Bash, kick and disarm

Started by Dresan, July 22, 2012, 11:02:48 AM

July 22, 2012, 11:02:48 AM Last Edit: July 22, 2012, 11:09:05 AM by Dresan
Over the years there have been many additions and changes to Armageddon's combat code. Most people would consider Armageddon's combat code rather simple but in comparison to other muds however recently its begun to feel pretty robust. Esspecially since in alot of other muds alot of the abilities often equate to the same damage <person> command with different messages shown.


The Arm combat code is pretty simple to pick up, but there are still many subtle intricacies to enjoy. One of the things i've always wondered is why bash, kick and disarm have never been simplified more. This idea is of wanting kick to be made into strike, giving players more freedom to RP the attack is pretty old and has been requested a number of times. It cannot just be a matter of trust since the staff has added tdescs.  

Lets say kick was changes to strike. When you type strike you get:

Player A strikes you.
Player A attempts to strike you, but misses.

Two major problems i can see with doing this is that people might rp it unrealistically and secondly people might not RP it at all. In order to solve this I propose this, that only seasoned warriors get the ability to type strike instead of kick, getting the brief and vague messages.  Its the same code, and at the same skill level except that command kick would give the messages we know and love, while strike would give the new short messages that gives players more freedom to RP it. By doing it this way, only a handful of long-lived warriors will be able to do this, allowing the staff to better monitor the use of the skill. If they feel its being abused or not being RPed properly they can then remove the command and force them to simple use the old command. Lastly in times of stress or laziness the old commands can still be used to send the generic messages we know and love  ensuring that the commands are always sending meaningful messages.

In this way i think kick could then become strike, bash become knockdown and disarm...actually disarm seems okay to me.

One minor problem is that nobody emotes in combat, except for sparring, gladiator matches, and when an Imm is obviously watching.  Therefore, every strike outside of those circumstances is going to be that ugly, generic "something strikes you/you strike something."  At least with a canned emote generated by the command, you get a little flashiness.
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And, with more seasoned warriors; kick, disarm, and bash aren't so simple.

Watch a novice warrior kick at or attempt to disarm a veteran warrior and you'll probably see some entertaining results.
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Quote from: Synthesis on July 22, 2012, 04:48:12 PM
One minor problem is that nobody emotes in combat, except for sparring, gladiator matches, and when an Imm is obviously watching.  Therefore, every strike outside of those circumstances is going to be that ugly, generic "something strikes you/you strike something."  At least with a canned emote generated by the command, you get a little flashiness.

Easily worth it. I'm all for this change.

"You knock the tall, muscular man senseless with a well placed strike" is no more generic than "You knock the tall, muscular man senseless with a brutal kick".

Not really a fan of it myself. Only because kicks imply you are using your legs. You got a shield in one hand, a sword in the other. If you are wanting to 'strike' someone with a fist, get rid of them and you will 'hit' them.
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Quote from: hatchets on July 22, 2012, 06:25:53 PM
Not really a fan of it myself. Only because kicks imply you are using your legs. You got a shield in one hand, a sword in the other. If you are wanting to 'strike' someone with a fist, get rid of them and you will 'hit' them.

I think the OP was suggesting that you can emote out "shield bashes" and "striking out with the pommel of <weapon>" or anything along the lines if "You rolled to hit, and you did, now you can emote just what you did to strike."

My kicks have always been headbutts.

Quote from: jstorrie on July 22, 2012, 06:28:48 PM
My kicks have always been headbutts.

When a warrior catches your kick and throws you down, do you imagine that as him putting you in a headlock and suplexing you?

My kicks are 12 inches long  >:(
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July 22, 2012, 10:21:42 PM #9 Last Edit: July 22, 2012, 10:27:15 PM by Dresan
You know i keep telling myself i need to simplify my posts more.

My idea: Seasoned Master warriors get the option to RP their moves with greater freedom.   Its really like master-crafting for warriors.

Quote from: Gunnerblaster on July 22, 2012, 05:45:29 PM
And, with more seasoned warriors; kick, disarm, and bash aren't so simple.

Watch a novice warrior kick at or attempt to disarm a veteran warrior and you'll probably see some entertaining results.

Bash, kick, disarm would stay the same for a majority of warriors. Only master warriors get this, thus a newbie kicking a vet wouldn't be changing. As an added bonus, only a few warriors getting this mean it is easier for the staff to notice abuse or people using the command to RP unrealistically.

Quote from: Synthesis on July 22, 2012, 04:48:12 PM
One minor problem is that nobody emotes in combat, except for sparring, gladiator matches, and when an Imm is obviously watching.  Therefore, every strike outside of those circumstances is going to be that ugly, generic "something strikes you/you strike something."  At least with a canned emote generated by the command, you get a little flashiness.

Quote from: Dresan on July 22, 2012, 11:02:48 AM

Two major problems i can see with doing this is that people might rp it unrealistically and secondly people might not RP it at all. In order to solve this I propose this....


Synthesis' comment is pretty interesting since it points out a problem the idea was basically specifically designed to address. Master Warriors would still be able to continue to kick, bash and disarm like they've always have. They simply get an option to RP the command with more freedom. They do not have to use this option and can continue using the old 'flashy' command of the past. Alternatively there is this thing called an alias.

