What Concepts Don't Work?

Started by Manhattan, November 26, 2009, 06:03:43 AM

November 26, 2009, 06:03:43 AM Last Edit: December 29, 2009, 02:56:23 AM by Manhattan
I might add to this list later on.

After the death of my last PC (good grief, he was SUCH a bore to play), I got to thinking about player concepts that just don't work for Armageddon. Before you guys counterpoint that by saying we have the freedom to play all sorts of PC's, cmon let's be realistic...there are some PC types that just do not fit with the world. You're either gonna be bored out of your mind, or you're gonna die so quick that you won't have sufficient time to enjoy it.

Here's some stuff I came up with from personal experience:
1. Your regular joe, laborer PC with nothing special going on. Sooner or later you're gonna want to start rousing up some plots...because playing the average Zalanthan is sheer boredom. Leave the boring shit to the NPC's, let them be average. In an escapist fantasy, you'd just be killing yourself by playing a normal dude.

2. A buff, hardcore badass type from the get go. Because of code limitations, it NEVER makes sense to write your PC's background as a hardened warrior, elite assassin, deadly mage, or anything like that...unless you special app, which is rare. These types you have to build slowly while you play the game.

3. A quadriplegic. Imagine playing one. Seriously, imagine it. No? That's why.

4. PC's that cannot socialize, or PC's that have an IC reason not to interact with other PC's. Unless you love solo RP, you might end up storing/suiciding/doing something ridiculous. This game is all about interaction. Lack of it will suck the fun out. On the other hand, it would work to make an ICly antisocial PC that is OOCly very social...if that even makes sense. The creeper dude in the dark corner of the Gaj won't talk to your PC because he's playing with his imaginary friend in his own fucked up dreamworld. But he can interact with you as a player by throwing out interesting emotes or says! The concept that I'm claiming won't work at all, is the PC that cannot provide those OOC-type of interactions. For instance, PC slaves that absolutely must stay indoors...

5. Having in your background that you're an ex-member of any clan. Will never work, trust me. Established clannies already in-game will PWN you. And there goes your concept.
A foreign presence contacts your mind.

A hand to hand martial artist, monk type character. The code is weighted entirely in the favor of wielding weapons.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

Quote from: jstorrie on November 26, 2009, 06:17:10 AM
A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

Does it bother you because you think that it's unrealistic RP wise...? Or because you think that the coded combo is retarded?
A foreign presence contacts your mind.

I've found that concepts for middle-aged+ PCs don't really work if you plan on doing many types of coded jobs. The stat penalties applied to PCs past a certain age threshold are very severe. It's codedly possible, but the bottom-rung stats will make it a painful process if you plan to play a fighter or sneaky type.

I think there's a reason why most of the geezer PCs we see are mages.
And I vanish into the dark
And rise above my station

Someone with severe handicap - blind, paralyzed, no hands, no limbs. (not counting benders, sorcs or any special app or high end karma guilds)

Beggars.

Whores. I personally find it's SO hard to be a whore without ending up becoming someone's assistant/aide. So props to anyone who could manage to play a good ol' Zalanthan whore and stick with it for a long long time, rping out STDs zalanthan style.

A dumbass. Literally a dumbass and no, not a half-giant, but a pure-blooded human/stump/elf that is mentally handicapped.

Although I'd probably put whores and dumbasses under the category of what concept is HARD to play.
Quote from: Majikal on August 20, 2009, 05:53:09 PM

Running after Carru, catching them, then eating them while they are still breathing is a Red Fang's version of 'fast food'.


Quote from: Manhattan on November 26, 2009, 06:21:32 AM
Quote from: jstorrie on November 26, 2009, 06:17:10 AM
A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

Does it bother you because you think that it's unrealistic RP wise...? Or because you think that the coded combo is retarded?

It bothers me that I can't do it. Subguild crafting skills always seem like they have awfully low caps. Dude who is an awesome maker of <thing>, but also swings around an <other thing> is a great fantasy trope!

November 26, 2009, 11:48:07 AM #7 Last Edit: November 26, 2009, 12:08:06 PM by Akoto
Anti-social characters, more so when based in a city. You can play one, but if you habitually sit separately from everyone and wait for them to initiate the dialogue, you're going to end up bored. I've played leaders who certainly would've interacted, but had no IC excuse to strike it up with random quiet commoner #4071, who insists upon giving nonspecific emotes to work with.

Unless that's what you enjoy, of course. If so, more power to you. ;) It has just been my experience that the 'mysterious tough guy who sits in the dark corner' concept doesn't fly well.

Quote from: jstorrie on November 26, 2009, 06:17:10 AM
A crafter of almost any sort who fights. That one definitely bugs me.

