Close your eyes, enter the night!

Started by titansfan, June 21, 2012, 01:46:57 PM

Ok, let me correct the factual misconception first:  depending on the clan you're in or where you are, it may in fact be alright to train certain skills against a sparring dummy provided it has been set up to do so.  That was changed early last year.  Discuss with your clan staff.

As for combat/skill twinks, we keep an eye out for you and oftentimes we'll change stuff just to see if you keep doing unrealistically stupid stuff in order to skillgain.  There's still people doing stuff that has little to no benefit codedly just because they think it is beneficial...even if it doesn't make any sense. 

We think they're funny.

At any rate, blindfolds aren't a bad idea.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

June 22, 2012, 04:20:44 PM #51 Last Edit: June 23, 2012, 03:59:18 PM by chrisdcoulombe
Blindfolds sound awesome.
If you are blind folded, what would you notice?  Is there a chance you can still see?  Could you tell what kind of terrain you are walking on?  Do the stealth classes or certain sub-guilds have a safeguard against blindfolds being effective?  I guess if its dark or a fierce sandstorm now, you don't get the benefit of knowing the terrain so why would you if blind.  If you type exit will it give you any indicators if you are blindfolded?

I like the idea of having ways to bind people too.  I recall a thread in the past where tying people was shot down because of slavery or holding against their will or something.  I think that issue can be dealt with though by making it a consent only action.  In the mean time we could all just respect the lack of code and if someone rps tying us up, stay tied up to allow time for the plot to unfold.

Edit, OH yeah open and close eyes, yay.  lol
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

This was originally about 'close/open eyes' >.>

Blindfolds = Yay!

Binding people who are unconcious = Yay!

Close/Open Eyes = Yay!
Respect. Responsibility. Compassion.

Quote from: titansfan on June 22, 2012, 04:24:23 PM
Close/Open Eyes = Yay!

But code it so your eyes open involuntarily when somebody hits you.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I would point out that there are a few guilds, not just warriors, that would benefit from blind fighting.
The funny little foreign man

I often hear the jingle to -Riunite on ice- when I read the estate name Reynolte, eve though there ain't no ice in Zalanthas.

Quote from: brytta.leofa on June 22, 2012, 05:07:35 PM
Quote from: titansfan on June 22, 2012, 04:24:23 PM
Close/Open Eyes = Yay!

But code it so your eyes open involuntarily when somebody hits you.

Yeah, that will be more realistic.
Fredd-
i love being a nobles health points

Quote from: Potaje on June 22, 2012, 07:03:37 PM
I would point out that there are a few guilds, not just warriors, that would benefit from blind fighting.

Warriors are the only guild that get blind fighting that have a problem training it, because there's a common circumstance under which the other ones can train it more or less easily.

However, I think if we're going to have something as silly as blind fighting implemented (this amuses me since everyone is taking great pleasure in shitting on the unarmed combat idea in another thread), you might as well make it trainable by blindfold or closing your eyes.  Makes just as much sense as anything else.
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: A Large Bag on June 22, 2012, 03:10:15 PM
I doubt the Zalanthas Safety Commission is going to come down on fighters for sparring with the extra weight on them to improve their speed and strength.

Some clans have already started to prohibit this, and for good reason, I think.

I think it's dumb that anybody cares how much I am handicapping myself when I fight. There are so many unrealistic situations in game, like NPCs that track you from Hell to Heaven, or physical stats you can't raise except by aging ... why do you care that I have a marine-sized backpack on so that I can spar with the newbie and possibly get an iota of skill from it? So no, I have no issue with being able to raise blind-fighting by using blindfolds.

That said, their game, their rules. I follow them - I just don't get them. And in that spirit, simply make blindfold objects fall off when combat ensues, and make people open their closed eyes when fighting begins. There ... untwinkable.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

The best solution re: blind fighting might be to remove the skill entirely and make it impossible for anyone, NPC or not, to target someone he can't see.  (NPCs aren't properly affected by darkness, right?)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

In the past they certainly were not. To be fair, though, I think that is because some of them have infra vision. I don't have an issue with the skill. I'm actually glad they added it, as it would seem to be a sixth sense.

What I have an issue with is constantly being told that this or that is a bad way to raise this or that skill. I don't support real twinking, to be clear, but I do support those who find creative and IC ways to enhance learning. A bag of rocks, or a blindfold just don't seem to me like terrible ways to deal with these things.

