Problems with Room Storage Code

Started by Gimfalisette, September 24, 2009, 03:54:51 PM

Quote from: Sephiroto on September 25, 2009, 10:09:44 AM
I haven't really been participating in the forums, but I found this thread interesting.

So, I'd like to point out that magick can be used to abuse the code too.  If it hasn't been done already, staff might as well address this.  I probably won't be following up on this post, but if any admins have questions you can reach me by email.

Yes, we're aware of that.

Quote from: tanbiere on September 24, 2009, 10:13:33 PM

That sounds like a serious problem for a merchant house that stores a lot of resources and goods. Especially since most only have one storeroom maybe two SAVE rooms for these items.

Apartments are not warehouses, but warehouses are warehouses.
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Well there goes my 'gicker interior-decorator concept. THANKS SEPH  >:(
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

"Oh, you should hire him.  He can simply do magick with curtains and throw pillow!  No, really."
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Quote from: Nyr on September 25, 2009, 11:22:55 AM
Quote from: Sephiroto on September 25, 2009, 10:09:44 AM
I haven't really been participating in the forums, but I found this thread interesting.

So, I'd like to point out that magick can be used to abuse the code too.  If it hasn't been done already, staff might as well address this.  I probably won't be following up on this post, but if any admins have questions you can reach me by email.

Yes, we're aware of that.

Quote from: tanbiere on September 24, 2009, 10:13:33 PM

Yay.


That sounds like a serious problem for a merchant house that stores a lot of resources and goods. Especially since most only have one storeroom maybe two SAVE rooms for these items.

Apartments are not warehouses, but warehouses are warehouses.
What night, dark or bright with stars, doesn't bring our love to life, even as we sleep?

For the record, players with the ability to play magic users have the karma (or spec app) and thus the trust to not abuse the code.  Using magic to circumvent the size limits by transporting a large object that couldn't normally be brought in is an abuse of the code.  If this is found to be true of a player with said karma, they won't have that karma anymore, nor will they have the character.
Morgenes

Producer
Armageddon Staff

September 25, 2009, 07:10:28 PM #30 Last Edit: September 25, 2009, 07:13:18 PM by musashi
Quote from: tanbiere on September 25, 2009, 10:23:56 AM
Quote from: Morgenes on September 24, 2009, 04:53:29 PM
Quote from: AmandaGreathouse on September 24, 2009, 04:48:59 PM
Just out of curiosity, is this something that will only be affecting apartments, or will it also affect storage areas in tribal encampments and GMH crafting halls and bunk rooms?

Any room with a weight limit will be affected by these changes.


Mmmm, I understand your point Musashi, but I was referring to this quote from Morgenes. It frightened me.

I get that. I'm just saying that while every room with a weight limit will be affected ... not all rooms have the same weight limit ... at least, I'm guessing that they don't  :)

I would hope that a room entitled "the cramped one room apartment" would have a different weight limit than the one entitled "the super big-sized GMH storage extravaganza!"

Anyway though, staff already answered this I just didn't see it before posting so, yeah ...
Quote from: Marauder Moe
Oh my god he's still rocking the sandwich.

I think the fix needs to be fixed.

I was at my weight limit and I tried to pick something up.
- You try to pick up the really heavy object. It doesn't move.
At this point I can't move. I can't drop it (the room is full), I can't put it back in its container as it's technically still inside.

The only option for me was to strip a few pieces of armor off. I would be permanently stuck if I was nekkid.
Quote from: Niamh on September 24, 2009, 02:28:12 PM
Remember, you're never in trouble if you don't get caught!

Quote from: Wyx on June 28, 2009, 07:59:17 PM
Besides, the players know best

>rest
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Xagon on September 28, 2009, 02:05:36 AM
I think the fix needs to be fixed.

I was at my weight limit and I tried to pick something up.
- You try to pick up the really heavy object. It doesn't move.
At this point I can't move. I can't drop it (the room is full), I can't put it back in its container as it's technically still inside.

The only option for me was to strip a few pieces of armor off. I would be permanently stuck if I was nekkid.

What happens if you junk a container of objects in a room that is at its limit?  Do the objects fill the room beyond its limit, do they get junked also or does the game crash? 

Quote from: Xagon on September 28, 2009, 02:05:36 AM
I think the fix needs to be fixed.

I was at my weight limit and I tried to pick something up.
- You try to pick up the really heavy object. It doesn't move.
At this point I can't move. I can't drop it (the room is full), I can't put it back in its container as it's technically still inside.

The only option for me was to strip a few pieces of armor off. I would be permanently stuck if I was nekkid.

"Rest" would fix your problem.

Quote from: watersprite on September 28, 2009, 09:51:48 AM

What happens if you junk a container of objects in a room that is at its limit?  Do the objects fill the room beyond its limit, do they get junked also or does the game crash? 

Same thing that happens anywhere else--it dumps the objects on the floor.  (It fills the room beyond its limit, too.)
Quote from: LauraMars on December 15, 2016, 08:17:36 PMPaint on a mustache and be a dude for a day. Stuff some melons down my shirt, cinch up a corset and pass as a girl.

