making raiding fair

Started by ibusoe, November 30, 2009, 06:30:18 PM

If an approach system was implemented along the lines of Synthesis' post, I would be down.

Otherwise, I think a threaten command would be a good compromise, but I am not convinced it's necessary.
Quote from: Oryxin a land...where nothing is as it seems
lol
wait wait
in a harsh desert..wait
in a world...where everything's out to kill you
one man (or woman) stands sort of alone
only not really
lol
KURAC

Ah, I don't think Cerelum's concerns are completely unfounded. An approach code, like many new features, may take a lot of tweaking and testing. But it's still not out of the scope of Arm 2; imms have all the time in the world to tweak and tune Armageddon Reborn to perfection.

I'm not sure if I like the idea of an approach skill though. Or if there is one, it should only increase extremely slowly (getting better at sprinting is not easy, from both a realism and a balance perspective) and have a fairly low cap on how high the skill can increase. Why not just base approaching on stats, not skills?

As for racial benefits, they already exist and I don't see too many people picking races solely because of coded advantages, possibly because each race has its own coded and non-coded quirks, thus people only play a race if they truly desire to RP out said race. Although I did notice a curious increase in dwarfs and half-giants after the defense "nerf"...  ::)

I hate the idea of an approach code. A threaten code sounds good though.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

Quote from: Delstro on December 03, 2009, 10:14:26 PM
I hate the idea of an approach code. A threaten code sounds good though.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Any particular reason, or are you just being obstinate?
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I play this game to pretend to chop muthafuckaz up with bone swords.
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Quote from: VanthSynthesis, you scare me a little bit.

I dislike what little of 'approach' code I've seen thus far. (on The Inquisition). Imagine the people that already bitch about how long walks are around Tuluk/Allanak/Wilderness/In general. Now divide each room into nine equal parts that you can see into but nevertheless must use 3x the time and movement commands to cross.

And 'that's' why I, myself, am not in favor of an approach code.
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Except me. I remember every death. And I am coming for you bastards.

Quote from: jhunter on December 04, 2009, 04:39:00 AM
Quote from: Delstro on December 03, 2009, 10:14:26 PM
I hate the idea of an approach code. A threaten code sounds good though.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

The approach code sounds like an extra step. Threaten sounds like an additional resource to my playing.

Approach target
Target walks farther away
Approach target
Target walk farther away
Approach target
Target walks farther away
Threaten target
Target attempts to flee and receives an axe in the face from you!
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

I didn't read any of the posts, the thread title was enough for me to say I disagree with whatever it's about though.

Can we ban the use of the word Fair?

kthxbai
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Quote from: Synthesis on December 04, 2009, 07:07:31 AM
Any particular reason, or are you just being obstinate?

Delstro covered my feelings about approach. It would be more of a nuisance and overkill when just adding the ability to "threaten" someone would solve the problem much more simply.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: Delstro on December 04, 2009, 08:49:57 AM
Threaten sounds like an additional resource to my playing.

Threaten target
Target attempts to flee and receives an axe in the face from you!
This is wicked.

+1
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If by weird tribal men you mean Christians then yes.

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She was teabagging me.

My own mother.

December 10, 2009, 06:02:44 PM #61 Last Edit: December 10, 2009, 06:05:42 PM by staggerlee
Quote from: Gunnerblaster on December 04, 2009, 04:16:35 PM
Quote from: Delstro on December 04, 2009, 08:49:57 AM
Threaten sounds like an additional resource to my playing.

Threaten target
Target attempts to flee and receives an axe in the face from you!
This is wicked.

+1

You critically fumble and axe yourself in the face!
*BEEP*



...I think that a threaten command that works like guard is a good idea in theory. However I'd rather work on creating an environment that encourages strong rp than try to code away every possible exploit, that's an impossibly uphill battle and not even desirable.

Conceivably "threaten" could be abused as easily as "flee" can. All I need is someone running into the middle of a vast, empty plain with me and hitting "threaten" before I can get away. I can think of numerous cases where this could be stupid.

You can't code away abuse. All you can do is nurture rp.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Possible sequels to this thread: "make backstab fair", "make poisons fair", "make scrabs docile" and "remove any adrenaline from the game". Also, no more climb fails, I hate those.

If you want to make raiding fair, hire a guard.

Two sids:

No point in emoting. The NPCs don't emote approaching you and what not. Why should you? Just attack. If you want to emote go ahead but don't expect players to hang out when you show up. Especially if you look threatening and don't speak their language.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


QuoteTwo sids:

No point in emoting. The NPCs don't emote approaching you and what not. Why should you? Just attack. If you want to emote go ahead but don't expect players to hang out when you show up. Especially if you look threatening and don't speak their language.

Actually.....We do expect them to stay around.

I am not going to hunt down all the past raiding threads, so I will just post what most raiders say on the matter.