No, I'm unlikely to be found doing what I'm told not to do, but I'm also unlikely to understand what seems to me to be cloudy judgement.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

Quote from: Lithium on June 22, 2012, 03:27:58 PM
I think the "blindfolds will lead to twinking" is a moot point. Characters with skill blind_fighting can already train by going somewhere dark or waiting for the night. Besides, any character who spars blindfolded is up there with those who think they can take armed opponents while unarmed. :-X

Except that some characters can't or won't go somewhere dark or wait for the night. They might have a real reason to train blind-fighting though.
And some characters can take armed people while unarmed.

Quote from: The7DeadlyVenomz on June 23, 2012, 04:35:36 AM
I think it's dumb that anybody cares how much I am handicapping myself when I fight. There are so many unrealistic situations in game, like NPCs that track you from Hell to Heaven, or physical stats you can't raise except by aging ... why do you care that I have a marine-sized backpack on so that I can spar with the newbie and possibly get an iota of skill from it? So no, I have no issue with being able to raise blind-fighting by using blindfolds.

That said, their game, their rules. I follow them - I just don't get them. And in that spirit, simply make blindfold objects fall off when combat ensues, and make people open their closed eyes when fighting begins. There ... untwinkable.
I agree.

Although I have heard of people sparring with beds on their backs. Which is overboard.
A big problem is that people can't hold back at all against new opponents. Which is what happens in real life, a lot.
But hey now that Arm 2 isn't a thing that might finally get put into the game, right?

On blind-folds, staff already said it might be put in the game.
It adds new role-play opportunities. It adds scenes to the game that cannot be played out very well atm.
It also makes training blind-fighting easier. This is not a bad thing.
What are you going to do? Twink it out? It takes a long as regular combat takes. People already twink that out. Just adds something else for them to skill up. Which will slow them down overall.
Unless they're just going hogwild and spar all day. If they do that, then staff have a greater chance of seeing them play unrealistically.

Adding blindfolds makes twinks skill-up slower, and makes it easier for staff to watch twinking.
Shits like magic.

Why aren't they already in game?
I blame the role-players.
Backstab is actually the only dialog option an assassin has.

The proposition of blindfolds isn't necessarily an all or nothing situation when it comes to combat and blind fighting.  If for some reason training blind fighting with blindfolds were an issue, I'm sure any blindfold implementation would have little or no effect on skill gains.

Quote from: Medivh on June 25, 2012, 04:09:48 PM
A big problem is that people can't hold back at all against new opponents. Which is what happens in real life, a lot.

This isn't true. Holding back is easy enough to do if you put a little creativity and effort into it. Not going full-bore at a newbie with your best weapon skill is a good place to start.

QuoteWhat are you going to do? Twink it out? It takes a long as regular combat takes. People already twink that out. Just adds something else for them to skill up. Which will slow them down overall.

I don't quite follow the logic here, of how adding another skill is going to slow down the twinks. I mean, presumably you improve blind fighting by fighting blind, so you're still going to be getting your weapon skill trained. Unless you start your blind fighting training unarmed, which would be the more logical place to begin.

Oh man, what if being blind disabled assess? Then training would get real hairy real fast, necessitating responsible trainers to be on hand (who really should be discouraging allday-erryday sparring anyhow).

Er, I wouldn't advise training with -both- folk blinded.  ???

Quote from: Kalai on June 25, 2012, 04:42:50 PM
Er, I wouldn't advise training with -both- folk blinded.  ???

Yeah, I would think that it would get someone into trouble. One person working to learn to do it in a match though I would think should be fine.

June 25, 2012, 04:46:30 PM #66 Last Edit: June 25, 2012, 04:48:47 PM by RogueGunslinger
I had a character who held back all the time. He would just keep nosave combat on, and engage/disengage very quickly whenever he wanted to land a strike. I've never seen people really do it this way before and I don't know why. Usually they just defend for a while then whoop your ass at the end.. or whoop your ass at the beginning and then tell you to keep going as they defend.

Just got to explain to them in-game to keep attacking.

Quote from: BadSkeelz on June 25, 2012, 04:25:10 PM
Oh man, what if being blind disabled assess? Then training would get real hairy real fast, necessitating responsible trainers to be on hand (who really should be discouraging allday-erryday sparring anyhow).

Well, you'd still know when you yourself needed to flee. That's all that matters.

Quote from: BadSkeelz on June 25, 2012, 04:25:10 PM
Quote from: Medivh on June 25, 2012, 04:09:48 PM
A big problem is that people can't hold back at all against new opponents. Which is what happens in real life, a lot.

