Expanding Linquist

Started by daedroug, November 28, 2009, 06:15:52 PM

It's always been my opinion that Linquist was relatively Useless as it is, Sure the skills you get are at pretty high aptitude however it still remains that they're not altogether the most useful skills and you only get a couple, assuming you only start with 1 language.

In remedying that how would everyone feel about adding Cavilish and possibly Benduin to the Linguist subguild?

If thats too much do you think lowering the starting levels of them would be sufficient to balance the addition?
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Linguist is my favorite subguild.  I don't think it really needs help.

However, I do strongly believe that there needs to be a subguild with Cavilish.

Use the nomad/caravan guide subguilds for Bendune.

I don't think linguist needs any change, though I do agree with Moe that there should be a subguild with low level cavalish.  Perhaps general crafter or tailor or whatever.

November 28, 2009, 06:26:30 PM #3 Last Edit: November 28, 2009, 06:28:23 PM by Akoto
I agree with the suggestion of either general crafter, or the crafting subguilds as a whole (if you want a more expansive addition). Linguist is specialized in languages, yes, but Cavilish is spoken almost exclusively by merchants -- a theme I kind of like keeping with. If someone is devoted to learning other tongues, they could always try to do so IC. Any language can be learned eventually.

Also, I use Linguist for my subguild quite often. I find it pretty handy.

I think a new one called "Trader" with Cavilish, value, and barter would be perfect.

Quote from: Akoto on November 28, 2009, 06:26:30 PM
I agree with the suggestion of either general crafter, or the crafting subguilds as a whole (if you want a more expansive addition). Linguist is specialized in languages, yes, but Cavilish is spoken almost exclusively by merchants -- a theme I kind of like keeping with. If someone is devoted to learning other tongues, they could always try to do so IC. Any language can be learned eventually.

Ok I can understand that reasoning for not having Cavalish, however what about having Benduin included as one of the languages.

and btw, I'm not saying it's a bad subguild, I use it myself many a time, it's still in -comparison- quite puny.
I love deadlines. I like the whooshing sound they make as they fly by.
     -Douglas Adams

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Quote from: daedroug on November 28, 2009, 06:30:56 PM
Quote from: Akoto on November 28, 2009, 06:26:30 PM
I agree with the suggestion of either general crafter, or the crafting subguilds as a whole (if you want a more expansive addition). Linguist is specialized in languages, yes, but Cavilish is spoken almost exclusively by merchants -- a theme I kind of like keeping with. If someone is devoted to learning other tongues, they could always try to do so IC. Any language can be learned eventually.

Ok I can understand that reasoning for not having Cavalish, however what about having Benduin included as one of the languages.

and btw, I'm not saying it's a bad subguild, I use it myself many a time, it's still in -comparison- quite puny.

Linguists already have a boost to picking languages up, so starting with Bendune would make linguist much too good, in my inexpert experience.
I just really don't think that linguist is puny in comparison, at all.  Just go hang around some tribals and you'll have bendune in no time.  If you want it now, pick nomad/caravan guide.

I think it would be great if, when you choose linguist as a subguild, you get to choose the two languages you get after the subguild step of the app process. You could choose up to two (or hell, even just one - one extra language is awesome anyway) out of: allundean, bendune, cavilish, mirukkim, or sirihish, as opposed to the three you get currently. If you can provide background information that explains why you would get these skills, you get your choices approved.

Quote from: Cutthroat on November 28, 2009, 06:36:53 PM
I think it would be great if, when you choose linguist as a subguild, you get to choose the two languages you get after the subguild step of the app process. You could choose up to two (or hell, even just one - one extra language is awesome anyway) out of: allundean, bendune, cavilish, mirukkim, or sirihish, as opposed to the three you get currently. If you can provide background information that explains why you would get these skills, you get your choices approved.

Absolutely fantastic idea. A lot of my character concepts are kind of weird...When I need to include how I know Allundean and Mirrukim. Bendune, or Cavilish, might make more sense in some cases.

Staff? Opinions?
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Quote from: Marauder Moe on November 28, 2009, 06:26:55 PM
I think a new one called "Trader" with Cavilish, value, and barter would be perfect.

Con-artist already gets value and haggle, btw.
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Linguist is great as is, IMHO. And there are already options for bendune, if it's important for your character to have that. Cavilish, in my view, is a special case.

