Sparring NPC's!

Started by RogueGunslinger, November 28, 2009, 11:30:12 AM

November 28, 2009, 11:30:12 AM Last Edit: December 01, 2009, 01:04:34 AM by RogueGunslinger
So, A hunter can go out and practice his skill on all the coded wildlife out there, but if you're clanned, and limited to the city, and often play off-peak where no one is around to train your soldiers skills up, You're pretty much left dead in the silt when it comes to skill progression.

I propose sparring dummies have the ability for limited skill gain using combat code, or archery. As it is you can never fail to hit a dummy, therefore never get any better. I don't really know how to implement this, but I'm sure a workaround could be made.

I know everyone thinks this would end in everyone twinking their offense and defense skills, but I think over-training should be considered abuse just like over-hunting, and subject to the same punishments.


Check out Synth's Idea!

Quote from: Synthesis on November 28, 2009, 01:33:43 PM
You know, with the new disengage command in, it wouldn't be difficult to have actual sparring NPCs that appeared during appropriate sparring periods.

Add a 'talk sparring' script to it, give it decent (but not uber) skills, and have it automatically disengage when its target is wounded to a certain point, or flee when it's wounded to a certain point.

Quote from: RogueGunslinger on November 28, 2009, 11:30:12 AM
So, A hunter can go out and practice his skill on all the coded wildlife out there, but if you're clanned, and limited to the city, and often play off-peak where no one is around to train your soldiers skills up, You're pretty much left dead in the silt when it comes to skill progression.

I propose sparring dummies have the ability for limited skill gain using combat code, or archery. As it is you can never fail to hit a dummy, therefore never get any better. I don't really know how to implement this, but I'm sure a workaround could be made.

I know everyone thinks this would end in everyone twinking their offense and defense skills, but I think over-training should be considered abuse just like over-hunting, and subject to the same punishments.

All you'd have to do is code the dummies with an increased agility and/or base defense, and people would be able to miss them.

That being said:  have you ever actually tried firing an arrow at a training dummy? You might be surprised at the results.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

QuoteThat being said:  have you ever actually tried firing an arrow at a training dummy? You might be surprised at the results.

Other then a staffer coming and eating your face?

Every clan I've played that has them states very specific things to not do.
A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.
Lizzie:
If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

Quote from: X-D on November 28, 2009, 12:05:29 PM
QuoteThat being said:  have you ever actually tried firing an arrow at a training dummy? You might be surprised at the results.

Other then a staffer coming and eating your face?

Every clan I've played that has them states very specific things to not do.

Pretty sure the last word I heard on this is that We Think It Causes Problems With a Script.

Archery seems stupid-impossible to practice for people who don't hunt.  Rather like backstab, I suppose.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

This is a serious problem for most clanned players and, as mentioned, especially off-peak. It gets to the point where being a soldier is by far the slowest way to become a skilled combatant, whereas someone prowling the rinth or hunting hawks will improve multiple times faster than the guy sitting around in the militia barracks or the Tor academy. Sparring dummies are pitifully insufficient as a means to provide training because they don't strike back and because you almost can't miss them even with a warrior or ranger right out of the box. Maybe you can improve your offense/weapon a few points and that's it.

Our sister-RPI has sparring NPCs in most clans that are meant to provide combat training. Anyone in the clan can simply spar with the NPCs if noone is around, and everything is fine as long as you're being reasonable about it. I've never heard of anyone using it too much or having it taken away due to abuse. This, of course, would not work on Armageddon for two reasons:

1) Here we have to fight tooth and nail to prevent twinking due to the mentality that the game fosters. Playing Arm for any length of time will give most players an ingrained instinct to push the code to the max, even at the expense of realism, and this is because the rules span the limits of the code and not the limits of realism. If it's possible, it's allowed. If it's possible, people will do it. This is why you can at any given time find half a dozen random commoner NPCs dead in Allanak or Tuluk, or twice as many in the much smaller rinth.

2) Armageddon's health system allows you to recover from near-death experiences in a matter of minutes. This feature is always fiercely defended as a playability compromise, although it seems common knowledge that ICly recovering from poor condition in the time it takes to sleep full is considered twinkish. I don't know why it's still possible, but the fact that it is rules out any automated venues of training as people could literally spar constantly all day with minimal downtime.

This is why the most we can get is a sparring dummy that doesn't do a damn thing.

Pretty thin argument, if you ask me.

You know, with the new disengage command in, it wouldn't be difficult to have actual sparring NPCs that appeared during appropriate sparring periods.

Add a 'talk sparring' script to it, give it decent (but not uber) skills, and have it automatically disengage when its target is wounded to a certain point, or flee when it's wounded to a certain point.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.


Quote from: Good Gortok on November 28, 2009, 12:17:00 PM
This is why you can at any given time find half a dozen random commoner NPCs dead in Allanak or Tuluk, or twice as many in the much smaller rinth.

I have not seen this.

While I think Good Gortok's ideas are both strange and inaccurate, I can agree that you will not see a sparring dummy that is useful to improve your skills.

However, good RP with a sparring dummy, logged, and sent in using the request tool can see a skill bump.
You give your towering mound of dung to the inordinately young-spirited Shalooonsh.
the inordinately young-spirited Shalooonsh sends:
     "dude, how'd you know I was hungry and horny?"

Quote
However, good RP with a sparring dummy, logged, and sent in using the request tool can see a skill bump.

This is tedious and more work on staff and players than a coded solution.

Quote from: Olgaris on November 28, 2009, 02:43:23 PM
I can agree that you will not see a sparring dummy that is useful to improve your skills.

How about sparing npc's?

Quote from: Synthesis on November 28, 2009, 01:33:43 PM
You know, with the new disengage command in, it wouldn't be difficult to have actual sparring NPCs that appeared during appropriate sparring periods.