This isn't true. Holding back is easy enough to do if you put a little creativity and effort into it. Not going full-bore at a newbie with your best weapon skill is a good place to start.

QuoteWhat are you going to do? Twink it out? It takes a long as regular combat takes. People already twink that out. Just adds something else for them to skill up. Which will slow them down overall.

I don't quite follow the logic here, of how adding another skill is going to slow down the twinks. I mean, presumably you improve blind fighting by fighting blind, so you're still going to be getting your weapon skill trained. Unless you start your blind fighting training unarmed, which would be the more logical place to begin.

Oh man, what if being blind disabled assess? Then training would get real hairy real fast, necessitating responsible trainers to be on hand (who really should be discouraging allday-erryday sparring anyhow).



Some characters can end a fight with a newbie character unarmed. In one or two combat rounds.
Adding any weapon to their hands makes it worse. Sometimes they don't have a best or worst weapon skill.
Currently the best way to hold back is to not attack at all, but that has it's own problems. It's not a big deal in large clans like the Byn, because you almost always have someone around your skill level to train with.
It is more of a problem for off-peak players.

Adding another skill slows down twinks, because your adding another skill to grind. It's like how eating three apples takes longer then eating two. Currently hardly anyone ever bothers to train it, ever. It's like it doesn't exist.
Mainly though, the parts related to the "Shits like magic" are semi-sarcastic.
Backstab is actually the only dialog option an assassin has.

Twinking is twinking. It's not like someone is more of a twink if they get more powerful, quicker. It's slowing down skill progression. Not slowing down twinking.

A person can advance there skills as quick as possible and never once twink out.

Quote from: RogueGunslinger on June 25, 2012, 04:58:59 PM
Twinking is twinking. It's not like someone is more of a twink if they get more powerful, quicker. It's slowing down skill progression. Not slowing down twinking.

A person can advance there skills as quick as possible and never once twink out.

What if the goal is to have the fastest skill progression? Although in my crude example it wouldn't actually slow a good one at all.

A person can advance their skills very quickly without being a twink, I agree.
I don't think it's as quick as possible though. Unless you mean as quick as possible, within realistic standards.
It's hard to beat ranger quiting on top of an npc spawn point.

Anyway, blindfolds increase the chances that people will have characters get good at blind-fighting. That's about it really.
Twinks will twink with or without them.
It adds cool role-play potential. I'm all for closing my eyes, and entering the night.
Backstab is actually the only dialog option an assassin has.

You can skill up as quick as codedly possible without being a twink. That's pretty much all I can say without going into specifics.

Quote from: RogueGunslinger on June 25, 2012, 04:46:30 PM
I had a character who held back all the time. He would just keep nosave combat on, and engage/disengage very quickly whenever he wanted to land a strike. I've never seen people really do it this way before and I don't know why. Usually they just defend for a while then whoop your ass at the end.. or whoop your ass at the beginning and then tell you to keep going as they defend.

Just got to explain to them in-game to keep attacking.
What're you talking about, Willis? I taught you to do this!!! :) Or, at least, I've done that a lot too, particularly as a leader in a combat heavy clan.

Also, Rogue's right about not twinking while advancing as fast as codedly possible. The only thing I can say, I think, is to treat the game more like RL than a game. You'll get tired IRL, act tired IG. You fail, you need to think about how you did. Treat a IC day more like a RL day than 90 minutes. Without the numbers, this is what you need to do.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

If your eyes are closed and you are struck with an offensive attack of some sort, you should open your eyes, or optionally have a nosave blind. (receiving an attack, not dealing one).

Being blinded should also increase the effectiveness of backstabs or other stealth manuevers against you, perhaps lessened to a degree if you are naturally blind as opposed to wearing a blindfold.
"Brain wave, main wave"
Psycho got a high kick
Collect and select
Show me your best set

I got blindfolded once in game, though I feel it was an immortal who just inflicted blindness on me with an emote of blindfolding me.

June 29, 2012, 03:43:25 AM #74 Last Edit: June 29, 2012, 03:45:06 AM by hyzhenhok
Quote from: jstorrie on June 23, 2012, 03:19:15 AM
Quote from: A Large Bag on June 22, 2012, 03:10:15 PM
I doubt the Zalanthas Safety Commission is going to come down on fighters for sparring with the extra weight on them to improve their speed and strength.

Some clans have already started to prohibit this, and for good reason, I think.

The code was adjusted a while back so that this was no longer helpful for training the skills of the person stacking on the weight IIRC. But there may be other reasons (perhaps entirely non-skill max related!) why people might want to handicap themselves in the sparring arena.