Part of the reason bendune and cavilish are prized is their rarity compared to other languages. So I'd be a little wary about altering that.
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I like the idea of a trader subguild.
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I never use Linguist, but that is because 80%+ of my PCs are dwarves or breeds.

Otherwise, I think it is quite a valable skill for elves or humans who intend on dealing with the other or spying on dwarves.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: flurry on November 28, 2009, 11:03:00 PM
Linguist is great as is, IMHO. And there are already options for bendune, if it's important for your character to have that. Cavilish, in my view, is a special case.

True, but I'm sure many would agree that it would be silly to use one of our uber-limited number of special apps for such a simple addition.

Linguist was good for dwarves, back in the day, because their sirihish was so terrible. Probably still good for d-elves.

I'd give Linguists every language, starting at 1%, with one bonus language raised to 100% based on race and/or starting location.   The idea is they have the knack for picking up languages, and so it's much easier for them.   

Heh, I assume your assumption is that 1% would put the skill on your skill list?
Evolution ends when stupidity is no longer fatal."

It's been proven that when you know 2 languages, it becomes exponentially easier to pick up other languages.  I think that even linguist would be able to listen to a few conversations in cavalish and be able to say "Oh, he wants to buy a carpet......or is it a rug?"
"The fear of death is the most unjustified of all fears, for there's no risk of accident for someone who's dead."
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^this is what I would like. A big bump in learning languages of all sorts for linguists. Because obviously they already have the mindset, interest and propensity toward picking up other languages. I mean, bigger than the current bump.
Quote from: Riev on June 12, 2019, 02:20:04 PM
Do you kill your sparring partners once they are useless to you, so that you are king?

I thought Merchant gave you cavalish? I distinctly remember being able to speak it with one I made awhile back and that I frequently used it.
Quote from: Cutthroat on August 22, 2009, 10:57:13 PMSo Eunoli Winrothol, Samos Rennik, and Thrain Ironsword walk into a bar. The Red Fang bartender looks up and says, "Get the fuck out of my bar."

Quote from: askaran on December 17, 2009, 08:49:42 PM
I thought Merchant gave you cavalish? I distinctly remember being able to speak it with one I made awhile back and that I frequently used it.

It does.

I believe people want the option to get some ability with it in a sub-guild.

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PM
brandon....

you did the biggest mistake of your life

Right, if I had a karma for every time someone guild sniffed me NOT being a merchant because I couldn't speak cavilish I'd be an administrator.
Quote from: Riev on June 12, 2019, 02:20:04 PM
Do you kill your sparring partners once they are useless to you, so that you are king?

Quote from: path on December 18, 2009, 09:49:02 AM
Right, if I had a karma for every time someone guild sniffed me NOT being a merchant because I couldn't speak cavilish I'd be an administrator.

Linguist should get bendue and cavilish without accent. Definitely.
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I'm still against the idea of the Linguist subguild giving Cavilish. There's a reason the language is called the Merchant's Tongue. It, rather like Tatlum, is spoken almost exclusively by a narrow subset of people. Bendune is a little more reasonable, perhaps, since its use spans a number of nomadic groups and tribes.

December 18, 2009, 04:44:58 PM #23 Last Edit: December 18, 2009, 04:47:26 PM by Xeran Van Houten
Quote from: jmordetsky on December 18, 2009, 03:12:00 PM
Quote from: path on December 18, 2009, 09:49:02 AM
Right, if I had a karma for every time someone guild sniffed me NOT being a merchant because I couldn't speak cavilish I'd be an administrator.

Linguist should get bendue and cavilish without accent. Definitely.

What do you mean "without accent"?
err... I guess that applies to bedune?
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Like,. not tribal accent, but get bendune. Speak it like a crazy city person. ;-)
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The man says, ooc:
     "OG did i jsut do that?"

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December 18, 2009, 04:50:36 PM #25 Last Edit: December 18, 2009, 04:52:46 PM by Xeran Van Houten
heheh.
It was the "cavilish" in the statement that threw me there.

I find the idea of a Templar speaking tatlum in a rinthi accent amusing though, just thought I'd share.

EDIT:
And whle I find the idea of more languages for the Linguist appealing... I think it'd be too much.
Being able to definitely pick up new languages instead of the chance thing would be good though.
どんと来い、生活の悪循環!!1!11
Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Quote from: Akoto on December 18, 2009, 04:37:26 PM
I'm still against the idea of the Linguist subguild giving Cavilish. There's a reason the language is called the Merchant's Tongue. It, rather like Tatlum, is spoken almost exclusively by a narrow subset of people. Bendune is a little more reasonable, perhaps, since its use spans a number of nomadic groups and tribes.

