location?     
"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

Quote from: My 2 sids on November 25, 2012, 03:17:48 PM
What does it add to the game to have different city-states in which all the fundamentals are basically the same?  Where any PC would always fit perfectly with in any starting location?     

Have you seen a single concept that couldn't be rearranged to another location?

Mentality of the player/character is what depicts where he or she would most likely fit in.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: ShaLeah on November 25, 2012, 03:27:23 PM
Have you seen a single concept that couldn't be rearranged to another location?

Mentality of the player/character is what depicts where he or she would most likely fit in.

Where they fit in depends on their relationship to their culture.  And a culture isn't made up on one or even a handful of PCs - it belongs to all citizens, thus the need for documentation.


It's good players have a choice, a distinct choice, between city-states.
"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

I'd be terrified to play a Noble in Tuluk. All the other Chosen would swarm me for mudsex.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

I don't think most people "Act" Allanaki or Tuluki if they were born there. Most people, I think, have a character idea and play that regardless of starting city. I don't see starting city as having much influence over players. Allanak is the sandy place with beetles. Tuluk is the grassy place with gortoks. I don't think most people say to themselves "hmm, I'm a Tuluki/Allanaki, how will I react to this?" they just react in a certain way regardless.
The Devil doesn't dawdle.

Quote from: My 2 sids on November 25, 2012, 04:01:06 PM
Where they fit in depends on their relationship to their culture.  And a culture isn't made up on one or even a handful of PCs - it belongs to all citizens, thus the need for documentation.

I disagree, with the amount of tribals in Tuluk, for example, who have their own culture, I'd say their choice in primary hang out (cause tribals really don't "live" in walls, now, do they?), is due to the lush flora and fauna, the plenty, their ability to survive outside. Plenty of citizens in Tuluk don't take part in the "culture", they go to the eat, spice and drink fests. They don't rhyme, they don't sculpt, they don't contribute squat to the culture. They contribute to shop stock and tavern profits. The need for documentation is also there so that the player can understand the place they chose to live in. Doesn't guarantee they'll partake. The fundimentals of the GAME don't change, the culture, history and traditions do. Any concept is playable in any city. It's all personal choice.

Quote from: My 2 sids on November 25, 2012, 04:01:06 PM
It's good players have a choice, a distinct choice, between city-states.

Agreed. The choice is not one game difference, it's one of detail difference. We're all playing the same game, we're all playing it in the same way, we're varying the story and that variation, imho, doesn't have as much to do with the differences in major city states as some people would like you to believe.

Quote from: Scarecrow on November 25, 2012, 04:41:37 PM
I don't think most people "Act" Allanaki or Tuluki if they were born there. Most people, I think, have a character idea and play that regardless of starting city. I don't see starting city as having much influence over players. Allanak is the sandy place with beetles. Tuluk is the grassy place with gortoks. I don't think most people say to themselves "hmm, I'm a Tuluki/Allanaki, how will I react to this?" they just react in a certain way regardless.

This I agree with. Not so long ago I had a Nakki character who ended up in Tuluk. Didn't change a damned thing about how she was but she thrived. Maybe that was the exception but I've seen lots of characters outside of GMH agents/traders/merchants go back and forth to both cities and act the same way.

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
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In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: musashi on November 21, 2012, 06:44:51 AM
Wait wait wait ... Allanak is subtle now?  :D

"Allanak is not subtle. Never subtle. Allanak is not subtle, and they never lie to you." he said, words weighted with implied meaning.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."