Discussion thread - Extended Subguilds

Started by Adhira, January 02, 2012, 08:14:13 PM

Quote from: musashi on January 02, 2012, 09:34:45 PM
I hope the benefits and costs of this are pretty balanced. Just too early to tell I think.

Sorcerers get A LOT of magick out of a single path.

I'm a little nervous about how much milage the subguilds will get out of the same path. I hope it's less than a full on sorcerer gets. But until I see it in game, can't really say anything else about it.

It had better be pretty awesome, actually, seeing as the entire game is going to be after your ass like it was gold-plated.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

January 02, 2012, 09:39:20 PM #76 Last Edit: January 02, 2012, 09:40:59 PM by boog
I only have 1 karma. So y'all are safe ... for now.

PS - this stuff looks great, guys! What a way to give new breath to the game. I'm excited for these changes, people worried of 'twinks' or not. I know I'm not. It'll be delightful to see a smattering of magick available at lower karma levels and what have you.

Now, people, don't fuck up that trust!!  >:( >:( >:(
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

When you look at the help files on the paths of magick (not the subguilds just the paths themselves) it tells you the 1 spell they open up with, but naturally ... you would fully expect that a sorcerer would branch more spells from that starting spell. So for a sorcerer, each path of magick ... is like a skill tree to be branched up.

I'm just a little apprehensive about how much of that skill tree branches up for these subguilds.

Having a bunch of people running around who are guild_rangers/warriors and also fully 1/4 sorcerers ... miiiiight be a bit much; in my completely uninformed off the cuff personal gut feeling of an opinion.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Please stop discussing the intricacies of other guilds. 

Magick subguilds are still just that. They are subguilds, they are not equivalent in any way to a  true guild. 

As stated the magick subguilds WILL NOT be in play at the beginning of this trial.  They may be introduced later. 
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

I think the key point is that there -aren't- going to be very many of those PCs running around.

I mean, there are probably plenty of folks with the karma to play muls, but the role itself is so lame most of the time that you rarely see one in game outside of House Kurac.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Adhira on January 02, 2012, 09:42:19 PM
Please stop discussing the intricacies of other guilds. 

Magick subguilds are still just that. They are subguilds, they are not equivalent in any way to a  true guild. 

As stated the magick subguilds WILL NOT be in play at the beginning of this trial.  They may be introduced later. 

Whew.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

So, I know there's an answer to this somewhere, but I can't find it.

I'm a ranger, and I pick rogue as an extended subguild. Do I have a version of city sneak that improves on its own?
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


I doubt any dual magicker class be permitted. A krathi that can hide is scary enough.

Any plans for allowing psionic related subguilds?
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

At this point we have no plans for additional subguilds.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

I wonder how many accidental deaths are going to happen today thanks to this change.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.


Quote from: MeTekillot on January 02, 2012, 10:54:06 PM
ranger/aggressor

warrior now obsolete


Heh, I was actually thinking more along the lines of Warrior/Outdoorsman having that effect on Ranger :)
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

I really doubt they're going to let you skill up your ranger-type skills as much as a ranger when you're not playing a ranger. It'll probably be just enough to get your ass in trouble.

We'll see!
Quote from: Fathi on March 08, 2018, 06:40:45 PMAnd then I sat there going "really? that was it? that's so stupid."

I still think the best closure you get in Armageddon is just moving on to the next character.

Quote from: Jeshin on January 02, 2012, 09:06:45 PM
Query: Is there some sort of event or change to the world that will explain these new subguilds or are we retroactively pretending that they've existed all along, in the case of NPCs and stuff?

It would be awesome if there was something IC that happens to explain the new magick subguilds when they are implemented. *hint hint*  ;D
"And all around is the desert; a corner of the mournful kingdom of sand."
   - Pierre Loti

These aren't IC in any way so no, nothing will be reflected in game. 
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

Yeah... there aren't discrete guilds in game. Some people know sorcery. Some people are good at other shit and know some sorcery to boot.

These are very, very, very awesome.


Two questions:
(1) Subguild component crafting?  I'm assuming "no," or possibly "make one and find out."
(2) Subguild wilderness quit?  For outdoorsmen?
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

1) Find out IC :)

2)  No wilderness quit, sorry.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

Ranger/protector.
Ranger/slipknife.

ALLLLL THE SKILLS
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

I would love to give the skill bumps a go during this trial. Unfortunately, I had a specapp burned recently, which means I'm in the waiting period. What timing, eh? :(

Hope it all works out well. The new subguild choices sound interesting.

Quote from: Nyr on January 03, 2012, 01:07:13 AM
We're not going to give warriors backstab, by the way.  I think it's kinda obvious we wouldn't, but just to be clear, we are not going to do that at all.
warrior/slipknife

also i linked to the original post but i could not right the date.

I haven't had a chance to read the thread yet, and it might have been said before but... I was hoping a lot of these new options would make it so that magick characters could actually masquerade as something other than magickers without being guild sniffed and shit right off the bat. But the point costs pretty much prohibit that except for anyone who has high karma level already. As it stands, it seems to me that a lot of these options just mean people with 4 or less karma who want to take advantage of them are limited to either spec-apping... which they could kind of do already, or using them with mundane main guilds, thus doing nothing but creating characters who are good at everything.

Am I missing the point of the new guilds or is this the intention?
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on January 03, 2012, 02:07:07 AM
I haven't had a chance to read the thread yet, and it might have been said before but... I was hoping a lot of these new options would make it so that magick characters could actually masquerade as something other than magickers without being guild sniffed and shit right off the bat. But the point costs pretty much prohibit that except for anyone who has high karma level already. As it stands, it seems to me that a lot of these options just mean people with 4 or less karma who want to take advantage of them are limited to either spec-apping... which they could kind of do already, or using them with mundane main guilds, thus doing nothing but creating characters who are good at everything.

Am I missing the point of the new guilds or is this the intention?

Magick guilds aren't available until 2 karma-- meaning you'll have two karma-points to spend by the time you get there.

Quote from: path on January 02, 2012, 08:37:54 PM
Let's go down to the silt sea or the shield wall and watch the twinks run like lemmings to their deaths.

Lemings don't actually do that.


Right, which means if I want to play... let's say a Vivaduan/Protector who's a Bynner and doesn't know he's a magicker. That would actually require five karma, if I'm not mistaken. The cheapest combination I'm seeing is 4 CGP, but at severely limited choices.

The new choices are cool and all, and I'm glad staff spent the time to work them out but... I was just hoping they'd expand the options for people at the lower end of the karmic scale without requiring spec apps.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.