In theory every merchant in the bazaar speaks cavilish, many of whom are most likely ranger/hunters. I don't think comparing it to Tatlum is legit. Tatlum is a very special case.
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Quote from: jmordetsky on December 18, 2009, 06:16:38 PM
Quote from: Akoto on December 18, 2009, 04:37:26 PM
I'm still against the idea of the Linguist subguild giving Cavilish. There's a reason the language is called the Merchant's Tongue. It, rather like Tatlum, is spoken almost exclusively by a narrow subset of people. Bendune is a little more reasonable, perhaps, since its use spans a number of nomadic groups and tribes.

In theory every merchant in the bazaar speaks cavilish, many of whom are most likely ranger/hunters. I don't think comparing it to Tatlum is legit. Tatlum is a very special case.

Mostly those belonging to a merchant house though, so say the helpfiles.

Quote from: Qzzrbl on December 18, 2009, 06:20:49 PM
Quote from: jmordetsky on December 18, 2009, 06:16:38 PM
Quote from: Akoto on December 18, 2009, 04:37:26 PM
I'm still against the idea of the Linguist subguild giving Cavilish. There's a reason the language is called the Merchant's Tongue. It, rather like Tatlum, is spoken almost exclusively by a narrow subset of people. Bendune is a little more reasonable, perhaps, since its use spans a number of nomadic groups and tribes.

In theory every merchant in the bazaar speaks cavilish, many of whom are most likely ranger/hunters. I don't think comparing it to Tatlum is legit. Tatlum is a very special case.

Mostly those belonging to a merchant house though, so say the helpfiles.

While I can't deny that, if Cav was restricted to those, why would any pc merchant have it?
If you gaze for long enough into the abyss, the abyss gazes also into you.

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Quote from: tortall on December 18, 2009, 04:46:14 PM
Like,. not tribal accent, but get bendune. Speak it like a crazy city person. ;-)

Caravan Guides can do this, actually.
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I don't feel like the linguist subguild needs to be expanded.  It seems to me that linguists already learn languages and accents much faster than others, and when most characters don't live into the double-digits of days played, learning languages is an extremely difficult prospect for non-linguists.  It seems like it gives a sufficient advantage.

I'd be in favor of expanding it a little. I like people's ideas about letting linguists select which languages they learn. Cavilish should be one of these, possibly Bendune. Yeah, yeah, I get that Cavilish is kind of an elite language. But the idea of a character seeking out and learning Cavilish makes better sense to me than somebody seeking out and learning Mirrukim.
Also, I hate guild-sniffing. Hate it, hate it, hate it. Anything that will throw those damn guild-sniffers off their trail will make me happy.
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QuoteYou find a bulbous root sac and pick it up.
You shout, in sirihish:
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Truthfully, I like the idea of keeping their bump to learning where it is, but having it take you into a menu of sorts where you can select 2 languages. You could have Cavalish, Bendune, Allundean, and Mirrukim alike in there. I think, after all, that it's entirely possible that in a place like, say, Tuluk, your (ranger/linguist, as a possible example) trader who's dealt extensively in the tribal markets and freil's alike, who's studied the tongues used in those places to help them with their work, would be just as likely as someone who'd willingly spend enough time with scamming elves or thick-skulled dwarves to learn 'their' languages.
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Quote from: AmandaGreathouse on December 19, 2009, 10:51:26 PM
Truthfully, I like the idea of keeping their bump to learning where it is, but having it take you into a menu of sorts where you can select 2 languages. You could have Cavalish, Bendune, Allundean, and Mirrukim alike in there. I think, after all, that it's entirely possible that in a place like, say, Tuluk, your (ranger/linguist, as a possible example) trader who's dealt extensively in the tribal markets and freil's alike, who's studied the tongues used in those places to help them with their work, would be just as likely as someone who'd willingly spend enough time with scamming elves or thick-skulled dwarves to learn 'their' languages.

^this is AWWWWSOME!!!

Check it out, other than doing this wildly fair thing (see above), we could just remove Cavilish from the merchant guild and have it added by staff during set up for merchant house family members. Then they can teach it to whomever.
Quote from: Riev on June 12, 2019, 02:20:04 PM
Do you kill your sparring partners once they are useless to you, so that you are king?

