necksnap redux

Started by brytta.leofa, February 25, 2010, 12:55:23 PM

Because we need to reargue this every year.  I'd like to see a little more color and strategery in subdue-based encounters.

> choke victim
Not a branched skill, but totally ineffective at low subdue levels.
Subtract the victim's subdue skill + strength bonus + whatever from your own.
Delay: after.

Critical failure: you lose the hold and the victim gets a free attack unless his nosave arrest / nosave subdue is turned on.  (Yes, this is one more way that militia/legion/Fist soldiers might accidentally kill people.)
Failure: victim escapes your hold.
Success: victim loses 5-30 stun.
Epic success: victim loses 30 stun and drops a weapon.

See also:
Quote from: Synthesis on February 07, 2009, 02:32:15 AM
Yeah, if you're really strong (and have good base offense), subdue;kill is money.

That's pretty much the criteria such a skill would be based on, and it works basically the same.

I suppose an actual command would be interesting, but I'd want it to be a branched warrior skill.  It could branch from subdue and allow somewhat weaker (ordinary humans, I mean), skilled warriors to choke people to the point of unconsciousness.

The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Subdue really doesn't need to be more powerful.

If you want to fuck somebody up with subdue, get a buddy.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

QuoteSubdue really doesn't need to be more powerful.

If you want to fuck somebody up with subdue, get a buddy.

Yup.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

does subdue dude;hit dude still work?
some of my posts are serious stuff

I'm for the OP.


I'd also like for the ability to 'steal item <subduee>' and not get crim-flagged like on a sleeping person.

Quote from: RogueGunslinger on February 25, 2010, 02:28:19 PM
I'm for the OP.


I'd also like for the ability to 'steal item <subduee>' and not get crim-flagged like on a sleeping person.

When did they change that? (Getting crim-flagged for stealing from someone unconscious/sleeping, that is.)
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

February 25, 2010, 03:18:39 PM #6 Last Edit: February 25, 2010, 03:22:21 PM by RogueGunslinger
Oh, bad phrasing.

QuoteI'd also like for the ability to 'steal item <subduee>' and not get crim-flagged. Like how you don't get crimflagged stealing from a sleeping person.

Fixed that.

Quote from: RogueGunslinger on February 25, 2010, 03:18:39 PM
Oh, bag phrasing.

QuoteI'd also like for the ability to 'steal item <subduee>' and not get crim-flagged. Like how you don't get crimflagged stealing from a sleeping person.

Fixed that.

Oh, ha.

Well, if you think about it...if you're in a place where crim-flags are handed out...maybe you ought not to be subduing and snatching things from people, since it's not exactly a subtle plot.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.