If I am playing a raider and the PC runs on sight of me, you can expect that the next time I will not give them the chance to run and will be fighting with mercy off.

Or, in other words.

Stay around to play, it will likely increase your PCs chance of survival more then instaflee.

Course, if it is arrows or flying knives coming at you, by all means, run. Ranged attacks can be assumed intent to kill.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on December 14, 2009, 10:03:31 AM
QuoteTwo sids:

No point in emoting. The NPCs don't emote approaching you and what not. Why should you? Just attack. If you want to emote go ahead but don't expect players to hang out when you show up. Especially if you look threatening and don't speak their language.

Actually.....We do expect them to stay around.

I am not going to hunt down all the past raiding threads, so I will just post what most raiders say on the matter.

If I am playing a raider and the PC runs on sight of me, you can expect that the next time I will not give them the chance to run and will be fighting with mercy off.

Or, in other words.

Stay around to play, it will likely increase your PCs chance of survival more then instaflee.

Course, if it is arrows or flying knives coming at you, by all means, run. Ranged attacks can be assumed intent to kill.

I have to agree with X-D on this. When I get raided I try to give the raider the benefit of the doubt.
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

If I got raided I'd just flee or fight.

I really don't see how giving a raider the benefit of the doubt is realistic in game, or even warranted OOC. I'd rather be wtfpwned out of nowhere like a real raid would be then spend half a day emoting being afraid of the man in the evil mask.

Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


If your character has survival instincts, they might try bargaining for their life?

Quote from: Krath on December 14, 2009, 10:09:35 AM
Quote from: X-D on December 14, 2009, 10:03:31 AM
QuoteTwo sids:

No point in emoting. The NPCs don't emote approaching you and what not. Why should you? Just attack. If you want to emote go ahead but don't expect players to hang out when you show up. Especially if you look threatening and don't speak their language.

Actually.....We do expect them to stay around.

I am not going to hunt down all the past raiding threads, so I will just post what most raiders say on the matter.

If I am playing a raider and the PC runs on sight of me, you can expect that the next time I will not give them the chance to run and will be fighting with mercy off.

Or, in other words.

Stay around to play, it will likely increase your PCs chance of survival more then instaflee.

Course, if it is arrows or flying knives coming at you, by all means, run. Ranged attacks can be assumed intent to kill.

I have to agree with X-D on this. When I get raided I try to give the raider the benefit of the doubt.
Me three. I'd rather have a fun scene than a spam of code and being forced to kill a potential victim because they don't want to give up anything.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: a strange shadow on December 14, 2009, 11:41:11 AM
If your character has survival instincts, they might try bargaining for their life?

If my character had no choice but lets assume this happens in most places in Zalanthas, your average hood wearing mounted human can just spur his mount on and gtfo pretty quickly.

I suppose if I was paralyzed or some such then yeah it would make sense to bargain with my captors but this whole "approach and threaten" scenario just doesn't seem to fit with the rest of the world. Everything else either runs or attacks, heh.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


So in real life if someone pointed a weapon at your face, you'd realistically turn tail and try to run away from them or attack them?
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on December 14, 2009, 11:47:40 AM
So in real life if someone pointed a weapon at your face, you'd realistically turn tail and try to run away from them or attack them?
QFT
Quote from: roughneck on October 13, 2018, 10:06:26 AM
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

Well, maybe we have a difference of definition here.

To most players the word "raid" is equal to the word "Mug" Only Raiding is wilderness style mugging. Raid does not mean (normaly) Murder everybody you come across.

NPCs are not raiders, they are either neutral or murderers.

PC raiders usually do not want to kill your PC, Dead PCs cannot be raided again. And though murder is part of the game, it tends to do little to advance any sort of storyline. Being a final solution and all.

Also, Most raiders will not simply run in and attack (Unless you have already proven you will run on sight). So yes, if somebody does just run in and attack, by all means, stand and fight or flee. But waiting a moment to see what the other PC is going to do really changes the odds in favor of your PCs long term survival...it really does.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

I think we're all here to interact and not a game of death tag.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

December 14, 2009, 11:51:24 AM #74 Last Edit: December 14, 2009, 11:53:31 AM by janeshephard
Quote from: jhunter on December 14, 2009, 11:47:40 AM
So in real life if someone pointed a weapon at your face, you'd realistically turn tail and try to run away from them or attack them?

Yes, and this is going to turn into a monty python script if we keep arguing about it. You would sit and have tea with your assailant? In the middle of the wilderness?

Quote from: Jingo on December 14, 2009, 11:51:09 AM
I think we're all here to interact and not a game of death tag.

That's fine but when your interaction is to take stuff from me or possibly kill me I do the same to you.

No. I'm never going to emote much with someone who is clearly out to rob me or kill me. Especially when I can get away or end the conflict very quickly.

(And from what I've heard in game this stuff rarely ends well for either party).

Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.