Quote from: AmandaGreathouse on December 19, 2009, 10:51:26 PM
Truthfully, I like the idea of keeping their bump to learning where it is, but having it take you into a menu of sorts where you can select 2 languages. You could have Cavalish, Bendune, Allundean, and Mirrukim alike in there. I think, after all, that it's entirely possible that in a place like, say, Tuluk, your (ranger/linguist, as a possible example) trader who's dealt extensively in the tribal markets and freil's alike, who's studied the tongues used in those places to help them with their work, would be just as likely as someone who'd willingly spend enough time with scamming elves or thick-skulled dwarves to learn 'their' languages.

Just what I was thinking except select two languages in -addition- to whatever your racial language is.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
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Quote from: jhunter on December 26, 2009, 08:49:30 PM
Quote from: AmandaGreathouse on December 19, 2009, 10:51:26 PM
Truthfully, I like the idea of keeping their bump to learning where it is, but having it take you into a menu of sorts where you can select 2 languages. You could have Cavalish, Bendune, Allundean, and Mirrukim alike in there. I think, after all, that it's entirely possible that in a place like, say, Tuluk, your (ranger/linguist, as a possible example) trader who's dealt extensively in the tribal markets and freil's alike, who's studied the tongues used in those places to help them with their work, would be just as likely as someone who'd willingly spend enough time with scamming elves or thick-skulled dwarves to learn 'their' languages.

Just what I was thinking except select two languages in -addition- to whatever your racial language is.

That's sort of what I was thinking, though, out of 23 pcs, I've had 20 humans, so I didn't really think to phrase it for people who don't typically play them.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

What about accents as an added perk for the budding linguist?
Proud Owner of her Very Own Delirium.

Quote from: Intrepid on December 28, 2009, 09:41:10 PM
What about accents as an added perk for the budding linguist?

My characters typically have better than average wisdom (ie above average to very good, with a couple extremely goods and exceptionals thrown in), but with them, I've noticed it typically only takes 3-4 days of playtime to pick up a new accent, even with a nonlinguist, so I don't think it would be overly beneficial to make them even easier to learn. (Except, perhaps, for a tribal accent, that typically takes me about 10 days of playing time to pick up).
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Really?  Huh.  I've never picked up an accent since the code was implemented, and I usually get good wisdom scores. :(
Proud Owner of her Very Own Delirium.

It depends on how much time you spend socializing, really.

I had a 30 day human pc who was a ranger/nomad that hadn't branched anything skillwise other than tanning, charge, and trample, but managed to pick up tribal, northern, southern, and rinthi accents, as well as bendune and allundean.

Perhaps nomad helps you pick up accents, and linguist helps you pick up languages?
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: Intrepid on December 28, 2009, 10:30:52 PM
Really?  Huh.  I've never picked up an accent since the code was implemented, and I usually get good wisdom scores. :(

I've branched zero languages and only two accents in my three years of playing. And those two accents were with one character.
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

A weathered, elf stands here.
A gap-toothed, tanned man stands here.

> translate weathered

You begin translating everything the weathered, elf says.

Rubbing his neck, a weathered elf says, in allundean:

"I'll buy it for a sum of one hundred sid."

You say:

"I'll buy it for a sum of one hundred sid."

> cease translate

You stop translating.

Something to consider. It's a useful coded skill to save you some typing which would make translating easier on the fingers.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


What the fun in repeating trasnlation verbaitum?

It's always fun to mistranslate things.
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Quote from: Yam on March 18, 2011, 09:57:04 AM
There's really nothing wrong with a pretty boy in a dress.

Quote from: Xeran Van Houten on December 29, 2009, 03:29:14 AM
What the fun in repeating trasnlation verbaitum?

It's always fun to mistranslate things.

My thoughts exactly on that.

I can think of plenty of circumstances in which having the code auto translate for you would really suck.
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Quote from: Zoltan on December 28, 2009, 11:12:48 PM
Quote from: Intrepid on December 28, 2009, 10:30:52 PM
Really?  Huh.  I've never picked up an accent since the code was implemented, and I usually get good wisdom scores. :(

I've branched zero languages and only two accents in my three years of playing. And those two accents were with one character.

I've had a character branch 3 languages and 3 accents. Granted, only really spoke one of those languages well. I think I had them all by the time she was.... 30 days?  I had 2 and 2 by the time she was 15.


