Pending changes to flee

Started by Morgenes, January 02, 2012, 11:47:10 AM

Flee is being changed so that when you flee everyone attacking you may have a chance to get in a parting swing at you as you run away.  The better you are at fleeing, you can avoid these attacks.  

Please note that this is a pretty substantial change to the way flee works, so please start considering at what point discretion is the better part of valor.

Here is a thread for you guys to discuss this:

http://www.zalanthas.org/gdb/index.php/topic,42568.0.html
Morgenes

Producer
Armageddon Staff

Updated mercy to now take new arguments and segmented it's behavior.  Much like nosave, you can specify how you want to be merciful, the options are:

QuoteSyntax: mercy [status|off|all|kill|flee]

>mercy
You must provide one of the following toggles:
  status : Show status of mercy options (this message)
     off : Show no mercy!
     all : Merciful on all counts.
    kill : Will automatically take the killing blow.
    flee : Will attack fleeing victims.
Morgenes

Producer
Armageddon Staff