Random Tiny CODE Wants

Started by daedroug, April 21, 2009, 11:25:21 PM

Two things:
1. When you are piloting a wagon, to automatically see ahead in the direction you are moving since you can't look in directions.
2. Add a pilot argument for "stopping" the wagon, so PCs in other rooms know that you 'stopped' th wagon and its not still moving down the road.



>pilot n
A Road
This road runs north to south.
A really ugly wagon is here.
A really ugly wagon rumbles and shakes as it moves.

Ahead:
[very far]
A rabid, rampaging mekillot.
[far]
more road
[near]
more road

pilot stop
A really ugly wagon stops moving.

Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I want glass and obsidian deposits to give an indication as to how much is left. Irritates the shit out of me to get set up to do some mining, get one tiny chunk and have the whole thing disappear.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I wish the Byn would casually hire out guard services to miners and foragers for a tiny fee, like 20 sid or something.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Night roaming gith zombies who attack anyone they find in the wilderness at night.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

The ability to compare the weight, durability, and protection values of two items.
Armor/clothing/leatherworking results are never too small or large for the crafter.
The ability to watch an outside room from within a tent/cave/wagon and actually see what goes on out there.
Unarmed combat to do less damage to armor than it presently does.
The production of arrows in small batches and the reduction in cost of arrow items to present a more viable cost-effective model.


The ability to tailor some weapons to fit the size/strength of said individual.

May 12, 2009, 09:28:05 PM #31 Last Edit: May 12, 2009, 09:29:44 PM by SMuz
Quote from: Eloran on May 12, 2009, 09:21:42 PM
The ability to tailor some weapons to fit the size/strength of said individual.

Haha, baby mace. As cool as that would be, doesn't make much sense.. but neither does tailoring a HG sized shield to dwarf size.


I want contact to not show the sdesc of characters.
Quote from: Rahnevyn on March 09, 2009, 03:39:45 PM
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

I wish you could watch more than one person, and the more people you watch, the less likely you are to see EVERY hemote they do. IRL I glance between 1-3 people, watching what they do. Why not on Arm?
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Less extended conversation through The Way.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Oh, I'd also like to see a bug fix for dodging and using procs while paralyzed (and dodging while asleep).  I had a character who once cut a kryl to death after being paralyzed because the code allowed him to dodge and use a razored bracer proc.  I'm pretty sure I bugged this.

May 13, 2009, 06:55:56 PM #35 Last Edit: May 13, 2009, 09:11:38 PM by BlackMagic0
Quote from: Sephiroto on May 13, 2009, 06:43:32 PM
Oh, I'd also like to see a bug fix for dodging and using procs while paralyzed (and dodging while asleep).  I had a character who once cut a kryl to death after being paralyzed because the code allowed him to dodge and use a razored bracer proc.  I'm pretty sure I bugged this.

I've heard of people dying to this bug..  More then a few times.....


Tiny things I want?      The ability to blind fold, tie up, or gag people.

Tie up:  I know you can RP the rope-tie, and subdue them.  Though if you wanna leave someone in a room, tied up, and do something else like talk to someone else in your raiding party. Should be able to.

Blindfolding:  Wish could also blind fold people so they would not see where you are taking them, who you are, what you look like, and then don't gotta kill people so much after questioning them or something. This the PC that is blindfolded could remove for himself, obviously not that hard.

Gagging is not as important, though it would be nice to be able to shut someone up so they can't shout for help. This one doesn't have really any benefits that are enough to make it worth coding, like the other two.
"Don't take life too seriously, nobody ever makes it out alive anyway."

Quote from: FantasyWriter on May 13, 2009, 03:32:37 PM
i wish you couldn't identify breeds with assess -v.

Along this line, I wish it would just show "He is <young, old, whatever> for his race" whether the race of the assessed is the same or different from the assessor's race.

list <merchant> <piercing> = returns all piercing weapons in stock
list <merchant> <arms> = returns all armor in stock that can be worn on arms
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

tdesc for items.

a stout baobab limb
All the descriptionary goodness of the limb goes here.
It is crudely carved into a roughly humanoid shape and one end is blackened and scorched.

So many possibilities open.

Plz.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Some way, either through lockpicking or peeking to look through a keyhole and see some details of the room beyond it. With a chance to see those inside.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

I would like to be able to set an ldesc for my mount.