Not a linguist, and only average wisdom. It's really not that hard to pick up accents/languages. Just gotta be a social player, and tavern RP a LOT. :-D
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Branching languages seems really broken to me. I've had lower wisdom characters pop some of the harder ones almost immediately, and some high wisdom characters who, over the course of many, many, many lessons, still never branched, even when it was a language that made a lot of sense for them to have rudimentary skill in due to the other languages they knew.

Quote from: a strange shadow on December 29, 2009, 08:52:46 AM
Branching languages seems really broken to me. I've had lower wisdom characters pop some of the harder ones almost immediately, and some high wisdom characters who, over the course of many, many, many lessons, still never branched, even when it was a language that made a lot of sense for them to have rudimentary skill in due to the other languages they knew.

Could be race related as well. I've been in the same situation.

Or depending on which languages you already know and their similarities.  The help files on languages are awesome.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

QuoteLinguist was good for dwarves, back in the day, because their sirihish was so terrible.
Hehe. Awesome. I remember being in Borsail where 2 dwarves spoke to each other in Mirrukkim, rather than pointless conversations in botched Sirihish. The Lieutenant actually forbade them from speaking in Mirrukim until their Sirihish was spot-on.

Personally, I'm not sure I've ever learned a new language or accent, but as it stands languages are far too easy to learn. I've heard of rangers learning to speak the gith tongue by virtue of the shit NPCs yell at them, and soldiers learning Tatlum just from listening to templars squabble while out on a ride. The truth of the matter is, you don't just pick up languages by watching people BS.

When I took Spanish 1 back in high school, my teacher stated that her goal was to have us all speaking like 3 or 4 year olds by the end of the school year. 9 months, 4 weeks a month, 5 days a week, 1 hour per day. Roughly 180 hours of practice, and all I could say was my name, age, where I'm from, whether it was hot or cold, etc. After all that time, I STILL don't have the foggiest clue what my Mexican friend Maria is saying when she starts blabbing to her mom at 100 mph on her phone.
Look at a baby. My 2 year old nephew can say stuff like "What grampa doing? Where uncle Logan? Red Truck. Etc" That's 2 years of watching people interact in a foreign language. (Observational learning, not teaching.)

So, no, they don't need a bump to learning new languages.

And Calvish isn't elite. There are thousands of merchants on the planet, versus 100-200 templar? Calvish isn't Zalanthas's best kept secret.

I'm all for the idea of deciding the languages you start with. (Though I know almost nothing gets added to the chargen process. Look at how much bitching it took to choose your attribute order. And we still can't start out gemmed. :( )

Also, starting accents would be sweet. Like if you started with both North and South accents. (Or in the case of a Rinthi, just rinthi and south accent, since not too many northerners come to the rinth, and vice versa I would imagine.)

On a somewhat derailed topic, has anyone seen Inglorious Bastards? SPOILER ALERT!! DONT READ AHEAD IF YOU DON"T WANT A MINOR SPOILER.

The guy f's up his German accent and gets caught trying to pose as a Nazi officer. Wouldn't it be cool if Accents were skills (much like languages, which you can mess up at low levels) If you fail your language check, your tell reads as "So and so says, in an unfamiliar/garbled/phony accent,"  Seriously, everyone can do very basic accents based on what they see on TV. Some of them are pretty good. But none of them would fool the locals for a second.
Quote from: musashiengaging in autoerotic asphyxiation is no excuse for sloppy grammer!!!

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I disagree.

I met a friend (and her mother) about six months ago. They often come over just for the hell of it, and sometimes talk to each other in Portuguese.
While I'm not particularly fluent enough to speak it, I have about a 40% success rate in actually understanding them.

Back on topic, I think linguists should keep their languages as is, but have a much higher ability of learning new ones.
Quote from: Niamh on September 24, 2009, 02:28:12 PM
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Quote from: Wyx on June 28, 2009, 07:59:17 PM
Besides, the players know best

You can easily go many many days played and never branch a single accent/language.
Sounds like you folks are too tolerant of those brutish southerners or filthy neckers.  Hang with your own.

Quote from: Xagon on January 03, 2010, 02:41:43 PM
I disagree.

I met a friend (and her mother) about six months ago. They often come over just for the hell of it, and sometimes talk to each other in Portuguese.
While I'm not particularly fluent enough to speak it, I have about a 40% success rate in actually understanding them.


Yeah, listening to people BS with one another is also the way I learned a large amount of the Japanese, Korean, and Chinese that I speak as well, but I thought anticdotal story style testimonies didn't really add much to the thread.  :-\
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Oh my god he's still rocking the sandwich.