Re: Non-Random Ride Thoughts

Started by RogueGunslinger, July 20, 2011, 12:39:47 PM

Quote from: Synthesis on July 22, 2011, 04:28:42 PM
The ability to delay gratification is a predictor of success later in life, you know.

The ability to seize instant gratification is success.

Also:  tweaks have been made.  I suggest KW and Synth check out the changes before having what may be a completely pointless debate.
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

Quote from: Synthesis on July 22, 2011, 04:28:42 PM
The ability to delay gratification is a predictor of success later in life, you know.

Also not being an idiot.

Quote from: KankWhisperer on July 22, 2011, 04:31:47 PM
Quote from: Synthesis on July 22, 2011, 04:28:42 PM
The ability to delay gratification is a predictor of success later in life, you know.

Also not being an idiot.

Now, now, little Billy.  Throwing a tantrum isn't going to raise your minions' ride skill any faster.  You have to eat your peas first, and then we can go to Luir's.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

Quote from: Synthesis on July 22, 2011, 04:40:37 PM
Quote from: KankWhisperer on July 22, 2011, 04:31:47 PM
Quote from: Synthesis on July 22, 2011, 04:28:42 PM
The ability to delay gratification is a predictor of success later in life, you know.

Also not being an idiot.

Now, now, little Billy.  Throwing a tantrum isn't going to raise your minions' ride skill any faster.  You have to eat your peas first, and then we can go to Luir's.

Just trying to be helpful and add to your book-learned list of future predictors.

Bacon, I have to lol: are either of us actually talking about the same thing?

Also, to the trolling/flaming going on, please stop. I don't want to ban you from my phone.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Quote from: Nyr on July 22, 2011, 04:50:51 PM
Bacon, I have to lol: are either of us actually talking about the same thing?


I was beginning to wonder that myself. I don't know of any other way to try and be more clear about what I'm saying on the matter. Anyway, best if we just drop it. Things are getting heated up in here for people as it is.
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

I think we're agreeing but just emphasizing the opposing points.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

I am reserving the right to post more on the subject AFTER extensive testing of new ride tweeks.

Thanks Morg...Now, when is the next reboot?

Now?

How about Now?
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

July 22, 2011, 05:07:48 PM #83 Last Edit: July 22, 2011, 05:09:39 PM by KankWhisperer
When I look at something, I like to consider it carefully from three different perspectives: Realism,Playability,Enjoyment.

A new warrior joins whatever crew you are on. He falls off a lot and everyone snickers and he is blushing.
Realism--sure, he sucks. Playability--no problem, he's new!. Enjoyment--Some funny and fun RP!

The guy has been playing a month and still about the same...
Realism--nope what the fuck is going on? Playability--Can't fucking take him anywhere but a road.. Enjoyment--He is frustrated he can't go or slows everything down and everyone else is frustrated by that too even though he trained hard.

So I hope the tweaks would make it such that the catastrophic failures occur at much lower levels of the ride skill only, and have a broader middle range where sure they get attacked they get bucked off but not by the act of riding.

In my opinion also it would be much harder to stay mounted from fighting than moving, which seems to be the opposite. You can use two hands (occupied) and fight well while riding, but try and simply travel..heelllll no. So I propose that if you cannot ride with two hands (occupied) you certainly should not be able to fight (effectively) with two hands :P. Bucked off?



yay I love seeing quick code fixes like this. makes me want to come back / play more.

Just to put all this back into perspective regarding "realism"

if this was realistic, we wouldn't be riding inixes, or erdlus, or war beetles, etc. etc. etc. In real life (which is where the notion of "realism" comes from) these creatures don't exist and anything closely resembling them are not tamed and ridden as mounts.

Ox, maybe. Horses, sure. Make it so that horses and oxen are easier to get up from if you have max ride or whatever. That'd be realistic. But the realism card doesn't work on fantasy animals that don't exist in real life.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I am going to have to not agree with you on this point Lizzie.

There are many other animals rode in the world that can be considered close enough.

Elephants, Ostrich, Ox, Camel and more.

Camels being specially ornery and hard to ride.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on July 22, 2011, 07:13:59 PM
I am going to have to not agree with you on this point Lizzie.

There are many other animals rode in the world that can be considered close enough.

Elephants, Ostrich, Ox, Camel and more.

Camels being specially ornery and hard to ride.

We can go that route too...let's consider the elephant.

Let's consider that you didn't hop onto it in the first place. You had it sit for you, and you had a step stool or a small ladder, and climbed up from there. Let's also consider that it is not likely that you did this by yourself; there was probably an elephant handler - handling it while you cliimbed. And then handled the stepladder/stepstool after you got to the top of the elephant's back.

The camel is the same situation, because camels are taller, standing, than the average -very- tall person can lift their leg. Remember, we're talking about a mount that tossed you off just a second ago; this indicates to me that he's not going to be much in the mood to sit down and let you back up without putting up some kind of struggle. Horses don't sit to let people up, but people can hop a horse while it's standing. Not so for an elephant or camel. I've never ridden an ostrich so I can't speak for that, but an erdlu is, theoretically, bigger than an ostrich.

