Weekly Role-Play Challenge

Started by Taven, October 06, 2011, 02:18:44 AM

Quote from: RogueGunslinger on December 01, 2011, 08:57:01 PM
And make my character do something influenced by my own personal irritation? No thanks.

I guess I assumed that if it was something that annoyed you so greatly, your PC might be of a similar mind. Alternatively, you could always have your PC way and chat with someone, if they're walking slow and you're not crap at the Way.
As of February 2017, I no longer play Armageddon.

Because I tend to notice when people might be sharing emotion during times like that, and because I've seen people harp on it on the boards, I usually make it a point to go with a different emotion all together for my character than what I'm feeling.

Yep, I'm that asshole who brags about how much he loves doing the menial/boring clan chores...

Who needs shemote? I got some roleplay for...the ladies.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: Taven on December 01, 2011, 01:20:45 AM
Quote from: Marauder Moe on November 29, 2011, 09:54:19 AM
shemote!  RP for the ladies.   8)

Really, though, I believe that semote's functionality is built into hemote already, and you will never notice a hemote from someone you can't actually see.

Shemote doesn't actually work. NO RP FOR THE LADIES?! I mean HEmote works perfectly fine...  :P

Really though, I disagree with you. Hemote is to "represent subtle motions that wouldn't be obvious to the room you are in" (quote from the docs). Thus, if you want to show how you're moving across the room or something that should be obvious to anyone who can see you, semote is the right choice.
Erm, well, I guess you're allowed to disagree if you want, but my statement was intended to be a factual description of how the code works, not an opinion on proper usage.

December 05, 2011, 05:07:55 PM #54 Last Edit: December 05, 2011, 05:58:54 PM by Taven
Quote from: Marauder Moe on December 02, 2011, 09:59:52 PM
Erm, well, I guess you're allowed to disagree if you want, but my statement was intended to be a factual description of how the code works, not an opinion on proper usage.

If a hiding person is hiding and someone notices them, won't they see a semote, but need an extra check to see a hemote?

Also, new topic coming shortly.

Edited to add: "Shortly" may actually be a bit, got a topic but getting lazy for writing examples.
As of February 2017, I no longer play Armageddon.

Quote from: Taven on December 05, 2011, 05:07:55 PMIf a hiding person is hiding and someone notices them, won't they see a semote, but need an extra check to see a hemote?
Correct.

What I'm saying is that, I believe, all hemotes are also semotes, thus there's no need for a new combined command.

What happened? We had a good thing going!

Here then, have a challenge:

Set your mood immediately upon logging in.

Quote from: DustMight on December 21, 2011, 07:45:04 AM
What happened? We had a good thing going!

Oooops. Finals week does not make for a good memory for threads. I really ought to post this soon...  :-\
As of February 2017, I no longer play Armageddon.

Quote from: Marauder Moe on December 21, 2011, 11:09:43 AM
Here then, have a challenge:

Set your mood immediately upon logging in.

I saw a good idea a while back where someone coded a randomizer to set their mood upon login - that'd be fun as it'd affect your roleplay depending on whatever mood you happen to be in due to virtual/mental affairs. I sometimes roleplay just being pissy and gloomy (not even as a breed!) just because people sometimes have days like that. The opposite as well.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

I've decided that I want to try and start doing this again. Here is a review of what the thread is about:

Quote from: Taven on October 06, 2011, 02:18:44 AM
Weekly Role-Play Challenge

So what's this weekly role-play challenge thing? Well, there are a lot of tools for role-playing on Armageddon. Sometime we use them, and sometimes we don't use them as much as we would like to. This challenge is meant to look at the various game tools available, and select one per week to challenge you to use in your role-play, more then you already do. The goal is not to insult anyone's role-play, or say that one way of role-playing is better then another, but rather to try to enhance role-play by use of the tools available.

So some important things about the challenge:


  • There will be one per week, and you can make suggestions for future topics
  • Participation is 100% voluntary, and you don't need to say you're participating
  • There is no prize for completion or punishment for failure, it is all about being your personal goal
  • You don't have to post if you made or did not succeed with the challenge, but you can
  • As usual, do NOT post IC information about your character

Feel free to post any questions, examples of the current challenge (not anything IC or sensitive), ideas, suggestions, or more. Don't post anything that is bashing role-play, or someone's preference to role-play a certain way. Discussions on if something is good role-play, or what makes role-play role-play, are topics that should have their own thread.

