My IDEAL client for Armageddon.

Started by Adj, December 19, 2011, 11:05:04 AM

My nine gates to  awesomeness.

1: Feature: Health, stun, and stamina and or mana visual prompt in a Mini window below the text editor using descriptive words instead of numerical values.
    Benefit: To separate the RP from the code of the mud

2: Feature: Mood, and objective prompt above the text editor.
    Benefit: To enhance the focus on RP.

3: Feature: Have the background color change with the time of day.
    Benefit: Because it would be awesome for me personally to be aware of the time that way. Changes the mood.

4: Feature: Have all tells says and talks in a separate window.
    Benefit: Easy to miss while spamming.

5: Feature: Have combat in its own separate window as well.
    Benefit: To separate spam.

6: Feature: Have a weather tick every ten minutes that will effect the color of the font.
    Benefit: effect the mood of RP.

7: Feature: Have all text flash when health is dangerously low.
    Benefit: To result in a good sense of urgency.

8: Feature: Have text FADE into NOTHING as stun approaches zero.
    Benefit: to enhance RP of awareness.

9: Feature: Highlighting all lines that use the word, "you"
    Benefit: to fight Spam.

Who will make this for the Good of Armers everywhere? Will be great for newbs. And also boost our ranking...... YEHA!

A lot of these can be done in several of the more advanced MUD clients.  Just takes a little work on the user's end to set up the triggers.

I think the biggest feature that's not really possible (AFAIK) is putting things in separate windows.  I'm not sure how useful that is anyway, though.  Don't you think it'd make it harder to know when dissimilar events occurred in relation to each other?

Everything else should be possible, though.

Although I see some of your wishes for these things, I feel that the majority of them will actually take away from the new players experience and we would loose players not gain if every new player started seeing the game like this.

No need for a new client, I could set up most of the popular ones to do this.

Clarification needed upon the separate window feature of most of your requests.

Do you want to have lets say a window that is broken up into four smaller windows, and can see them all at the same time
or are you looking more for one window at a time and the others will lets say blink when information is sent to them?

For the record, you know about 'brief combat' right?  That removes all the 'miss' messages and helps with combat spam.
Morgenes

Producer
Armageddon Staff

It sounds like Adj is looking for a "Wizard" client, a la the Simutronics client. That's a great client for a massively-populated roleplay-encouraged hack-n-slash mud (such as the Simutronics games) but it would require people to compartmentalize their roleplay if it were something available in an RPI.

Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Morgenes on December 19, 2011, 01:46:12 PM
For the record, you know about 'brief combat' right?  That removes all the 'miss' messages and helps with combat spam.

How does it work?!
Sometimes, severity is the price we pay for greatness

"help brief"

= >help brief
Brief                                                             (Control)

   This command toggles the game's verbosity status for your character.
There are two toggles you can choose, room and combat.
   When 'brief room' mode is off, full room descriptions will automatically
be seen. When brief mode is on, room descriptions will be limited to title
only, excepting the case of entering the command "look room", which always
displays the full room description.
   Likewise, when 'brief combat' mode is off, full combat output will be
shown to you.  When you turn it on, you will not see any combat miss
messages (including your own).  While brief combat is on, you will be told
when anyone attacks someone else through the hit or kill commands.
   'brief ooc' compacts any OOCs you see into short, one-line messages,
making them appear less like in-game communication.
   When someone is singing, they can break the song up into multiple lines.
To see it compacted into one line, turn 'brief songs' on.
   Some areas of the code are surfaced to assist new players in getting
familiar with the fundamental mechanics of the game.  The 'brief novice'
setting will squelch this additional information for players who would
prefer not to see this type of information displayed.

Syntax:
   brief [all|off|room|combat|ooc|songs|novice|exits|skills]

Examples:
   > brief
   Shows your current brief status.

   > brief all
   Toggles all brief options on.

   > brief off
   Toggles all brief options off.

   > brief room
   Toggles room brief on or off.
  > brief combat
   Toggles combat brief on or off.

   > brief ooc
   Toggles ooc brief on or off.

   > brief songs
   Toggles songs brief on or off.

   > brief novice
   Toggles novice brief on or off.

   > brief exits
   Toggles exits brief on or off.

   > brief skills
   Toggles skills brief on or off.

Notes:
   Note that other characters and objects in the game will always be
displayed, even with 'brief room' mode on. In other words, if you have brief
room on, you will still notice that gith soldier in your room, even though
you will not see the description of the desert area where you both are.

See also:
   compact, ooc, sing, skills

Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Adj on December 19, 2011, 11:05:04 AM
My nine gates to  awesomeness.