The ox, I already conceded to and suggested that maybe the staff might consider making them less reluctant to keep riders atop, along with horses.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

July 22, 2011, 08:10:14 PM #88 Last Edit: July 22, 2011, 08:16:09 PM by X-D
Cept that the code tells you that the mounts are at LEAST as well trained as the RL counterparts.

rest inix
You pull on a glossy, black-scaled inix's reins.
A glossy, black-scaled inix curls up on the ground.
* X-D winks at Lizzie

Also, only one instance says that it tossed you off, the other two are simply "You fall off". I suppose that means you fell asleep or something, or maybe it is the grey area staff left to RP around.

Hey, can we get a staff weigh in on that? Is it simply that your PC lost his grip/concentration or opened ended for RP purposes?
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Except for height from the ground, what type of animal it is shouldn't have any bearing determining how one lands from the fall and how long it takes for them to get to their feet. The notion that it does, is really silly.
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

QuoteAlso, only one instance says that it tossed you off, the other two are simply "You fall off".

This also a good point, it is easier to recover and land from simply not being able to maintain a seat and falling off than it is to being violently thrown off.
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

Quote from: Bacon on July 22, 2011, 08:23:40 PM
Except for height from the ground, what type of animal it is shouldn't have any bearing determining how one lands from the fall and how long it takes for them to get to their feet. The notion that it does, is really silly.

I've fallen from a horse and had no trouble getting back up. I've also fallen from a horse and had to wait for the trail guide to help me back up; I had twisted my ankle. The horses were both more or less the same height, my fall was more or less the same distance to the ground.

How you fall, has a very direct bearing on how fast you can stand. What you fall ON also has a direct bearing. If you fall on loose sand, it's going to be harder to get up, than if you fall on packed soil covered in grass.

I mean really, if you want to get realistic, then go all the way. Otherwise, forget realism, change it to believability instead, and continue the discussion in a way that makes sense, in the context of a fantasy-based text game.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Sure, how you fall has bearing on how you land. The way the code works though, everyone falls and everyone lands the same. Everyone gets stunned and sits there like a lump for about the in game time equivalent of five minutes. This is the part some of us have a problem with. Real living beings have the ability to control how they fall and how they land from a fall to varying degrees.
From a realism standpoint, I have a problem with the code saying we're all clumsy lugs who all fall on our asses and hurt ourselves and all are stunned from it. My half-elf with abso incred agility will still hit the ground as hard as your poor agility dwarf and both still get equally stunned from it. From a playability standpoint, it's just plain freakin' annoying.
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

Quote from: Bacon on July 22, 2011, 08:41:51 PM
The way the code works though, everyone falls and everyone lands the same.
That's not realistic.

So again...if you want to play the realism card, then ask for realism. Realism, would give you a chance of falling under that mount's hoof JUST as it's about to take a step, and you getting your skull crushed. That doesn't happen in Arm. But if you want to play it realistic, it should be a possibility.

There should be coded injury so that when you fall, you have a d20 roll to determine if you get an injury, which injury you get, the severety of the injury, and the fatality risk of the injury. And then, you should also have a risk of infection, and so on and so forth...

Or, as I said, you can say fuck realism, because realism sucks, and isn't fair, and isn't fun, and isn't fantasy, and isn't Armageddon, nor is it a text game, and replace realism with believability.

I just really hate it when people make a habit of playing the realism card in regards to a fantasy game.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Okay, just replace every instance of realism or realistic with believability and believable, problem solved. It's not believable to me and it's fucking annoying the way it is. Happy?  ::)
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon."
~ Doug Larson

"I tried regular hot sauce, but it just wasn't doing the trick, so I started blasting my huevos with BEAR MACE."
~Synthesis

Play a fucking delf then.
Ceterum censeo Carthaginem esse delendam

Quote from: Delirium on August 04, 2014, 10:11:38 AM
fuck authority smoke weed erryday

oh and here's a free videogame.

Most of my characters now'a days are human. (since the red fangs are gone) so I don't know how easy it is for people to fall off but my characters all get to their maxed ride and stop falling off really. Most of my characters are warriors and some of them have no subguild that would have ride as a skill. And uh... yeah. I too have never had a problem with riding after that. So I'd say the ride skill is alright. I've really never experienced falling off of my mount after I got to a certain point. Of course I stick to the normal allanak to tuluk route. I'm not sure how bad the terrain is or whatever.
Just sayin'.

I like the ride skill.
also I just got done drinkin'.
Live like God.
Love like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Re: being thrown from your mount: I can assure you that mounts do indeed throw people a lot in combat. My clan sees me fly over the handlebars every time we go tregil-hugging.

If you stick with that route, there are maybe 6 rooms with a "hard" ride check, so the odds of crit fail are pretty low, you might only get one of the other messages. Try one of the alternate routes before a reboot causes the tweek to go live.

Course I am not too worried about this thread at the moment. Morg is usually pretty good at the tweeking.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: jstorrie on July 23, 2011, 04:38:59 AM
Re: being thrown from your mount: I can assure you that mounts do indeed throw people a lot in combat. My clan sees me fly over the handlebars every time we go tregil-hugging.

Tregil-cuddling, you mean, right?
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