With appropriate roleplay of course.

Suggestion for those of you cleaning out your apartments: Midden heaps! Don't just junk all the stuff, leave the really crappy trash out there for the rats and 'rinth rats.
Quote from: Vanth on February 13, 2008, 05:27:50 PM
I'm gonna go all Gimfalisette on you guys and lay down some numbers.

September 28, 2009, 12:09:15 PM #36 Last Edit: September 28, 2009, 12:11:41 PM by watersprite
Quote from: Morgenes on September 25, 2009, 01:03:23 PM
For the record, players with the ability to play magic users have the karma (or spec app) and thus the trust to not abuse the code.  Using magic to circumvent the size limits by transporting a large object that couldn't normally be brought in is an abuse of the code.  If this is found to be true of a player with said karma, they won't have that karma anymore, nor will they have the character.

Wow.  The way you've stated this sounds pretty severe.  As a player with pretty much max karma (undeserved or no) I have to raise my hand and say that I am rarely aware of bugs in code or ways in which to circumvent code and at the same time have done insanely stupid things because my character (and at times I) have rationalized it.  

An example might be doing magicky X to a HUGE SET OF SHELVES  and then discovering it was lighter than it was before and then carrying it around.  Until a staff member called me out about it, I didn't realize it was a a violation because it was magickally lighter than it had been.

It is my hope that you'll consider circumstance and discuss with the player prior to removing karma / killing characters.

Another example of this kind of behavior on my part was years ago when there existed a bug that if you rested in combat you would regain stamina.  I did this accidentally, having been knocked down (into a resting posture) and gained enough stamina to run away.  I was accused of code abuse by a player - but what I saw was being knocked down and noticing I had enough stamina to flee, so I did.  I didn't even know about a the ability to circumvent code this way.

So, with regard to magickers - I'm not confident that I could avoid doing this (violating a room's capacity) by being aware of how any particular magick effects the properties of an object.  After years of playing Arm I'm still only half-aware of the things that any one particular class can do.  

Please do not attribute more knowledge to your players than they might have.  Just because you know how things work does not mean that I know and that I can avoid it as easily as you might.

Edit to add:

I'm pretty sure I received my karma bonuses based on RP and trust - not on knowledge of how the details of the coded world works.  In fact, I'm darn sure of the latter.

It is still official policy to talk to the player being considered for karma removal before any such removal takes place.

Quote from: Gimfalisette on September 28, 2009, 11:48:51 AM
Suggestion for those of you cleaning out your apartments: Midden heaps! Don't just junk all the stuff, leave the really crappy trash out there for the rats and 'rinth rats.

I LOVE this idea and highly recommend everyone practice it if you are over-burdened in your room.

I love finding special stuff in heaps!

Brandon
Quote from: Ghost on December 16, 2009, 06:15:17 PMbrandon....

you did the biggest mistake of your life

Quote from: FuSoYa on September 28, 2009, 12:17:40 PM
Quote from: Gimfalisette on September 28, 2009, 11:48:51 AM
Suggestion for those of you cleaning out your apartments: Midden heaps! Don't just junk all the stuff, leave the really crappy trash out there for the rats and 'rinth rats.

I LOVE this idea and highly recommend everyone practice it if you are over-burdened in your room.

I love finding special stuff in heaps!

Brandon

I once found something on a heap that was awesome, amazing, and completely game-changing for my character.  It would have spawned an interesting plot or two, boosted his reputation with his employers, and fed directly into my intended concept/arc for the character.  I picked it up from the heap ... and the mud crashed.

I still think wistfully about it.
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Heh, I remember one time this dude and I found a magick something-or-other inside an apartment he'd just rented, and we both freaked out about it and buried it in a midden heap.

I wonder if that's the same thing you're referring to, heh.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: SmuzI come to the GDB to roleplay being deep and wise.
Quote from: VanthSynthesis, you scare me a little bit.

I don't know how and I don't know why but I do know that a certain GMH Senior Agent lost his silver signet ring in a midden heap one time...

I think.   :-[

Barndon
Quote from: Ghost on December 16, 2009, 06:15:17 PMbrandon....

you did the biggest mistake of your life

Quote from: Synthesis on September 28, 2009, 04:41:38 PM
Heh, I remember one time this dude and I found a magick something-or-other inside an apartment he'd just rented, and we both freaked out about it and buried it in a midden heap.

I wonder if that's the same thing you're referring to, heh.

I remember that as well. ;D

What Gimf said. Toss your crap on those midden heaps. One man's garbage is another man's treasure.

Last time a character of mine moved into new quarters it came pre-filled with several trunk-loads of stuff I had no feasible use for. Sorting and junking would have taken more time than I cared to spend, so I just had an HG haul the whole lot out and empty them into a garbage heap. The game didn't reboot for another 12 days, so I imagine a lot of it found new homes.