Taste and Smell

Started by daedroug, January 11, 2010, 06:12:43 PM

These two things I think are parts of the world that don't see enough light and as thus this is my attempt to make them seen more often. While I understand there are probably plenty of people out there that use these alot there are likely alot more that never do.

First off for Taste it's simple enough. When you go to eat something instead of having to taste it first to get the taste, the first bit will show the taste echo and a timer will set for so and so long you won't see the echo for that item anymore. That way it will only show up once and after that if your scarfing a bunch of the same food down you won't get spammed up. As well I would keep taste and sip simply for the fact that it has other uses such as testing for poison or actually wanting to eat less for one reason or another.

Then there's Smell. Probably the main thing here is the smell of other people. So my suggestion is that when someone sits at a table with other people that's wearing perfume they will catch a wiff of it after a random amount of time.
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A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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For smell, there's the "sniff" command. You can sniff people; if they are affected by scent-changing things, you will smell something other than "he smells like dust and sweat." Thankfully there's no echo, so feel free to sniff to your heart's content.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: Lizzie on January 11, 2010, 06:56:33 PM
For smell, there's the "sniff" command. You can sniff people; if they are affected by scent-changing things, you will smell something other than "he smells like dust and sweat." Thankfully there's no echo, so feel free to sniff to your heart's content.
This I knew, however I, like probably many other people don't use it as much as we should as well as not many people using scent changing things (except for booze of course) because of that fact. with this it would get noticed when someone reeks of spice, or smells especially nice.
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

I agree that smell is under used. Not so much by the players but by staff. I often enter rooms, new or old and go, Huh, by desc this should smell like something.

Sniff room

Nada.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

I'm a big fan of the eating portion, because I feel a lot of people don't really taste the food they're eating first, unless its something unique or new. A subtle, constant reminder that you're eating bland meat would be great.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on January 11, 2010, 09:55:35 PM
I'm a big fan of the eating portion, because I feel a lot of people don't really taste the food they're eating first, unless its something unique or new. A subtle, constant reminder that you're eating bland meat would be great.
That was the main idea and as i thought about it I thought it might be interesting to randomly catch a wiff of someones perfume as well. Realisticly you don't usually smell something like that immediately unless they sit right next to you (maybe if they type sit with bob then bob would get an immediate wiff?)
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

PC scent could be handled through sporadic, player-initiated use of hemotes.

hem a rancid odor pollutes the air near @.

phem The smell of musky soap and sweat clings to @ skin.


So on, so forth.

That way, if it's a tense or super busy scene, you're not annoyed by auto-emotes.

Quote from: a strange shadow on January 12, 2010, 10:50:05 AM
PC scent could be handled through sporadic, player-initiated use of hemotes.

hem a rancid odor pollutes the air near @.

phem The smell of musky soap and sweat clings to @ skin.


So on, so forth.

That way, if it's a tense or super busy scene, you're not annoyed by auto-emotes.

It wouldn't be auto emotes but a single emote at a random interval after someone come in close proximity, i.e. sitting at the same table. Also I had intended that it not inform you exactly who it was that the smell came from. I know in real life whenever I smell something, unless it's very close, it takes me a minute to sniff around and figure out where it's coming from.
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
     -Douglas Adams

The fastest way to see this implemented in Armageddon:

1.  Idea it in game.  If you want an object to have a taste message, idea the object.  If you want a room to have a scent, idea the room.
2.  Contact staff that might be over such a thing via e-mail.  If an object, determine what clan it is associated with.  If a room, determine what clan would be associated with it.

If the problem is that people don't utilize an existing feature of the code, the shortest distance from point A to point B is to raise awareness of the feature and to submit ideas directly.  So to raise awareness:

Taste stuff.  Sometimes it has a taste message.  If it doesn't and you think it should, idea what you think it should taste like.
Sniff stuff (and people).  Sometimes, things have a scent message.  If they don't and you think they should, idea what you think they should smell like.

Any staffer can add a scent or taste message; only a few can code.  This makes the best use of those resources.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

The thing though Nyr, is that the OP isn't suggesting that things have taste and sniff tags. He is suggesting (in part) that sniff echoes randomly show up when someone who has a special smell about them, comes close. So basically, he's putting the onus of the smell on the gameworld, rather than on someone needing to use the "sniff" command if they're the smell-er, or using an emote if they're the smell-ee.

My opinion, is that the sniff command exists just for people who -want- to know what something smells like, to smell it. And the emote command exists just for people who might want to send off a waft of stench into the room, to do so. Because we have both of these things, we have absolutely no need for the game code to do the sniffing/sending of smell on our behalf.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I realize what the OP is suggesting, definitely.  I'm just suggesting something different.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

I'm just going to voice in and say what I "eat" should display the taste message.

At least. When I first discovered "taste" versus "eat" I suddenly saw the flavors and what IC effect they really had on your character. If you really must do a eat -v thing like assess has but I'd recommend doing the taste message every time.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


I don't see why that would be necessary Jane. Many items have 4 or more "bites" in them. I don't think I want to have to endure 4+ bites worth of spam every time I want to "finish what's on my plate." I know what a kalan fruit tastes like the first time I taste it. I don't need for the game to tell me what it tastes like every single time after that, unless I am -trying specifically- to discern some kind of difference between what it should taste like, and what it tastes like now (such as, if I suspect poison or mold).
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

In the meanwhile, you could echo your own possibly noticeable smells--with hemote.  I remember reading a log where someone did that, and immediately thinking it was awesome and that I'm going to do it some time my character smells like something.
Former player as of 2/27/23, sending love.

I've participated in RP scenes where someone has wafted their personal scent into the room..and even left an "arranged" item to show that it had his scent on it. I find this much more appealing than some random, but canned echo.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.