Roleplay Tips and Tricks

Started by Morrolan, April 28, 2012, 06:06:30 PM

Quote from: Morrolan on April 28, 2012, 05:54:35 PM
Quote from: ShaLeah on April 28, 2012, 04:38:08 PM
Hello, I'm ShaLeah, and I _love_ to hemote.

"Hemote" (and I harp on this a lot) is awesome.  Hemote'ing is very good for RP. Is it something that not "everyone" in the Sanctuary would see? Hemote, not emote.

hemote scratches ^me nose.

Wear a veil? or keep yourself cloaked? You might consider moving all of your facial expressions to "hemote."

hemote smiles behind ^me veil.

hemote from the depths of ^me hood, @ smiles cruelly at %breed antics

Solo-RPing?

think (sad) I will miss her smile
phemote eyes tear up as #me stares off into the distance


Emoting always comes with a high level of commitment. Always, you did "X" and everyone there saw it.  Hemote draws you, the player, into representing what your character does.  It helps a higher integration of your actions with "think" and "feel" and creates a sense of depth. With "hemote" you can act for yourself (instead of an audience), deny you did things that you did (not everyone sees the exact same performance), and take risks with your poker-tells (instead of announcing them to the world).

Hemote is king.

Quoting myself from another thread...probably bad form, but there it is.

What are your tricks to help with showing your character off as a whole person?

I think a collection of the things we do to show more of our characters would be pretty darned cool.  So, please, add yours below.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."


April 28, 2012, 06:36:21 PM #2 Last Edit: April 28, 2012, 06:38:07 PM by Morrolan
Going further with emote/hemote, here is another suggestion:

On my client, the ";" character adds a line-break between commands, so you can stack them in one line.  If this is an option, then you can add details in "hemote" addendums:

emote after bowing, @ smiles at ~templar;phemote smile is patently false and plastered on ^me face. There is fear in ^me eyes.

After bowing, the tall muscular man smiles at the tall, fair-skinned templar.
You notice:
The tall, muscular man's smile is patently false and plastered on his face. There is fear in his eyes.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

I don't really have any magical tricks, but... sometimes I just feel the flow and am 'in the zone' and sometimes I'm not. When I'm feeling it, I can literally see what my character is doing, and only have to try to wrap it into words. When I'm not feeling it, I just get annoyed by my repetitive emotes.

Listening to music can summon the flow, or simply interacting with amazing characters.

That happens to me too.
Fredd-
i love being a nobles health points

I always express my characters emotions in my own face. It's really annoying sometimes, when my husband asks why I look sad, or angry, or smile. But I can't keep a straight face!

Sometimes, severity is the price we pay for greatness

[Insert joke post with long list of alternative words for penis and vagina to help along budding mudsexers.]

Internal consistency. I only feel like I'm playing it right when I constantly keep my characters' IC and virtual pasts in mind, and their current attitudes on those events. All motivations, goals, and characterization stems from there. I realize that's probably stating the obvious for a lot of you, but it's something I always have to keep mindful of. When I'm doing it right, I'm "in the zone", but as soon as that falters the fun wanes. I want to portray a character in the literary sense, not just me with a new skin on. Consequently, my characters tend to do a ton of thinking, especially pointless stream-of-consciousness stuff, because it puts me in the moment and keeps the thread of the character going. If I have to sit and idle even for a little bit, I start losing that connection. I can't multitask at all while playing Arm, so I always try to play when I -know- I have time and there's nothing else to do, and I won't be interrupted. It's definitely quality over quantity for me when it comes to playing, because I can idle away the hours doing a ton of other stuff, or play "crunchier" games when I need the whole action-reward sort of entertainment. When that login screen comes up, I'm in it to role-play!

So yeah, I'm a crusty old geezer that takes his characters too seriously. But that has consistently lead to my most fun and memorable Arm moments, so there!  :P
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

Quote from: Iiyola on April 29, 2012, 05:00:21 AM
I always express my characters emotions in my own face. It's really annoying sometimes, when my husband asks why I look sad, or angry, or smile. But I can't keep a straight face!



