Zalanthas Time <-> Earth Time Converter

Started by MarshallDFX, June 15, 2009, 08:22:23 PM

June 15, 2009, 08:22:23 PM Last Edit: June 15, 2009, 08:33:54 PM by MarshallDFX
I did a basic forum search, and I didn't find anything.  If I am mistaken, by all means direct me to the appropriate thread.

Currently, on the subject of "time" in the documents... There is [edit] a straightforward guideline [/edit] to convert Zalanthan time to Earth time and vice vera.  Here's my idea.  A standard converter, much like WolframAlpha will convert times for you, but for Earth <-> Zalanthas time.  This would be purely for novelty and speed of making more complicated conversions (far in the future/past).

For example, let's say something notable happened in my character's life.  Let's he quite mysteriously became Tektolnes.  Perhaps I know, OOC, that it happened at about 09:00 EST, last Tuesday.  But now, for IC reasons, I'd like to be able (as a character) to mention that date.  Also useful for planning RPTs, discussing when your friend will be back to go hunting in more certain terms... etc.  Could also be handy for things that are historical, assuming the algorithm is simple enough.

Along comes converter.
Enter:  0900 | EST | June | 9 | 2009
It spits out:  Early morning, Abid, 666th day of the Sweet Month of the Badass Year of the Kickass Age.

Also, be able to do it in reverse.

Enter:  Early Morning | Abid | 666 | Sweet| Badass | Kickass
It spits out:  0900-0910 EST, June 9 2009.


Not needed?  Lots of work for little use?  Code it yourself, you lazy jerk?  Already been thought of and dismissed?  Maybe it's already been made, only n00bz0rs use the docs..  Or just lrn 2 Zalanthas time newb?




A few basic hints? I think the documentation is pretty straight forward:


Time                                                               (General)

   Time is measured very differently on Zalanthas, having much more to do
with the motion of the sun and the collective movements of the sun and two
moons.
   Each day is divided into nine equal hours: before dawn, dawn, early
morning, late morning, high sun, early afternoon, late afternoon, dusk, and
late at night. Note that there are only two hours of sundown for every
seven hours of sunup. One hour of Zalanthan time is equivalent to 10
minutes of real time.
   Days are also grouped into weeks of eleven days: Ocandra, Terrin, Abid,
Cingel, Nekrete, Waleuk, Yochem, Huegel, Dzeda, Barani, and Detal. Not much
is known as to why eleven days were chosen to comprise a week, but the
current superstition amongst the common folk is that each day was named
after a member of the Old Council of Kings, but nobody is absolutely certain
of this.
   Days are further grouped into sets of two hundred thirty-one. This
interval marks the third time the sun and two moons converge in each phase
of the sun. Thus, in a 231-day phase (or month), the sun and moons will all
occupy the same place in the sky, which happens to occur at midnight,
exactly three times. The third time this happens, the sun is said to have
moved into another phase and a new month begins.


   There are three such phases or months in a Zalanthan year, which thus
consists of 693 days. The sun returns to its original arc in the sky at the
end of each year; the three primary arcs being the Arc of Descension, the
Low Arc, and the Arc of Ascension.
   Years are measured on a 77-year cycle called a King's Age. Each year in
the cycle has its own name.

A summary of the organization of Zalanthan time might be as follows:

          Days of the Week (11)         Hours in the Day (9)
              Ocandra                       before dawn
              Terrin                        dawn
              Abid                          early morning
              Cingel                        late morning
              Nekrete                       high sun
              Waleuk                        early afternoon
              Yochem                        late afternoon
              Huegel                        dusk
              Dzeda                         late at night
              Barani
              Detal


          Months in the Year (3)
              Descending Sun
              Low Sun
              Ascending Sun

   There are 21 weeks (231 days) per month, three months (63 weeks or
693 days) per year, and 77 years per King's Age.

   This table shows you how to convert from Zalanthan time to real time
and back.

          Real Time -> Zalanthan Time
          10 RL mins      = 1 ZT hour
          1 RL day        = 16 ZT days
          1 RL week       = ~0.5 ZT month
          1 RL month      = ~2 ZT months
          1 RL year       = ~8.5 ZT years

          Zalanthan Time -> Real Time
          1 ZT hour       = 10 RL mins
          1 ZT day        = 90 RL mins

          1 ZT week       = 16.5 RL hours
          1 ZT month      = ~2 RL weeks
          1 ZT year       = ~43 RL days


   The time command itself will show you the current hour, day, month,
year, and age in Zalanthas.

I have read the document.  Can you, off the top of your head, tell me what time/day/month/year/age it was in Zalanthas at 22:35 EST, May.18.2008?  This feature was just purely for novelty, and speed of doing these kind of conversions.

Not off the top of my head, but I could work it out, sure.

That's just it.  I wasn't making a critical comment about how time works in Zalanthas, or whining how hard it is to figure out.  Just a suggestion for a feature that could be, ultimately, nifty.

This was done using Excel by Zalanthan. Granted, it's -slightly- inaccurate, but it gives a good idea of what the time was.

http://www.zalanthas.org/ArmDocs/Community/player_tools.html

Quote from: Cutthroat on June 15, 2009, 08:36:25 PM
This was done using Excel by Zalanthan. Granted, it's -slightly- inaccurate, but it gives a good idea of what the time was.

http://www.zalanthas.org/ArmDocs/Community/player_tools.html

Well awesome.  Thanks Cutthroat!

Someone also wrote some fun little module for Armageddon which tracks time. I don't have it, and I don't know how to download it or whatever. Maybe you'll stumble across it?
Rickey's Law: People don't want "A story". They want their story.

I am currently working on a tool for this for the web.
Morgenes

Producer
Armageddon Staff

You guys have seriously been busting your asses lately.
Thanks!
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.