Stable Fees

Started by bcw81, January 18, 2012, 10:57:54 AM

Quote from: RogueGunslinger on January 18, 2012, 08:37:11 PM
An erdlu can run long enough to get to any of the good resting spots.

Exactly, and let us not forget that there are different types of erdlu, with some possessing definitively noticeable differences in stamina.

Quote from: Lizzie on January 18, 2012, 07:47:25 PM
Then think of it this way instead, if it'll help you wrap your mind around the playability issue that Talia has already explained:

It _really_ only costs 2 sids to stable an erdlu, and only 6 sids to stable an inix, and only 5 sids to stable a war beetle, in the opposing cities. So the stablemasters are profiting big-time, but erdlu riders are exploited more because they THINK they're getting off cheap.


I like thinking of it this way. I'm also a fan of the "It might not be the same inix/erdlu/whatever if you leave it in for so long" mentality.
Quote from: Niamh on September 24, 2009, 02:28:12 PM
Remember, you're never in trouble if you don't get caught!

Quote from: Wyx on June 28, 2009, 07:59:17 PM
Besides, the players know best

Isn't an easier explanation that the brutish half giant might be mistreating your mount?

If you make HG stabling cost more, even fewer HGs will be willing to play stupid when you scam them.

</facetious>

If you make things more expensive, more players will just do dumb gold-farming stuff to pay for it.
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Quote from: RogueGunslinger on January 18, 2012, 08:37:11 PM
An erdlu can run long enough to get to any of the good resting spots.

It's okay to confuse an erdlu's walking speed for running.   ;D
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Quote from: Dalmeth on January 19, 2012, 10:02:06 PM
Quote from: RogueGunslinger on January 18, 2012, 08:37:11 PM
An erdlu can run long enough to get to any of the good resting spots.

It's okay to confuse an erdlu's walking speed for running.   ;D

Hah, true.

Considering 20 sid is 1/5 of alot of peoples monthly salary, nobody would ride inix or beetles if they cost more at all except Noble houses or others with their own stables.
"Bring out the gorgensplat!"

If you read the documentation, that's who it says -does- ride inix. They're supposed to be expensive. But on that same note, having cheaper erdlu fees and all that would give some reason to use other mounts.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Well now that's a line of reasoning I can get into.

Erdlu's and beetles 15 'sids

Them nearly useless Sunbacks and Sunlons,10 'sids.

Erdlu = 10
Ox/Beetle/Sunback/Sunlon = 20
Inix = 30

I'd be down for that.
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She was teabagging me.

My own mother.

Quote from: Gunnerblaster on January 20, 2012, 05:45:21 AM
Erdlu = 10
Ox/Beetle/Sunback/Sunlon = 20
Inix = 30

I'd be down for that.

I would probably put beetle with erdlu and make it 15, 25, 40.
I've always thought 20 was bad cheap, that's like.... one swallow of water.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

In the north it's -almost- a full waterskin.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

I don't think this would impact the game in any significant way and don't really see a point in bothering with it.
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

I think it would if the prices changed more than 5 coins, maybe instead of a 5 coin decrease with erdlu, they'd be 5 coins to stable, and inix would be 60. I think it would make a great difference that way.

QuoteA female voice says, in sirihish:
     "] yer a wizard, oashi"

Quote from: Synthesis on January 19, 2012, 04:38:15 PM
If you make things more expensive, more players will just do dumb gold-farming stuff to pay for it.

I think this is all that would happen if anything.
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

You can do this backwards and achieve the same results...

Erdlu: 5
Mid-Range Beetles/beasts: 10
Inix: 20

All of a sudden hiring mercenaries and handling hirelings fees for their mounts/even hiring other
PC's gets easier. Gas just got cheaper in a sense, unless they're on inix.
Anonymous:  I don't get why magickers are so amazingly powerful in Arm.

Anonymous:  I mean... the concept of making one class completely dominating, and able to crush any other class after 5 days of power-playing, seems ridiculous to me.



Search to the rescue!

Quote from: jstorrie on August 10, 2008, 05:34:42 PM
Sunlon                                                             (General)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

And they still don't have a helpfile.

Quote from: jstorrie on January 21, 2012, 07:01:47 PM
And they still don't have a helpfile.

Write one and send it in through the request tool. ;)
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

New Byn Sarge Dwarf Focus: Build stables for the Byn in their compound.
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Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

No point. Staff have already said no in the past.
Just because you can laugh doesn't mean you can't tell the truth. Truth is often the jester.

Oh, well in that case, I'll go back to the more reasonable focus of raising an dwarven army to dig Steinal up.
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?