Likewise, when you want your character to do something (say a hand gesture or something), just do it real quick IRL.  Makes it easier to explain.
QuoteSunshine all the time makes a desert.
Vote at TMS
Vote at TMC

Quote from: Feco on April 29, 2012, 01:04:50 PM
Quote from: Iiyola on April 29, 2012, 05:00:21 AM
I always express my characters emotions in my own face. It's really annoying sometimes, when my husband asks why I look sad, or angry, or smile. But I can't keep a straight face!



Likewise, when you want your character to do something (say a hand gesture or something), just do it real quick IRL.  Makes it easier to explain.
Exactly!
Sometimes, severity is the price we pay for greatness

Quote from: Zoltan on April 29, 2012, 11:11:58 AM
Internal consistency. I only feel like I'm playing it right when I constantly keep my characters' IC and virtual pasts in mind, and their current attitudes on those events. All motivations, goals, and characterization stems from there. I realize that's probably stating the obvious for a lot of you, but it's something I always have to keep mindful of. When I'm doing it right, I'm "in the zone", but as soon as that falters the fun wanes. I want to portray a character in the literary sense, not just me with a new skin on. Consequently, my characters tend to do a ton of thinking, especially pointless stream-of-consciousness stuff, because it puts me in the moment and keeps the thread of the character going. If I have to sit and idle even for a little bit, I start losing that connection. I can't multitask at all while playing Arm, so I always try to play when I -know- I have time and there's nothing else to do, and I won't be interrupted. It's definitely quality over quantity for me when it comes to playing, because I can idle away the hours doing a ton of other stuff, or play "crunchier" games when I need the whole action-reward sort of entertainment. When that login screen comes up, I'm in it to role-play!

So yeah, I'm a crusty old geezer that takes his characters too seriously. But that has consistently lead to my most fun and memorable Arm moments, so there!  :P

This. I've tried the 'log in and halfway pay attention' thing and always regretted it.

You guys are making me miss playing. I need to quit browsing the GDB so much. :P

Quote from: Delirium on April 29, 2012, 01:14:48 PM
You guys are making me miss playing. I need to quit browsing the GDB so much. :P

Alternatively, you could start playing again!
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Iiyola on April 29, 2012, 01:12:30 PM
Quote from: Feco on April 29, 2012, 01:04:50 PM
Quote from: Iiyola on April 29, 2012, 05:00:21 AM
I always express my characters emotions in my own face. It's really annoying sometimes, when my husband asks why I look sad, or angry, or smile. But I can't keep a straight face!



Likewise, when you want your character to do something (say a hand gesture or something), just do it real quick IRL.  Makes it easier to explain.
Exactly!

I even laugh when  my character would laugh and try to mimic the adverb behind it. (thoughtfully, wistfully, nervously)

Quote from: RogueGunslinger on April 29, 2012, 07:38:51 PM
Quote from: Iiyola on April 29, 2012, 01:12:30 PM
Quote from: Feco on April 29, 2012, 01:04:50 PM
Quote from: Iiyola on April 29, 2012, 05:00:21 AM
I always express my characters emotions in my own face. It's really annoying sometimes, when my husband asks why I look sad, or angry, or smile. But I can't keep a straight face!



Likewise, when you want your character to do something (say a hand gesture or something), just do it real quick IRL.  Makes it easier to explain.
Exactly!

I even laugh when  my character would laugh and try to mimic the adverb behind it. (thoughtfully, wistfully, nervously)

As someone who muds often from work, that's... Not the best idea ;p
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Delirium will probably start playing again when the planets align. Same as sundry other 'old' players.

Quote from: RogueGunslinger on April 29, 2012, 07:38:51 PM
Quote from: Iiyola on April 29, 2012, 01:12:30 PM
Quote from: Feco on April 29, 2012, 01:04:50 PM
Quote from: Iiyola on April 29, 2012, 05:00:21 AM
I always express my characters emotions in my own face. It's really annoying sometimes, when my husband asks why I look sad, or angry, or smile. But I can't keep a straight face!