Challenge #1: Thinks and Feels
Challenge #2: Hemotes (AKA Hidden Emotes)
Challenge #3: Biographies
Challenge #4: The Slow-Down Movement Challenge
Challenge #5: The Semote and Emote Challenge
As of February 2017, I no longer play Armageddon.

Challenge #6: The Code-Complimenting Emote Challenge

This week's challenge focuses on emoting in relation to code. What do I mean by that? I mean that sometimes, we all get tired of sparring, crafting, casting, etc., etc., a million times a day. Overtime, we might get lazy and emote less. The challenge is to use more emotes in the coded guild-related things that your character does. A particularly obvious focus for combat PCs would be using more emotes when sparring, for example. While emotes can be used in many ways, we're just specifically looking at them in connection to these sorts of repetitive coded actions this week.

Ideas: (use some of them some of the time, as you like)


  • Emote after a nice hit when sparring. What happened? Did you get past their guard? Did a feint pay off? Were you surprised or was that pretty normal?
  • Emote during subdue training, about how you're going for a person, and give them time to emote back. Use code and react to it. Have fun!
  • Emote about how you're crafting--what techniques are you using on those arrows? Is there a challenge to it?
  • Use Say and sneak an emote in with (), to talk about your sparring or crafting, talk about your troubles or criticize someone else
  • Emote the tedium of crafting! If this is sandcloth sleeve set 1,002 for the Storm Lord, your character might be bored. Feel free to show distracted wandering attention!
  • Emote about casting magick--exactly how are you channeling that element? What is visible? What is your expression? Does it do something creepy that you don't realize?


Examples


During sparring:

The short, robust woman's muscles bunch up, weight shifting to one leg as  he lifts the other, lashing out with a booted foot.

The short, robust woman's clumsy circle kick is easily avoided by the tall, muscular man.

The tall, muscular man smirks at the short, robust woman easily dodging the kick before lunging in with a bone sparring sword.


In sparring, it can be hard to react to things, so sometimes emotes are late and after what happened or in reactions to things. It's always a good way to spice things up by shooting off an emote before doing special things like a kick, disarm, or bash though. You can also emote during "wrestling" or when subduing someone.

During arrow making:

The trim, sun-weathered man begins crafting.

Taking the shard of obsidian in hand, the trim, sun-weathered man chips at it, cutting out groves at the base to affix it to a slender wooden shaft with some thin cord, winding it tight.


It's especially hard to keep dedicated when crafting on repetitive things like arrowmaking. That can translate to your PC, too:

The trim, sun-weathered man begins crafting.

As he works, the trim, sun-weathered man doesn't even look at his hands as they chip away at the shard, slowly shaping it into an arrow head. The large bundle of arrows at his side suggests a practiced familiarity.


Alternatively, they can be as bored as you:

The trim, sun-weathered man begins crafting.

Sighing, the trim, sun-weathered man picks up another shard, chipping away at it tediously. His attention wanders as he works, blue-eyed gaze roving over the material-packed room, seeking anything of possible interest.



During magicking:

Winds swirl around the pale, statuesque woman as she summons her magick.
The pale, statuesque woman utters an incantation.

Winds whips up around the pale, statuesque woman suddenly, sending the leaves around her whipping around, some getting pulled from their branches and spun off, until they reach the edge of the swirl, where they fall slowly to the ground.


That's more exciting if you're out unseen in the wilds, but you can consider it while practicing casting, too. What is causing you to lose your concentration if you're failing? What are your PC's reactions to success and failure? What are surrounds that they could consider?





Quote from: the emote helpfileEmote                                                        (Communication)

  An emote is an in-character expression of motion, or actions taken by
your character.  The emote command is used to express your character's
actions to everyone in the room.  Everyone will see your emote, whether
or not they can actively see you.  
  You can use a special syntax for refering to other characters and objects
in your emote.  See 'help emoting' for the details, and for some examples,
see 'help emote examples'.

Syntax:
  emote <message>

Example:
  > emote waves to ~azroen
  What Azroen sees:  Jhalavar waves to you.
  What everyone else sees: Jhalavar waves to Azroen.

Notes:
  You can also use @ or "me" to place your short description arbitrarily
within the emote. If you leave out the @, your character's sdesc will
appear at the beginning of the emote, as normal.

  You can use ":" in place of the actual word "emote" to do an emote.

  You can use emotes with some actions, such as 'stand,' 'sit,' 'look,'
'talk,' 'sing,' etcetera, as well as with movements, such as 'north
(limping heavily).' For more information on this, see 'help command emotes'

See also:
  Emoting, emote examples, keyword
As of February 2017, I no longer play Armageddon.