Karma Discussion Thread: CGP and regeneration

Started by Adj, April 11, 2012, 03:46:51 AM

April 18, 2012, 12:52:06 PM #25 Last Edit: April 18, 2012, 12:53:37 PM by Feco
Nyr-casm making me feel silly, again. :l

I guess I failed to recognize that 2 weeks isn't really that long.  So.  Changed my mind already; I still like the idea of 1 minimum, but would be neutral if it changed.
QuoteSunshine all the time makes a desert.
Vote at TMS
Vote at TMC

Is there an idea when GCPs and the non-special app interface for using them might be implemented?

I can't wait for the implemenation. *bounces excitedly*

Now that the suggestion is to have it 1:2 weeks verse 1:4 weeks, I can be on board with the idea. Even if it drops to 0 karma and has to build up from there.

I think also folks should remember that there are only 2 open d-elf clans. So even if you had 1 karma all the time, you'd still be limiting yourself to one of 2 clans. I imagine that would get pretty old, pretty fast if you were to only make d-elves and no other race. So not being allowed to play one for 2 weeks, doesn't seem like a big deal to me.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Timing is everything, in this case.

I would suggest that there be an 11+ category for non extended subguild/boost applications.  So as to not loose Mul + any of the 5+ karma options. 

More angrycrazy mul nilazis pls k thks bye.
Evolution ends when stupidity is no longer fatal."

I'll enter the obligatory newbieshame mode on this one if I'm wrong, but.. Aren't Mul magickers supposed to be bred out of existance?
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

I like the idea of limiting it to 1 karma minimum.

Sometimes if you have a long lived character (or in some cases, a short lived, but very busy character), you end up miring yourself in all kinds of avenues of Zalanthas. Tuluk, Allanak, nobility, crime, etc, etc, etc.

After that chara dies, you'd kind of prefer playing something more removed from the general people that you've played with as another character just yesterday.  So you roll up some crazy ass mul, or gicker, or whatever and die in 121 minutes due to a tregil on steroids. Then you find yourself fresh out of CGP and an option of either playing in areas you'd kind of want to stay away from, or just not playing for two weeks and then going for a Delf.

Quote from: Patuk on April 18, 2012, 05:40:49 PM
I'll enter the obligatory newbieshame mode on this one if I'm wrong, but.. Aren't Mul magickers supposed to be bred out of existance?

I think the operative phrase is "supposed to be." No one has to know you're a big bald Carrie, just waiting for your Zalanthas Prom Dance to go awry and make you (or more accurately, everyone else in the room) explode.

I don't see any reason to lower the floor below 1 point (and in fact prefer the original 3 point floor).

Besides putting a weird restriction on desert elves, it might dissuade people from playing a desert elf who might otherwise do so. The first karma point is the only one that directly affects the size of in-game clans, and in fact almost all PCs in the Tablelands. Maybe there's something I'm not seeing here, but I can't imagine any real benefit from dropping the floor to 0.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: Twilight on April 18, 2012, 05:37:52 PM
I would suggest that there be an 11+ category for non extended subguild/boost applications.  So as to not loose Mul + any of the 5+ karma options. 

More angrycrazy mul nilazis pls k thks bye.

Actually, we considered that in the process, and that is why you can't do it under this system.  All part of game balance.

Quote from: Dar on April 18, 2012, 06:14:57 PM
I like the idea of limiting it to 1 karma minimum.

Sometimes if you have a long lived character (or in some cases, a short lived, but very busy character), you end up miring yourself in all kinds of avenues of Zalanthas. Tuluk, Allanak, nobility, crime, etc, etc, etc.

After that chara dies, you'd kind of prefer playing something more removed from the general people that you've played with as another character just yesterday.  So you roll up some crazy ass mul, or gicker, or whatever and die in 121 minutes due to a tregil on steroids. Then you find yourself fresh out of CGP and an option of either playing in areas you'd kind of want to stay away from, or just not playing for two weeks and then going for a Delf.

You could always put in a special application for a desert elf.  We also may have some kind of appeals process for the odd/occasional situation in which someone nukes their high-karma role or special app within moments. 

Quote from: HavokBlue on April 18, 2012, 07:55:25 PM
Besides putting a weird restriction on desert elves, it might dissuade people from playing a desert elf who might otherwise do so.  The first karma point is the only one that directly affects the size of in-game clans, and in fact almost all PCs in the Tablelands. Maybe there's something I'm not seeing here, but I can't imagine any real benefit from dropping the floor to 0.

You could always put in a special application if you wanted to play a desert elf.

One benefit of dropping the floor to 0 would be that it would be fair across the board, something others have mentioned.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Even with max karma you couldn't do a mul character with an extended subguild? Or you can but only through a special app?

Spec app adds plus three to your CCG (or whatever it's called), thus meaning you can play a psionist outdoorsman.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Quote from: A Large Bag on April 20, 2012, 12:19:21 PM
Even with max karma you couldn't do a mul character with an extended subguild? Or you can but only through a special app?

Quote from: Nyr on April 20, 2012, 08:47:29 AM
Quote from: Twilight on April 18, 2012, 05:37:52 PM
I would suggest that there be an 11+ category for non extended subguild/boost applications.  So as to not loose Mul + any of the 5+ karma options

Actually, we considered that in the process, and that is why you can't do it under this system.  All part of game balance.

Quote from: help mulMul magick-users no longer exist due to careful breeding techniques.

As mentioned on the board here, you'd have to spec-app for a mul magicker anyway, and it has been that way (hard-coded) for a few years.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Well yes, I knew that about mul magickers. I was talking about the extended subguilds for mul characters. At max karma you would still need to spec app for a mul with an extended subguild for the most part then also right?

Ah, didn't realize you were asking about that or that it was called into question.  No, basic math still applies; the most you can apply for (if you have 8 karma) is something that costs 11 CGP.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.