Likewise, when you want your character to do something (say a hand gesture or something), just do it real quick IRL.  Makes it easier to explain.
Exactly!

I even laugh when  my character would laugh and try to mimic the adverb behind it. (thoughtfully, wistfully, nervously)

I realized after reading this that I do it. No wonder my husband looks at me funny.

I can't listen to music, it distracts me. I think I would if I was playing a bard.
I can only play characters if I feel them. If I flesh them out _TOO_ much, I find it restricting.

I always make them broken in some kind of way. A fucked up past, against the norm of the docs, a handicap from the start that can be used against her and I pray every time someone _DOES_.
I let my characters goals develop as they live. I think that's why I can't play dwarves.

I do _not_ shy away from the drama at all. It drives me crazy, my blood pressure goes up, sometimes it even keeps me up at night, but without drama for me Arm would be just a prettier hack and slash. I want all my characters to suffer, lose, win, hate, love, stumble, seek revenge, be stupid... I suck other people in to my drama all the time. Pretty sure some hate it. Muahahahaah!

I always make social characters in one way or another too. I can't do the loner thing.

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

I've always found this youtube video on acting lessons to be very helpful when roleplaying.

http://www.youtube.com/watch?v=nyoWmkhRyp8


May 02, 2012, 07:22:32 PM #17 Last Edit: May 03, 2012, 09:31:06 AM by Nyr
Also, don't refrain from doing things that may very well lead to your character's death, if it would be IC for you to do so, despite what other people say.

Get in trouble a lot it is actually really fun.
Just don't be like, really absurd about it. Don't go chopping up beggars for shits and giggles. Templars don't like that.


Quote from: MeTekillot on May 02, 2012, 07:22:32 PM
Just don't be like, really absurd about it. Don't go chopping up beggars for shits and giggles. Templars don't like that.

tell templar (looking up from ~corpse.beggar as he tries to hide ~bloodied.bone.saw behind his back) Oh. Hey. Sorry, man. Won't happen again.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

May 03, 2012, 03:06:33 AM #20 Last Edit: May 03, 2012, 09:30:39 AM by Nyr
Quote from: MeTekillot on May 02, 2012, 07:22:32 PM
Also, don't refrain from doing things that may very well lead to your character's death, if it would be IC for you to do so, despite what other people say.

Get in trouble a lot it is actually really fun.
Just don't be like, really absurd about it. Don't go chopping up beggars for shits and giggles. Templars don't like that.

In a similar but less lethal vein:

Allow your character to make bad decisions if it's IC for them.



My fave PCs are always imperfect and frequently idiots to boot.
And I am catching up, and I am seeing red
How about I prove I'm right and raise it overhead?

Also another fun thing: murmur some things you mean to send over The Way out loud. Or find the wrong person.
Sometimes, severity is the price we pay for greatness

May 03, 2012, 09:19:20 AM #22 Last Edit: May 03, 2012, 09:29:50 AM by Nyr
Quote from: MeTekillot on May 02, 2012, 07:22:32 PM
Also, don't refrain from doing things that may very well lead to your character's death, if it would be IC for you to do so, despite what other people say.

Get in trouble a lot it is actually really fun.
Just don't be like, really absurd about it. Don't go chopping up beggars for shits and giggles. Templars don't like that.


I agree, take risks! If your character is cautious, be so. If your character is a bit dumb, do dumb things. Ballsy? Go ahead and piss off that affiliated person or brawl that Bynner, smack the surmac off the gemmer. No guts, no glory!

I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

It sure seems like this occurred in the past year, so I'm striking it from the record.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

the best tip IMO to show your character off as a "whole person" is to be consistent when you're interacting w. others and when you actually do solo RP.

Consistency is the signal flare I look for to spot a well played PC. Not emotes or hemotes or fancy things. Those just add flavor. It's more about what you do and don't do, than how you do it. The 'how' (emotes, etc) comes naturally once you run with your PC for a while.
Czar of City Elves.