On a related note, I would like to be able to force an emote onto my mount without using myself in the emote.

Mounts come to life = awesome.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

I would like for armor to degrade faster.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Remove All.
Quote from: Gimfalisette
(10:00:49 PM) Gimf: Yes, you sentence? I sentence often.

I wish it was easier to create objects / rooms / npcs in ArmageddonMUD.  The game should be full of unique items and rooms that the playerbase has made, and should be able to grow and flex faster than it takes WoW to release an expansion.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


Quote from: Morgenes on April 01, 2011, 10:33:11 PM
You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Quote from: mansa on June 09, 2009, 10:16:44 PM
I wish it was easier to create objects / rooms / npcs in ArmageddonMUD.  The game should be full of unique items and rooms that the playerbase has made, and should be able to grow and flex faster than it takes WoW to release an expansion.

On top of this I'd like to see NPCs change, age, die, be replaced by new ones.
"Be patient and tough; someday this pain will be useful to you." - Ovid

Unless obsidian is somehow different in this world than in our own, it should shatter far more often. Killing somebody with obsidian is possible of course it is razor-sharp but creating essentially a glass-like sword means that if it hits anything it is going to crack and possibly shatter. Even with fantastical methods of hardening the material, all weapons should crack and break. I've never seen one break and I've played for over a year now.

Who C, where C is for city.


Just because I'm always curious if the twelve players on at midnight are in Allanak, Luir's, or Tuluk....or maybe, just maybe, with my char in Red Storm.

Hide from <person>

Everyone is more badass at hiding themselves in a crowd when they're just avoiding that scorned lover, pissed off templar, or ranger you owe three small to. Why not just hide from them, and let everyone else see you sneaking around?
Quote from: Scarecrow on February 21, 2014, 04:45:46 PMIn Zalanthas, people don't dig graves with shovels, they dig them with their own tongues.

I would like a single-syllable mount.

hitch erdlu
mount erdlu
title erdlu One
____________

I'd still probably like to see it, too, just because that'd be more variety which is always nice.
____________

Random want:

Moar apartments in Tuluk
Apartments with better security.

Having no secure apartments practically nerfs nonclanned merchants, among other classes.

Help Merchant

Merchants are the blood which binds the world together, the carriers of desperately needed goods from one land to another. Usually descendants of the old Dune Traders, merchants quickly learn the ways of the desert, the most profitable trade routes, and possess a handy charm for making friends of even the most bitter templar.

Merchants possess the ability to ride animals and pilot the argosies that cross the lands between villages and cities. They are also skilled at assessing an object's value, getting excellent prices from all but the stingiest traders, and noticing every detail around them. Furthermore, they have great talent in many forms of crafting, from simple cups to intricate forms of weaponry.

While faced with a hard life, merchants are often the richest people in any given city-state. The most sure way to find work as a merchant is to travel widely, joining caravans at every opportunity. Whenever he/she can, a merchant ought to find a village's or a city's traders and learn the prices of things there. By compiling this knowledge (knowing true item costs can be invaluable in doing this), the merchant can devise superior trade routes and make a great deal of money.

What are you going to sell, the stuff in your backpack? Hardly seems like it would be -worth- a trip across the known world.

Also, it just sucks that you can't ever keep anything with a PC for extended period of time without having it beyond the uberguards of unenterable clan compounds.

I get it, everybody's poor and sucks, but, seriously, if everyone -is- that poor, why would there be apartments to begin with, and, beyond that, why would they spend -so- much coin on them if not for a place to keep things, and/or a safe place to sleep. Though, with as many VNPC's as there are in the taverns, I still don't see some of the shit people get away with stealing in them.

/rant.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

She -wasn't- well off. She was working toward that end, but again, it was made impossible by the code. Unless, of course, I were to spamcraft the goods up and ride off to cenyr sans escort and sell it all off and ride back, keeping tons of profit, every ooc week.

But no, it was an ooc month of work, and at no time during any of that did she ever have over 1500 sid in the bank. And she never carried coin on her due to the pickpockets. So I think that says a lot.

Plus, not everyone plays at peak times and thus, not everyone has the luxury of having PC guards.

Actually:

Another tiny want:
People to be able to plunk down 1500-2000 sid to -buy- a slave, possibly from Winrothol, to give them the same unerring unwavering securtiy that GMH merchants enjoy.

I know it'll never happen, but I can dream.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.