1: Feature: Health, stun, and stamina and or mana visual prompt in a Mini window below the text editor using descriptive words instead of numerical values.
    Benefit: To separate the RP from the code of the mud

2: Feature: Mood, and objective prompt above the text editor.
    Benefit: To enhance the focus on RP.

3: Feature: Have the background color change with the time of day.
    Benefit: Because it would be awesome for me personally to be aware of the time that way. Changes the mood.

4: Feature: Have all tells says and talks in a separate window.
    Benefit: Easy to miss while spamming.

5: Feature: Have combat in its own separate window as well.
    Benefit: To separate spam.

6: Feature: Have a weather tick every ten minutes that will effect the color of the font.
    Benefit: effect the mood of RP.

7: Feature: Have all text flash when health is dangerously low.
    Benefit: To result in a good sense of urgency.

8: Feature: Have text FADE into NOTHING as stun approaches zero.
    Benefit: to enhance RP of awareness.

9: Feature: Highlighting all lines that use the word, "you"
    Benefit: to fight Spam.

Who will make this for the Good of Armers everywhere? Will be great for newbs. And also boost our ranking...... YEHA!
1. Can be done by trigger
2. Could be hacked by client side scripting but is really server side
3. Possibly done by trigger if your client allows background colour change in triggers
4. Easier clientside than serverside unless MXP is used, advanced clients would allow this to be set up
5. Same as above although a command exists to cut back on combat messages
6. Serverside tick, clientside colour highlighting
7. my eyes, my eyes (clientside triggers)
8. Clientside transparency effects or colour graduation on MUDs applied algorithmically... big job, dubious payoff.
9. Super easy trigger

Summary:
Ask somebody to help you implement this stuff.

Dividing your attention between windows + flashing text + fading text = you gonna die
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on December 20, 2011, 02:57:23 PM
Dividing your attention between windows + flashing text + fading text = you gonna die

Shit man, you non starcraft playing kids need to learn how to multitask.

Quote6. Serverside tick, clientside colour highlighting

It doesn't have to be a serverside tick.  A script could easily send the weather command once a minute.  You could even have the tick script(s) toggle with the gone command.

Quote from: RogueGunslinger on December 21, 2011, 02:58:55 AM
Quote from: Synthesis on December 20, 2011, 02:57:23 PM
Dividing your attention between windows + flashing text + fading text = you gonna die

Shit man, you non starcraft playing kids need to learn how to multitask.
Only women can multitask.
Sometimes, severity is the price we pay for greatness

Quote from: Iiyola on December 21, 2011, 04:53:52 PM
Quote from: RogueGunslinger on December 21, 2011, 02:58:55 AM
Quote from: Synthesis on December 20, 2011, 02:57:23 PM
Dividing your attention between windows + flashing text + fading text = you gonna die

Shit man, you non starcraft playing kids need to learn how to multitask.
Only women can multitask ineffectively.

Fixed

Quote from: Adj on December 19, 2011, 11:05:04 AM
My nine gates to  awesomeness.

1: Feature: Health, stun, and stamina and or mana visual prompt in a Mini window below the text editor using descriptive words instead of numerical values.
    Benefit: To separate the RP from the code of the mud

2: Feature: Mood, and objective prompt above the text editor.
    Benefit: To enhance the focus on RP.

3: Feature: Have the background color change with the time of day.
    Benefit: Because it would be awesome for me personally to be aware of the time that way. Changes the mood.

4: Feature: Have all tells says and talks in a separate window.
    Benefit: Easy to miss while spamming.

5: Feature: Have combat in its own separate window as well.
    Benefit: To separate spam.

6: Feature: Have a weather tick every ten minutes that will effect the color of the font.
    Benefit: effect the mood of RP.

7: Feature: Have all text flash when health is dangerously low.
    Benefit: To result in a good sense of urgency.

8: Feature: Have text FADE into NOTHING as stun approaches zero.
    Benefit: to enhance RP of awareness.

9: Feature: Highlighting all lines that use the word, "you"
    Benefit: to fight Spam.

Who will make this for the Good of Armers everywhere? Will be great for newbs. And also boost our ranking...... YEHA!

CmudPro can do most of this. I'm pretty sure it can even do the outer window tells and psis, too. It also has a mapper which I've become INCREDIBLY fond with.

On one of my chars, a ranger/something, I was forced to lead a group to where a certain something spawned. OOC, I knew. IC, I didn't. It was fun leading them everywhere but :D
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Quote from: Wyx on June 28, 2009, 07:59:17 PM
Besides, the players know best

I could do like all of this with mudlet. And the things I couldn't do, I could just edit the source code to do if I REALLY cared.
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