Add a 'talk sparring' script to it, give it decent (but not uber) skills, and have it automatically disengage when its target is wounded to a certain point, or flee when it's wounded to a certain point.

I think one thing that could be done for the off-peakers is to build upon the new clan-pay code and introduce virtual training for the clans where this makes sense to have.

If a PC is in a clan where they should be trained in combat as part of their job, then why not allow for a virtual clan-training script much like the clan-pay code?  It could be at a very low-level, ie. you get one skill point per IC month, or IC year, or whatever interval of time, so long as your PC hasn't actually earned the skill increase by other means.  In other words, the off-peakers who don't have any opportunity to train with their fellow PC clanmates, or be taught by their PC leaders, should be considered to be virtually trained by the clan VNPC's.  These off-peak PC's, while potentially spending just as much time in these clans as peak PC's, just don't have the same opportunity to improve their characters for entirely OOC reasons, which in no way match what's going on IC.  And this just leads to situations that make zero sense: "That's right, I've been in the Legions for years."  *gets crap kicked out of them by a month-in trainee.*  "Uhh, I just had an off day.  Yeah.. that's it."

For those of you worried about abuse, you could also put a cap on this type of virtual training, again to whatever level makes sense.

This doesn't necessarily have to be limited to combat clans either, but it is for combat clans that this problem is most acute.
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

I kind of agree with this idea, mostly because I've been in clans where you sometimes don't -get- to have PC-PC sparring or training for upwards of a RL week. I understand its "not about code" and blah blah blah, but you've got to understand, some people just don't get the opportunity to advance codedly realistically.

Sure, you could RP out 5 training sessions that each take a RL hour, and send them in to get a 1% bump in skill if you're lucky. And thats if your RP is deemed worthy, AND if the staff believes you deserve the bump. There's a lot of factors in asking for skills/skill bumps. If your character is in the Byn, during a time when there are literally -zero- other PCs to train with, what do you do? Sit around for a year in bars? Spend your mornings in a training hall with a custom ldesc? I'd rather -play- the game, than simply exist in it (which is apparently what I do now)
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Olgaris on November 28, 2009, 02:43:23 PM
However, good RP with a sparring dummy, logged, and sent in using the request tool can see a skill bump result in you being told that staff doesn't give skill boosts to skills that can be improvded codedly, thus wasting your time.

Sorry Olgaris, my personal experience begged me to fix that.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

You can miss sparring dummies in their current incarnation, if your skills are low enough. I've done it on multiple characters.

Not that I think they're great, but it can happen.
Quote from: Oryxin a land...where nothing is as it seems
lol
wait wait
in a harsh desert..wait
in a world...where everything's out to kill you
one man (or woman) stands sort of alone
only not really
lol
KURAC

November 28, 2009, 08:55:18 PM #15 Last Edit: November 28, 2009, 09:01:25 PM by Salt Merchant
It wouldn't have to be a sparring dummy.  There could be an NPC that "understands" how to spar, one that wields a sparring weapon, disengages if the opponent gets too beaten up and flees if the opponent doesn't break after it indicates it's done. It would come and go according to the clan's training schedule too.

The sparring NPC wouldn't be all that tough, so returns on sparring with it would diminish past a certain basic skill level. Since its level of skill would remain constant, PCs might have more of a sense of progress than they do sparring each other too.

How would it different from sparring with a PC, really?
Lunch makes me happy.

The biggest argument against this, I would think, is it would give people -more- of a reason to not leave compounds as they could just spar with the dummy.

The biggest argument against -that-, is that each clan has a schedule for a reason, and anything that keeps people on that schedule is A OK in my book.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I don't necessarily want improved sparring dummies or automated skill bumps, but I wonder if the issue of restrictive clan rules plus off-peak player (or empty clan) needs more of a solution than a case-by-case evaluation of roleplay logs. To me, that approach works great for exceptional situations, but if the problem is more widespread (I don't know, is it?), then I'd prefer to see it addressed some other way. Ideally, I mean. I'm a dreamer.
So if you're tired of the same old story
Oh, turn some pages. - "Roll with the Changes," REO Speedwagon

In many clan compounds, the sparring dummies are only set out for a couple hours a day, anyway.  From an abuse perspective, sparring NPCs seem pretty harmless.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

November 28, 2009, 11:30:38 PM #19 Last Edit: November 28, 2009, 11:32:51 PM by musashi
Quote from: brytta.leofa on November 28, 2009, 11:21:43 PM
In many clan compounds, the sparring dummies are only set out for a couple hours a day, anyway.  From an abuse perspective, sparring NPCs seem pretty harmless.

+1. I really don't think sparring NPC's would be a bad thing at all. Quite the opposite, they would reward folks who are spending time online, following their clan's rigid training schedule with the IC expectation that such people who devote their days to training for war might actually be better at fighting than say ... a hunter who kills scrab.

Right now all a recruit level PC on a training schedule is doing (if alone) is solo-RP'ing for naught while indie characters can go bash mobs in the wild for skill gain.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

+1 to having a sparring NPC so that off-peakers or those playing in underpopulated clans can feel like they're not totally wasting their time.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

I never thought I'd say this, but I have to agree on this one.
Quote from: nessalin on July 11, 2016, 02:48:32 PM
Trunk
hidden by 'body/torso'
hides nipples

Downside: and you thought the staff got mad when we used DUMMIES for archery/throw/backstab/charge practice...
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on November 28, 2009, 11:41:21 PM
Downside: and you thought the staff got mad when we used DUMMIES for archery/throw/backstab/charge practice...

lulz
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

They only got mad when the sparring dummy chases you around the sparring halls.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.