I mean, you can do it, but subguild crafting frequently sucks.

I've done that multiple times and it has worked out very well for me. It just takes a while on the crafting end, and no, you will not be as good as a merchant-crafter, but you can get pretty damned good.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: musashi on November 26, 2009, 06:08:38 AM
The code is weighted entirely in the favor of wielding weapons.

Well, not -entirely-.

Quote from: Manhattan on November 26, 2009, 06:03:43 AM
2. A buff, hardcore badass type from the get go.


It's -so- much fun when you can make one of these last long enough to be as badass as they act though.

Quote from: Qzzrbl on November 26, 2009, 12:49:29 PM
Quote from: Manhattan on November 26, 2009, 06:03:43 AM
2. A buff, hardcore badass type from the get go.


It's -so- much fun when you can make one of these last long enough to be as badass as they act though.

Laurentide?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Fathi on November 26, 2009, 06:23:05 AM
I've found that concepts for middle-aged+ PCs don't really work if you plan on doing many types of coded jobs. The stat penalties applied to PCs past a certain age threshold are very severe. It's codedly possible, but the bottom-rung stats will make it a painful process if you plan to play a fighter or sneaky type.

I think there's a reason why most of the geezer PCs we see are mages.

I disagree with this.  I played a fairly long-lived (I think he was over twenty-something days) character back in 2002-2003 (I think) by the name of Ivor Tome.  He was an old man. Warrior/lumberjack.  He became bad-ass enough to take on two halflings at once (without ever sparring or having clan training).

The only reason he died is because some ranger snuck into the room, stole his mount, ran away until he was out of stamina, and then filled him with arrows (it took almost fifteen of them).
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

How did they steal your mount when it was hitched to you?
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Quote from: musashi on November 26, 2009, 05:02:47 PM
How did they steal your mount when it was hitched to you?

I think it was because I was fighting something else at the time.  I dunno if that automatically unhitches mounts, or if they wished up for it to happen (no complaints from me if they did, fighting with two weapons AND holding reins seems unrealistic), but they pulled it off somehow.
Quote from: ZoltanWhen in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

Quote from: Riev on November 26, 2009, 02:27:53 PM
Quote from: Qzzrbl on November 26, 2009, 12:49:29 PM
Quote from: Manhattan on November 26, 2009, 06:03:43 AM
2. A buff, hardcore badass type from the get go.


It's -so- much fun when you can make one of these last long enough to be as badass as they act though.

Laurentide?

The masculine, muscle-bound man shouts, in southern-accented sirihish:
    "To the LEYJAX!"

The masculine, muscle-bound man walks north, dragging the curvaceous, honey-eyed woman behind him.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

My very first character was a man in his thirties who had extensive experience fighting.  Before he settled down and became a farmer with his mate and children.  Then circumstances pushed him back into merc work.  That's how I could use my description of his stance and the advise he would give, yet code wise still sucked.  And I didnt live long enough for the stats to become an issue anyway.
You'll never find a more wretched hive of scum and villany.  Except for maybe Allanak."

-Anonymous

ATV lumberjack.

Narcoleptic mantis.

Merciful templar.
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I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.


Non-annoying gypsy.
Roses are #FF0000
Violets are #0000FF
All my base
Are belong to you

Suddenly I foresee this thread being closed.

For me?

Most roles which don't allow you to leave the city when you want to.

I've had a few enjoyable ones that didn't, but when I'm playing nonpeak and -no one- is around, and my pc has little to nothing to do, I tend to want to take them exploring. Even though that sometimes means they will die.

Luckily, it's no longer 'always means they will die' since I've learned a good bit of the wilderness and safer routes through it.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Quote from: Me on November 26, 2009, 07:01:08 AM
A dumbass. Literally a dumbass and no, not a half-giant, but a pure-blooded human/stump/elf that is mentally handicapped.

It is pretty easy and incredibly fun to play a moron. My most successful PC was moronic and batshit crazy. You just have to make sure not to go full retard–never do full retard.

Quote from: jstorrie on November 26, 2009, 10:57:05 PM
Quote from: Me on November 26, 2009, 07:01:08 AM
A dumbass. Literally a dumbass and no, not a half-giant, but a pure-blooded human/stump/elf that is mentally handicapped.

It is pretty easy and incredibly fun to play a moron. My most successful PC was moronic and batshit crazy. You just have to make sure not to go full retard–never do full retard.

I laughed ... a lot. Awesome back-reference.
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

Thanks to Lizzie on another thread...but it's the word I was looking for, "filler" characters. These can be incredibly boring. How can you be creative playing a Red Shirt?
If you got too creative with it, you'd cease to play just a filler character.
A foreign presence contacts your mind.