Books and scrolls.

Started by Bacon, August 15, 2011, 11:43:39 AM

Would it be so hard to change the code for these so that they can be retrieved if accidentally junked or something? If so, will this be something fixed in Arm 2.0?
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Quote from: Bacon on August 15, 2011, 11:43:39 AM
Would it be so hard to change the code for these so that they can be retrieved if accidentally junked or something?

Yes. *

Quote from: Bacon on August 15, 2011, 11:43:39 AM
If so, will this be something fixed in Arm 2.0?

I believe so, but I don't know for sure.

* The technical explanation is this: All objects which are in game are copies of master objects in the database. After an object enters the game, it may be codedly adjusted in various ways; for example, a piece of armor gets tailored to the right size for a PC, or a food object gets half-eaten. In the case of books, they come into the game as copies of the master items which are blank. They are then changed by PCs to have writing in them. If the book or scroll is lost (just like the tailored armor piece, or the half-eaten food), and re-created from the database, it comes back into the game with only the properties it inherits from the master object, so it is blank.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"

Please, to everyone in a literacy role: LOG EVERYTHING.

I hate it when knowledge is lost. :(
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

Quote from: Talia on August 15, 2011, 11:54:44 AM
Quote from: Bacon on August 15, 2011, 11:43:39 AM
Would it be so hard to change the code for these so that they can be retrieved if accidentally junked or something?

Yes. *

Quote from: Bacon on August 15, 2011, 11:43:39 AM
If so, will this be something fixed in Arm 2.0?

I believe so, but I don't know for sure.

* The technical explanation is this: All objects which are in game are copies of master objects in the database. After an object enters the game, it may be codedly adjusted in various ways; for example, a piece of armor gets tailored to the right size for a PC, or a food object gets half-eaten. In the case of books, they come into the game as copies of the master items which are blank. They are then changed by PCs to have writing in them. If the book or scroll is lost (just like the tailored armor piece, or the half-eaten food), and re-created from the database, it comes back into the game with only the properties it inherits from the master object, so it is blank.
Quick and dirty flatfile/XML storage based off whatever identifier current writing instances already use?

You could also just make IC copies as backup.

Alternatively, if it's something the clan you're in would want copies of, it might be possible to ask staff if they can stick a copy in some clan-related room where PCs don't really go. Then if there's a mistake, there's something on hand. I don't know if staff would want to do that, but asking doesn't hurt.

IC copies seems like the easiest thing to do, with your PC just buying and writing an extra book. Or, copying a book that they inherited, to have two copies.
As of February 2017, I no longer play Armageddon.

Quote from: Taven on August 16, 2011, 03:49:54 PM
You could also just make IC copies as backup.

Alternatively, if it's something the clan you're in would want copies of, it might be possible to ask staff if they can stick a copy in some clan-related room where PCs don't really go. Then if there's a mistake, there's something on hand. I don't know if staff would want to do that, but asking doesn't hurt.

IC copies seems like the easiest thing to do, with your PC just buying and writing an extra book. Or, copying a book that they inherited, to have two copies.

Or, you know. Virtually have a Negean Scribe make the second copy and store it away in their huge Library.

Allanakis... can uhm.... put them in the Arboretum.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I don't think making virtual copies to be put in virtual locations really solves the problem of written objects being irretrievably lost from the game when they are junked by players?

In any case, any time you think you might have an object that is unique in any way--do not junk! Also, do not sell it to an NPC, or give it to an NPC, or have an NPC guard hold it for you for just a moment, because it will similarly be at risk of being totally lost.
Quote from: Decameron on September 16, 2010, 04:47:50 PM
Character: "I've been working on building a new barracks for some tim-"
NPC: "Yeah, that fell through, sucks but YOUR HOUSE IS ON FIREEE!! FIRE-KANKS!!"