I hope that makes things a bit clearer. :)

I disagree that nobody combat emotes apart from spars, arena fights and when IMMs are watching... And no I'm not referring to myself. Theirs a few ppl out there who will emote in life and death situations when in the middle of a PvP fight.

remember, if you're reeled, you probably have time before the next command kicks in.. And can type in a nice little emote ( 'em spits a thick stream of blood as %dude blow catches him in the face' or 'em lets out a shrill cry of pain that echoes over the plain' )

I think if the issue is freedom for emoting during combat.. just emote during combat. Like w. anything, practice w. gurth or jozhal.. then work your way up to PC's and Ankheg..

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Quote from: Dakota on July 23, 2012, 01:18:29 PM
I disagree that nobody combat emotes apart from spars, arena fights and when IMMs are watching... And no I'm not referring to myself. Theirs a few ppl out there who will emote in life and death situations when in the middle of a PvP fight.

I do. That's me. It also usually makes the difference between life and death (my character ends up dead). I don't even mean to do it. I mean to type flee;flee;flee...but I just emote automatically...probably because I always feel like my characters can't die. :(
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Quote from: Delirium on November 28, 2012, 02:26:33 AM
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When I kick, I just RP that I knee - stomp on a foot, jump-kick, pommel strike, punch, elbow. Even if it says I kick them. I always wondered if people didn't like this. I always said "fuck them who disapprove anyway" in my head.
I also RP kicking, pommel striking, shoving, tripping with a kick/weapon, jump-kick...

I pretty much RP whatever I want (within reason, I guess) when I do those things.
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I support changing kick to a strike, and bash to knockover. Disarm, of course, should remain the same.
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Quote from: Ami on November 23, 2010, 03:40:39 PM
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Turn kick into strike, give it a generic message, and make it a command emote.   :o

strike scumbag
The tan, muscular man strikes you.  (hit)

strike scumbag
The tan, muscular man fails to strike you.  (miss)

strike scumbag (after a hard parry with ~club) [aiming his elbow behind your ear]
After a hard parry with his slim, wooden training club, the tan, muscular man strikes you, aiming his elbow behind your ear.  (hit)

strike scumbag (after a hard parry with ~club) [aiming his elbow behind your ear]
After a hard parry with his slim, wooden training club, the tan, muscular man fails to strike you, aiming his elbow behind your ear.  (miss)

Quote from: Kismetic on July 24, 2012, 12:41:07 AM
Turn kick into strike, give it a generic message, and make it a command emote.   :o

strike scumbag
The tan, muscular man strikes you.  (hit)

strike scumbag
The tan, muscular man fails to strike you.  (miss)

strike scumbag (after a hard parry with ~club) [aiming his elbow behind your ear]
After a hard parry with his slim, wooden training club, the tan, muscular man strikes you, aiming his elbow behind your ear.  (hit)

strike scumbag (after a hard parry with ~club) [aiming his elbow behind your ear]
After a hard parry with his slim, wooden training club, the tan, muscular man fails to strike you, aiming his elbow behind your ear.  (miss)

This.  I'm all for more command emotes.

July 24, 2012, 02:18:07 AM #16 Last Edit: July 24, 2012, 02:21:23 AM by Kismetic
On second thought, maybe just make it a [ ] post-command emote, to eliminate confusion.  Do the same with bash, make it generic, and you can do sweep kicks, judo-style throws, and takedowns, as well as shield bash maneuver, if you so choose.  You would barely have to change the wording of the higher-tier abilities of those skills.

Disarm is fine.  I mean, unless someone wants to add a random chance that the reverse is actually a free counterattack with a bonus.

July 24, 2012, 10:16:31 AM #17 Last Edit: July 24, 2012, 10:19:12 AM by Tuannon
I tend to ignore kicks mostly, in terms of them being kicks I mean. I don't see a slightly overweight, top heavy lunk head being capable of effortlessly kicking an elf in the temple with hob nailed boots, sorry to say.

A headbutt, a pommel.. A sneaky sucker punch, sure.

Additionally, I always have trouble with getting emotes during combat nailed down, because I am constantly re-thinking what I want to emote as depending on combat feedback from the code. It ends up being a frustrating exercise.

Example:

You hit two tap tap hits and then a reasonably solid one in rapid succession, the fight seems to be coming to a close. Right prepare emote.. Other guy lands a huge hit and then disengages.. Nothing you can do.. Emote wasted.

(edit: Forgot to elabourate on key point)

Quote from: Tuannon on July 24, 2012, 10:16:31 AM
Additionally, I always have trouble with getting emotes during combat nailed down, because I am constantly re-thinking what I want to emote as depending on combat feedback from the code. It ends up being a frustrating exercise.

Emotes in combat are over-rated. I prefer witty repartee... Or ridiculously non-witty repartee. Seriously, it's way more fun talking to your opponent while they're beating on you than trying to add extraneous emotes to the combat spam. Also, it's easier to catch things in quotation marks anyhow.

/soapbox

All the other kids with the pumped up kicks...
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